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stuffy doll in 1.x???


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Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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MTGFAN911



Joined: 25 Jun 2006
Posts: 162

PostPosted: Mon Sep 18, 2006 10:33 pm    Post subject: stuffy doll in 1.x??? Reply with quote

2 card combo -
stuffy doll and guilty conscience -

with one of the card pieces being indestructible and you can wait till stuffy doll can activate to play consience this could be viable in a U/W control deck?

4-stuffy doll
4-Guilty consience

Counterspells(lots)
Card Draw
Maybe a transumute tutor Smile???


Sideboard/mainboard
4-Meddling Mage(Darkblast???)
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SOAD



Joined: 12 Jul 2005
Posts: 231
Location: In my Comp

PostPosted: Mon Sep 18, 2006 11:19 pm    Post subject: Reply with quote

Perfect combo. 2 comboe cards that run in 4th 5th turn, unbrokable and is in a control color, so its the perfect combo til now, nice, im getting my doll now (sounds gay)
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DS_McWerp



Joined: 15 Aug 2006
Posts: 78

PostPosted: Tue Sep 19, 2006 12:53 am    Post subject: Reply with quote

Only problem is darkblast is pretty heavily played in ext. However with seething song to speed out and early doll i can see it being played.
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Synch-



Joined: 25 Jul 2006
Posts: 79

PostPosted: Tue Sep 19, 2006 5:31 am    Post subject: Reply with quote

meddling mages main deck for sure, you could disguise it well in a UW control deck
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MTGFAN911



Joined: 25 Jun 2006
Posts: 162

PostPosted: Tue Sep 19, 2006 6:25 am    Post subject: Reply with quote

DS_McWerp wrote:
Only problem is darkblast is pretty heavily played in ext. However with seething song to speed out and early doll i can see it being played.
- how would coming out on turn 3 instead of turn 5 help? Darkblast can still be played.

I think Synch has the best idea just make it look like your playing pure U/W Control. Main decking meddling mages also sounds like a good idea Smile
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SOAD



Joined: 12 Jul 2005
Posts: 231
Location: In my Comp

PostPosted: Tue Sep 19, 2006 7:34 am    Post subject: Reply with quote

I was thinking on a burning-controlish.deck
I fall into one set of specific cards, try to enable the combo into a No-Stick.dec
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Colossus



Joined: 10 Nov 2004
Posts: 395

PostPosted: Tue Sep 19, 2006 8:35 am    Post subject: Reply with quote

This combo will never be successful.

Darkblast > your combo.
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sui_slush



Joined: 19 Apr 2005
Posts: 92

PostPosted: Tue Sep 19, 2006 9:01 am    Post subject: Reply with quote

also, it has no advantage over curious Niv, because hardcasting nix mizzet can win the game by itself, whereas a stuffy doll isn't doing anything relevant on it'd own.
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sonicqaz



Joined: 02 May 2006
Posts: 338

PostPosted: Tue Sep 19, 2006 10:18 am    Post subject: Reply with quote

sui_slush wrote:
also, it has no advantage over curious Niv, because hardcasting nix mizzet can win the game by itself, whereas a stuffy doll isn't doing anything relevant on it'd own.


I play the Niv-mosity deck but I think this one is a bit better. Good niv-mosity decks are blue-black, and are hard to cast Niv straight out of the hand. With Stuffy doll, it costs one less, and you can hardcast it much much eaiser if need be.

However, Goryo's Vengence wont work on Stuffy Doll so then again it has that against it.

I do believe the best idea is to make the deck look like something else, OR play a real U/W deck and then you can sideboard into this combo for a quicker kill if you are running out of time or something and you need to get the quick win in game 2 because you lost game one.

I think that could be a plausible strategy.
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cimc



Joined: 09 Dec 2004
Posts: 20

PostPosted: Tue Sep 19, 2006 1:31 pm    Post subject: Reply with quote

wow ppl here only know how to flame... someone comes with a combo a nice one and u start flaming him oh and btw the only deck that plays 1 darkblast main is gifts tog I think maybe raffinity in sb and I dont see where else its played.
the combo is better then niv-curiosty cause it only makes u play white and it does infinite dmg and not only the number of cards left in your deck.
UW control wont be that good cause u have some dead cards but it is a very cool idea anyways and will make sure ppl will counter the stpd dull cause theyre'll be afraid of this combo
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BiscuitVader



Joined: 09 Jul 2006
Posts: 31

PostPosted: Tue Sep 19, 2006 1:33 pm    Post subject: Reply with quote

The idea seems good, but then again, U/W control seems good without the combo... (Look at the last EXT masters)
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ChuckNorris



Joined: 13 Dec 2005
Posts: 108

PostPosted: Tue Sep 19, 2006 2:53 pm    Post subject: Reply with quote

I'm personally a much bigger fan of Auriok Salvagers and Lotus Bloom. Obv.
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Colossus



Joined: 10 Nov 2004
Posts: 395

PostPosted: Tue Sep 19, 2006 3:08 pm    Post subject: Reply with quote

that wouldn't work either.

you can't play lotus bloom, gotta suspend it.
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ChuckNorris



Joined: 13 Dec 2005
Posts: 108

PostPosted: Tue Sep 19, 2006 3:46 pm    Post subject: Reply with quote

Duh. Not sure what I was thinking. I am teh suxorz.
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shmeagz



Joined: 20 Nov 2004
Posts: 97

PostPosted: Tue Sep 19, 2006 3:47 pm    Post subject: Reply with quote

Quote:
that wouldn't work either.

you can't play lotus bloom, gotta suspend it


Wrong.
You can't play Lotus Bloom as you would a spell because it has no mana cost. You could bring it back from your graveyard and plop it right into play.
There was a rules change with TS that says that you can't pay non-existent mana costs, instead of you can't play cards with non-existent mana costs. Bringing Bloom back from the graveyard with the Salvagers ability works because you're not paying any costs on the spell.
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