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onetrueping
Joined: 21 Sep 2006 Posts: 5
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Posted: Fri Sep 22, 2006 1:19 pm Post subject: |
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If you don't mind, I'd like a little input into any changes you think are necessary. Post 'em up on our forum, please.
-onetrueping |
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Craze
Joined: 30 Jan 2005 Posts: 5431 Location: Indiana, U
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Posted: Thu Sep 28, 2006 5:45 pm Post subject: |
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| KriswithaK wrote: | | Im currently making all the cards apperntice playble / with obvious changes so it should be rdy in a month or 2 going to take a while |
I could do it in 2 days but I'd change too much of the set |
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floodstorm64
Joined: 19 Jan 2006 Posts: 84 Location: Texas
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Posted: Fri Sep 29, 2006 10:23 am Post subject: |
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I don't see how cards that cost 8-9-10 are fun.
You'll never be able to cast them! |
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onetrueping
Joined: 21 Sep 2006 Posts: 5
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Posted: Fri Sep 29, 2006 1:39 pm Post subject: |
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I don't see how cards that cost 8-9-10 are fun.
How little you know of classic Magic.
That said, I regularly pull out Weapons, because with the legendary lands, mana producing creatures, and games beyond two turns, I CAN produce 8 mana fairly regularly. Welcome to the old days, kid.
-onetrueping |
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floodstorm64
Joined: 19 Jan 2006 Posts: 84 Location: Texas
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Posted: Fri Sep 29, 2006 2:04 pm Post subject: |
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Take Time Spiral. A lot of the legends cost around 5-6-7, which is a lot more feasable, and those are fun, cool legends!
I looked at Sephiroth and was really overwhelmed by the mana cost. Creatures can still be cool without costing an arm and a leg.
I'm sure you can produce eight-ten mana regularly, but I don't see how you could do it without warping the idea of deck. All of a sudden, everything's about producing a boatload of mana! |
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onetrueping
Joined: 21 Sep 2006 Posts: 5
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Posted: Fri Sep 29, 2006 3:31 pm Post subject: |
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Actually, since all of those cards are legends, not to mention rare, it's more about holding off the other person while you try to get lands out for YOUR huge card to come out, or to wipe them out before they pull out THEIRS.
-onetrueping |
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