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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Craze
Joined: 30 Jan 2005 Posts: 5380 Location: Indiana, U
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Posted: Sun Nov 12, 2006 6:07 pm Post subject: a Magic-League Set |
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The ideas always been played around with making, a ML set with the players and everything, but I really wouldn't mind doing it.
We had a post on the old forums that showed like what would you be if you were a mtg card, and far too many fake unglued type cards got posted.
So, I dunno if anyone wants to help me actually make a set but...what would you be if you were a card? Real card not unglued like?
As for the set, it would need like a creature type per color. No gold cards.
and at least 3 mechanics... any ideas?
Ok, so the set is underway...thanx to your submissions. Keep em up.
Heres the total card numbers so far
131 cards with a total of
(Last Update: 5:31 pm Nov 30th 2006)
18 White
9 rare
6 uncommon
4 common
22 blue
6 rare
14 uncommon
2 common
21 Black
10 rare
8 uncommon
3 common
21 Red
4 rare
14 uncommon
3 common
13 Green
3 Rare
8 Uncommon
2 Common
3 Gold
All rare
*Note: these are 5 color gold, so I'm allowing them.
15 Artifacts
12 Rare
2 Uncommon
1 Common
13 Land
2 Rare
11 Uncommon
Flip Cards
1 Uncommon(Red/Blue)
1 Common(Black/White)
And heres the mechanics:
ProCounter this spell, if you don't control a legendary permanent.
Flame - XWhenever [CARDNAME] comes into play, you may pay its Flame cost and lose X life, if you do [CARDNAME] deals X damage to target creature or player.
RogueThis creature comes into play, Put X +1/+1 counters on {creature}. Where X is its toughness minus the number of other creatures you control.
FlipWhenever you play [CARDNAME], flip a coin. If heads [cardname] gains this ability.
Last edited by Craze on Thu Nov 30, 2006 3:31 pm; edited 14 times in total |
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mandanglelow
Joined: 15 Nov 2005 Posts: 106
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Posted: Sun Nov 12, 2006 6:27 pm Post subject: |
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Well my card would be gold... i'm just going to throw it out there...
The Unknown 1UB
Flash, Fear
When The Unknown comes into play, counter target spell or destroy target non-black creature.
Rare 2/1 |
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sc4rs
Joined: 23 Mar 2006 Posts: 395
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Posted: Sun Nov 12, 2006 6:31 pm Post subject: |
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Well we're going to need some commons, since I'm no legend by any means on M-L, I better just be a regular old utility critter.
Scarred Bear
GG
Creature - Bear
Scarred Bear gets +1/+1 when attacking alone.
2/2
If I was gonna be a rare though, this would be me.
Sc4rs, Royal Vizier
5U
Creature - Human Advisor
Whenever you draw a card, gain 1 life.
Whenever you discard a card, gain 1 life.
TAP: Draw a card, then discard a card from your hand.
1/5 |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Sun Nov 12, 2006 6:31 pm Post subject: |
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psst: i think the big names in M-L should be legendary
Elvish God [G]
Legendary Creature - Elf Rogue
Elvish God costs 2 more to play for each creature type among creatures you control.
When Elvish God comes into play, put a Tribe counter on him for each creature you control.
Creatures get +1/+1 for each Tribe counter on them.
Remove a Tribe counter from Elvish God: Put a Tribe counter on target creature.
2/2
Rare
that seems like what i would want to be. i can be a 2/2 for 1 mana first turn, or be some sweet pump later on. plus you need to be tribe set to play me.
not broken by any means, and well-balanced in power.
Last edited by ElvishGod on Sun Nov 12, 2006 6:35 pm; edited 1 time in total |
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MassO
Joined: 10 Mar 2006 Posts: 26
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Posted: Sun Nov 12, 2006 6:34 pm Post subject: |
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well lets see, My card
Mass O Ass 2RRR
Legendary Human Wizard
Intelligence
You may sacrifice 2 lands rather than paying Mass O Ass's mana cost.
Whenever an opponent plays a blue spell, counter it and
put a drain counter on Mass O Ass.
When Mass O Ass has 5 drain counters, Sacrifice Mass O Ass
2RR: Remove all counters from Mass O Ass
1/5
Added Intelligence, that E.G. suggested, seemed to go with this card, all though, now it seems way overpowered
Last edited by MassO on Sun Nov 12, 2006 6:49 pm; edited 2 times in total |
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center425
Joined: 06 May 2006 Posts: 369
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Posted: Sun Nov 12, 2006 6:34 pm Post subject: |
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Theartening Pressence
1R
Enchanment
3R: Gain control of target creature untill end of turn. It gains haste.
2R, Sac a Creature: Deal 2 damage to target creature or player. |
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Manipulation
Joined: 10 Mar 2006 Posts: 294 Location: Oxnard
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Posted: Sun Nov 12, 2006 6:36 pm Post subject: |
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Manipulation
1UU
Instant
Tap up to ten target permanents. Choose 2 of them. Those 2 do not untap during their controllers next untap step.
