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Mono-Black Control (MBC)



 
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ck3gds



Joined: 21 Jun 2005
Posts: 238

PostPosted: Sat Oct 07, 2006 11:33 pm    Post subject: Mono-Black Control (MBC) Reply with quote

I like the card Living End, both for its potential power and its flavour, so I decided to build a deck around it, but in the end I get something akin to MBC. Anyway here it is, please give me your comments, thanks!

Quote:
Mono-Black Control v1.0


3 Desert
3 Scrying Sheets
2 Mouth of Ronom
16 Snow-Covered Swamps

3 Smallpox
4 Living End
4 Funeral Charm
3 Tendrils of Corruption

4 Nantuko Husk
4 Dark Confidant
4 Festering Goblin
4 Plagued Rusalka
3 Hypnotic Specter

3 Tormod's Crypt

Quote:
Card Choices


Desert - as a means of dealing with aggro decks
Snow lands - Scrying Sheets give an additional facet of card advantage, so I want to make full use of it.

Smallpox & Funeral Charm - Versatile control cards at a cheap cost
Tendrils of Corruption - for creature removal and also to offset the loss of life due to Dark Confidant (pity it doesn't hit players)

Nantuko Husk - sacrifice outlet numero uno, potential heavy hitter
Dark Confidant - card advantage
Festering Goblin & Plagued Rusalka - creature removal; tag team for double the power
Hypnotic Specter - fairly reliable means of disabling the opponent

Tormod's Crypt - remove his graveyard from play Twisted Evil
Note: why I chose this over Withered Wretch is because it costs 0 and costs nothing to activate. I can use its ability in response to the resolution of Living End.

Quote:
How to go about playing this deck?


Play the cheap creatures to provide the beats and deter early aggression. Aim to drop Bob ASAP to capitalise on the card advantage. Keep his hand to a low if possible, and just keep beating in until Living End resolves.

When Living End resolves, here's the ideal situation:
1. In response to Living End, sacrifice all the creatures you control (making good use of them in the process)
2. Activate Tormod's Crypt, targetting your opponent's graveyard
3. Living End resolves...
YOU - remove your graveyard from the game, sacrifice nothing, return your graveyard to play
HIM - remove nothing from the game, sacrifice everything, return nothing to play

Pure unfairness, if you ask me. Twisted Evil

Quote:
To end off this post...


As usual, I'd appreciate constructive comments, thanks! Have a nice day everyone!
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Synch-



Joined: 25 Jul 2006
Posts: 79

PostPosted: Sun Oct 08, 2006 2:16 am    Post subject: Reply with quote

turn 1 festering goblin
turn 2 dark confidant (or other 1 toughness creature(s)
opponent plays helix/seal of fire/hammer/shock/darkblast/mortify/etc etc on the goblin and bags a really nice 2 for 1.
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ck3gds



Joined: 21 Jun 2005
Posts: 238

PostPosted: Sun Oct 08, 2006 4:09 am    Post subject: Reply with quote

Synch- wrote:
turn 1 festering goblin
turn 2 dark confidant (or other 1 toughness creature(s)
opponent plays helix/seal of fire/hammer/shock/darkblast/mortify/etc etc on the goblin and bags a really nice 2 for 1.


I don't know if I'm understanding you correctly, but I think you misunderstood something. Even if the opponent does kill my Festering Goblin, I get to choose the target, not the opponent.
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WasD



Joined: 22 Jun 2006
Posts: 42

PostPosted: Sun Oct 08, 2006 4:17 am    Post subject: Reply with quote

ck3gds wrote:
Synch- wrote:
turn 1 festering goblin
turn 2 dark confidant (or other 1 toughness creature(s)
opponent plays helix/seal of fire/hammer/shock/darkblast/mortify/etc etc on the goblin and bags a really nice 2 for 1.


I don't know if I'm understanding you correctly, but I think you misunderstood something. Even if the opponent does kill my Festering Goblin, I get to choose the target, not the opponent.


the only creature remained in play is ur confidant
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ck3gds



Joined: 21 Jun 2005
Posts: 238

PostPosted: Sun Oct 08, 2006 4:28 am    Post subject: Reply with quote

WasD wrote:
ck3gds wrote:
Synch- wrote:
turn 1 festering goblin
turn 2 dark confidant (or other 1 toughness creature(s)
opponent plays helix/seal of fire/hammer/shock/darkblast/mortify/etc etc on the goblin and bags a really nice 2 for 1.


I don't know if I'm understanding you correctly, but I think you misunderstood something. Even if the opponent does kill my Festering Goblin, I get to choose the target, not the opponent.


the only creature remained in play is ur confidant


Well of course you don't always play out your Dark Confidant without protection, do you? I assume you should know better? Wink
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CHRONICBL



Joined: 31 Aug 2004
Posts: 40

PostPosted: Sun Oct 08, 2006 6:43 am    Post subject: Reply with quote

I would get rid of tendrils. Four mana and not being a guaranteed creature kill. Does not seem very good.
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BigShow



Joined: 07 Apr 2005
Posts: 1306
Location: Igloo town

PostPosted: Sun Oct 08, 2006 8:31 am    Post subject: Reply with quote

thats not control in anyway, scrap that everything, and add cabal coffers and other good cards like diobolic tutor and other crap
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theboomshite



Joined: 11 Jun 2006
Posts: 90

PostPosted: Sun Oct 08, 2006 8:46 am    Post subject: Reply with quote

this deck is not very strong if you want a casual deck try building the extended helldozer control its still mbc but its extended legal and its very good
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BigShow



Joined: 07 Apr 2005
Posts: 1306
Location: Igloo town

PostPosted: Sun Oct 08, 2006 8:51 am    Post subject: Reply with quote

consume spirit?
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ck3gds



Joined: 21 Jun 2005
Posts: 238

PostPosted: Mon Oct 09, 2006 11:06 pm    Post subject: Reply with quote

Actually I'm trying to keep this within T2 because it's a bit hard for me to get Extended-legal cards, but I'll take note of your suggestions. Wink
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mekillaman



Joined: 17 Sep 2006
Posts: 13

PostPosted: Tue Oct 10, 2006 12:15 am    Post subject: Reply with quote

MBC was good 4 years ago mainly becuase of mutilate and duress, without quality card pool, it is just a bad archtype.
In a control deck, you ususally want to run phy. arena over bob, since you lose more life with bob, and it is much easier to remove.
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Onkel420



Joined: 23 Jan 2006
Posts: 144

PostPosted: Tue Oct 10, 2006 4:50 am    Post subject: Reply with quote

I don't think you need any of the colorless lands in my opinion, except maybe desert. They even hurt Tendrils (a cards I'd remove too). Try Nether Traitor, it works well with Plagued Rusalka. I don't know about Funeral Charm, I'd add something more powerful than versatile. Don't forget that you're aggro. So I'd play Withered Wretch instead of the Crypt, or maybe something like 4 Wretch and 1-2 Crypt. After all Crypt pretty much does nothing without Living End.
Maybe Sengir Autocrat as fodder for Husk? Bad Moon? Maybe even add some dredge cards (Darkblast instead of Charm)? They work nicely with Nether Traitor. And probably 2 Arenas along the 4 Confidants. Get your creature count up to 23-24, 19 is kinda low. Smile
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