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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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FsternGobln
Joined: 07 Oct 2006 Posts: 2
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Posted: Sat Oct 07, 2006 3:05 pm Post subject: Null and Void |
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This is a type 2 deck that i recently made its called Null and Void.
Lands(20)
3 Island
2 Swamp
2 Plains
3 Terramorphic Expanse
2 Godless Shrine
4 Watery Grave
4 Gemstone Caverns
Creatures(14)
3 Akroma, Angel of Wrath
3 Angel of Despair
4 Simic Sky Swallower
4 Twisted Abomination
Non-Creature Spells(26)
4 Compuslive Research
4 Wrath of God
4 Mana Leak
4 Remand
2 Cancel
4 Leyline of the Void
4 Living End
Sideboard(15...duuuuh)
3 Persecute
4 Disenchant
3 Mortify
2 Cancel
3 Zombify
Basically start the game with gemstone caverns and Leyline of the Void in play then drop land and be open for counterspells or twisted abominations (which 1. is a creature in your graveyard that regenerates, 2. accelerates u and 3. thins out your deck).Then on turn 3 living end and for next tree turns stack your grave with BEEEFFFF(make sure u only throw 1 akroma, shes sexy but a legend)
Im thinking of trying it with Avatar of Discord or Careful Consideration because more discard might be needed.
Any help with this deck would be much appreciated.[/u] |
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DRINKALCOHOL
Joined: 28 Mar 2006 Posts: 265 Location: New Gunsqu
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Posted: Sat Oct 07, 2006 3:32 pm Post subject: |
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This deck is definitely null and void.
Ouch.
Edit: It really is bad. Ever heard of Solar Flare? |
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FsternGobln
Joined: 07 Oct 2006 Posts: 2
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Posted: Sat Oct 07, 2006 3:34 pm Post subject: |
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| LEYLINE OF THE VOID TOTALLY DESTROYS SOLAR FLARE |
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theboomshite
Joined: 11 Jun 2006 Posts: 95
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Posted: Sat Oct 07, 2006 4:54 pm Post subject: |
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| so does withered wrech and tormods crypt but wait...........have you ever heard of solar flare actually hardcasting there cards cuz solar flare does do that to y'know |
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RichardDWade
Joined: 20 Mar 2006 Posts: 438
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Posted: Sat Oct 07, 2006 5:44 pm Post subject: |
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| You should work in Looter il-Koor. He basically pings for 1 each turn and fills your grave/hand while he's at it. |
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Onkel420
Joined: 23 Jan 2006 Posts: 144
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Posted: Sat Oct 07, 2006 7:19 pm Post subject: |
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I think Living End is too slow. Even if you can play it on turn 3, it won't resolve until turn 6. By that time you might be already dead versus aggro if you don't have a Wrath of God on turn 4, and even then... And counter decks can just Remand Living End when it hits the stack.
And the way your deck looks you do nothing if you fail to draw Living End.
But here's the constructive part:
You do need more draw/discard, so play Careful Consideration. You might even consider Moonlight Bargain, though that's worse.
Play Zombify main. That way you can still win if you don't draw Living End.
Leyline is really bad. Take it out or put it in SB. (Yes, that's constructive.) When/if Living End resolves you'll have bigger creatures anyway. Any if you insist on graveyard removal, play Tormod's Crypt or Withering Wretch.
Personally I think you have to run Living End in another kind of deck. A creature deck that has a way of sacrifing its own creatures (Husk, Lyzolda and Plagued Rusalka for instance). |
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