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WBR Control



 
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Knightsharky



Joined: 30 Jan 2006
Posts: 5

PostPosted: Fri Sep 15, 2006 6:05 am    Post subject: WBR Control Reply with quote

I've played this deck at a couple FNMs and done decently, the only deck so far beating me with any consistancy is UG Graft/aggro-control. Any suggestions are appreciated.

Lands: 23
1 plains
4 Godless Shrine
4 Blood Crypt
4 Sacred Foundry
4 Caves of Koilos
2 Battlefield Forge
3 Orzhov Basilica
1 Miren the Moaning Well

Signets: 6
4 Orzhov Signet
2 Boros Signet

Creatures: 8
4 Firemane Angel
3 Angel of Despair
1 Kagemaro, First to Suffer

Enchantments: 7
1 Debtors Knell
3 Phryexian Arena
3 Faith's Fetters

Hand Disruption:6
4 Castigate
2 Persecute

Other Spells: 10
4 Wrath of God
4 Mortify
2 Demonfire

Sideboard: 15
4 Orzhov Pontiff
4 Giant Solifuge
2 Persecute
2 Sieze the Soul
3 Sacred Ground

I want to add Lightning Helix (probably in side) b/c i think it would help vs. UG aggro control/Graft, but I'm not sure how I'd change anything to make room.

I heard of similar decks from friends, but this is different from all if them in certian aspects. If I stole the idea or missed a thread on this I apologize.

I don't have much trouble (surpisingly) against control though i think it's probably a combination of castigate/persecute/angel/debtors knell/arena... and the only aggro deck that's given me trouble is UG Aggro-Control/Graft.

Any suggestions, opinions, and comments are appreciated and will be considered. Good luck and best wishes to everyone at magic.
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Sandler



Joined: 01 Sep 2004
Posts: 180

PostPosted: Fri Sep 15, 2006 6:19 am    Post subject: Reply with quote

condem :/
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DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 265
Location: New Gunsqu

PostPosted: Fri Sep 15, 2006 6:19 am    Post subject: Reply with quote

Hmmmm....

The ONLY aggro deck that gives you problems is UG GRAFT?

Interesting.

I don't think it has enough swing power.

Plus Shard Phoenix is super cool, and it's not in your deck.
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Skellum



Joined: 11 Nov 2004
Posts: 48

PostPosted: Fri Sep 15, 2006 7:04 am    Post subject: Reply with quote

DRINKALCOHOL wrote:
Hmmmm....

The ONLY aggro deck that gives you problems is UG GRAFT?

Interesting.

I don't think it has enough swing power.

Plus Shard Phoenix is super cool, and it's not in your deck.


His deck is only splashing red...RRR in the pheonix upkeep cost is a little hard with out burning which is not really a fun thing to do. plus he's not that good other then against BW agrro

to the decklist

i don't really like/think kagemaro is needed i would maybe drop that for another knell
the fetters isn't that good either i don't think as the enviroment is filled with sac outlets and that it's 4 mana to cast
the pain land i also don't think are needed either as you have 6 signets to fix your mana
Demon fire i keep finding i'm puttin in and taking out alot

so the changes i would make would be
-1 kagemaro
-3 faith's fetters
-6 pain lands
-2 demonfire
-1 mortfy
for
+1 knell/phyrexian arena
+3 lightning helix
+3 condems
+6 lands (combination of basics and karoo's)

also i like hide//seek over castigates spot...i just like having a way to deal with jitte and another way of hitting blood moon other the mortify plus can be used to remove a threat from their deck and g ain life
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Knightsharky



Joined: 30 Jan 2006
Posts: 5

PostPosted: Fri Sep 15, 2006 7:47 am    Post subject: Reply with quote

Yeah... I tested shard pheonix and there just isn't enough red sources to run him...I have been thinking about a replacement for Kagemaro and knell is probably a top contender
the reason that UG Graft is such a problem is that they run untargetable creatures (Kodama of the north tree, Giant Solifuge, and Plaxcaster Frogling) AND counters...plus, i thought the helix might help against the aggro by killing creatures and buying time with a little life gain.
the meta I play in involves scrying sheets, vitu ghazis, jittes and such and they are the main targets for my fetters, i'm trying not to invest in any more kamigawa and to prepare for post rotation, so they are needed in my meta right now
i think it's funny cause i played with hide/seek too, but I eventually went with castigate b/c it helps more against the counter battle and hits threats they're holding back or stuff like summons

thanks for replys and keep them coming
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Russell_Nash