Manipulator, Master of Deceit
2UU
Legendary Creature-Random Human
Haste
Manipulator gets +X/+X, where X is the number of flying creatures in play.
Other cretures get-X/-0, where X is the number of non-flying creatures in play.
UU, T: Counter target spell. If it is countered this way, put it into its owner's hand. You lose 4 life.
2/2
Rares, i think
Last edited by Manipulation on Sun Nov 12, 2006 6:50 pm; edited 1 time in total |
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Wiley
Joined: 28 Jul 2006 Posts: 136
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Posted: Sun Nov 12, 2006 6:40 pm Post subject: |
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On brainburst I made a card representing me and this kiiinda rips off that, but whatever.
Wiley
WW
Legendary Creature - Nightmare Rebel
When Wiley comes into play, creatures you control get +1/+2 until end of turn.
When Wiley leaves play, creatures you control get -1/-2 until end of turn
2/3
Designed like the nightmare cards from torment : D
edit: that manipulation card is horribly overpowered just so you know
Last edited by Wiley on Sun Nov 12, 2006 6:41 pm; edited 1 time in total |
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Paellin
Joined: 11 Jun 2006 Posts: 158
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Posted: Sun Nov 12, 2006 6:41 pm Post subject: |
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I'd be all like
Paellin, Fallen Paladin 4BB
Legendary Creature - Human Knight
Haste, fear, first strike.
At the begining of your upkeep, sacrifice a creature.
Whenever Paellin, Fallen Paladin is put into the Graveyard from play, Return it to play and lose 5 life.
7/3
PS- I <3 Craze |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Sun Nov 12, 2006 6:44 pm Post subject: Re: a Magic-League Set |
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| Craze wrote: | The ideas always been played around with making, a ML set with the players and everything, but I really wouldn't mind doing it.
We had a post on the old forums that showed like what would you be if you were a mtg card, and far too many fake unglued type cards got posted.
So, I dunno if anyone wants to help me actually make a set but...what would you be if you were a card? Real card not unglued like?
As for the set, it would need like a creature type per color. No gold cards.
and at least 3 mechanics... any ideas?
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MY Suggestions for Mechanics (not official... yet =P):
Flame X (As you play ~this~, you may pay an additional X. If you do, ~this~ deals X damage to target creature or player and X to you.)
NOTE: The X in Flame will be a set number.
Rant (When ~this~ comes into play, you may give it your choice of flying, trample, or first strike.)
NOTE: I picked those three abilites for balance purpose.
Intelligence (Whenever ~this~ becomes blocked, you may remove it from the game. Return it to play under its owner's control at end of turn.)
NOTE: I thought this card could be on cards that have Sparkmage Apprentice-like abilities (small effects that happen on come into play) or just on any card. It would be cool.
Last edited by ElvishGod on Sun Nov 12, 2006 6:58 pm; edited 2 times in total |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Sun Nov 12, 2006 6:45 pm Post subject: |
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| Paellin wrote: | I'd be all like
Paellin, Fallen Paladin 4BB
Legendary Creature - Human Knight
Haste, fear, first strike.
At the begining of your upkeep, sacrifice a creature.
Whenever Paellin, Fallen Paladin is put into the Graveyard from play, Return it to play and lose 5 life.
7/3
PS- I <3 Craze |
needs less haste. |
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Paellin
Joined: 11 Jun 2006 Posts: 158
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Posted: Sun Nov 12, 2006 6:48 pm Post subject: |
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| ElvishGod wrote: | | Paellin wrote: | I'd be all like
Paellin, Fallen Paladin 4BB
Legendary Creature - Human Knight
Haste, fear, first strike.
At the begining of your upkeep, sacrifice a creature.
Whenever Paellin, Fallen Paladin is put into the Graveyard from play, Return it to play and lose 5 life.
7/3
PS- I <3 Craze |
needs less haste. |
haste really makes the card i think.
I'd drop power by one befor i drop haste. |
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Manipulation
Joined: 10 Mar 2006 Posts: 294 Location: Oxnard
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Posted: Sun Nov 12, 2006 6:48 pm Post subject: |
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| Wiley wrote: | | edit: that manipulation card is horribly overpowered just so you know |
Well, I am pretty br0ken irl, so I figure me and my spells oughta be. |
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Paellin
Joined: 11 Jun 2006 Posts: 158
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Posted: Sun Nov 12, 2006 6:49 pm Post subject: |
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| Manipulation wrote: | | Wiley wrote: | | edit: that manipulation card is horribly overpowered just so you know |
Well, I am pretty br0ken irl, so I figure me and my spells oughta be. |
like, physicly broken? |
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Manipulation
Joined: 10 Mar 2006 Posts: 294 Location: Oxnard
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Posted: Sun Nov 12, 2006 6:51 pm Post subject: |
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| Paellin wrote: | | Manipulation wrote: | | Wiley wrote: | | edit: that manipulation card is horribly overpowered just so you know |
Well, I am pretty br0ken irl, so I figure me and my spells oughta be. |
like, physicly broken? |
Yeah, I was dropped aroud 6-30 times as a child.
This world will run a whole lot smoother once you little people learn to worship me. |
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