Joined: 05 Jan 2006
Posts: 673
Location: Burn Ward

PostPosted: Fri Sep 15, 2006 8:47 am    Post subject: Reply with quote

I made a deck JUST like that about a month ago, maybe you could get some ideas from my build:
// Lands
3 Plains
4 Swamp
4 Blood Crypt
4 Caves of Koilos
4 Godless Shrine
4 Sacred Foundry
// Creatures
3 Angel of Despair
4 Firemane Angel
// Enchantments
2 Debtors' Knell
4 Faith's Fetters
4 Phyrexian Arena
// Spells
4 Lightning Helix
4 Mortify
2 Persecute
4 Wrath of God
// Artifacts
2 Boros Signet
4 Orzhov Signet
// Sideboard
SB: 4 Bottled Cloister
SB: 3 Cranial Extraction
SB: 4 Defense Grid
SB: 3 Hide/Seek
SB: 1 Persecute

I really like it. it runs well against aggro and control, the only real problem is combo
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kfcman1084



Joined: 14 Jan 2006
Posts: 434

PostPosted: Fri Sep 15, 2006 2:11 pm    Post subject: Reply with quote

Skellum wrote:
DRINKALCOHOL wrote:
Hmmmm....

The ONLY aggro deck that gives you problems is UG GRAFT?

Interesting.

I don't think it has enough swing power.

Plus Shard Phoenix is super cool, and it's not in your deck.


His deck is only splashing red...RRR in the pheonix upkeep cost is a little hard with out burning which is not really a fun thing to do. plus he's not that good other then against BW agrro

to the decklist

i don't really like/think kagemaro is needed i would maybe drop that for another knell
the fetters isn't that good either i don't think as the enviroment is filled with sac outlets and that it's 4 mana to cast
the pain land i also don't think are needed either as you have 6 signets to fix your mana
Demon fire i keep finding i'm puttin in and taking out alot

so the changes i would make would be
-1 kagemaro
-3 faith's fetters
-6 pain lands
-2 demonfire
-1 mortfy
for
+1 knell/phyrexian arena
+3 lightning helix
+3 condems
+6 lands (combination of basics and karoo's)

also i like hide//seek over castigates spot...i just like having a way to deal with jitte and another way of hitting blood moon other the mortify plus can be used to remove a threat from their deck and g ain life


good suggestions i think
but on the fetters ur not always gonna fetter a creature
and there r a lot of sac outlets but not very many in every deck few in most
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Skellum



Joined: 11 Nov 2004
Posts: 48

PostPosted: Fri Sep 15, 2006 5:56 pm    Post subject: Reply with quote

^^ yea guess your right i mean i really havn't tested at all since coldsnap was legal but if your fettering vitu ghazi then don't htey have bounce lands to just get the vitu back to their hand and online the next turn...plus i just think that the fetters are to slow but thats prolly biased since i used it in a UWr build and needed counter mana open and didn't want to cast it on turn 4

@Knightsharky
yea the hide//seeks are really preferance but i like it since it stops control drawing a threat and gains you life and is also the only TRUE disenchant effect...at one stage i had 4 castigates and 3 hide//seeks...computer got wrecked when i loaded apprentice back on forgot the castigates added condems...guess it's a meta call wether you make it anti aggro or anti control
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ezcomp



Joined: 20 Aug 2006
Posts: 29

PostPosted: Fri Sep 15, 2006 6:50 pm    Post subject: replys Reply with quote

bud i hate to tell you this but your always gonna run into counters and untargetable and unfortunately boseiju is not an option for you, your best bet is just gonna be to run cheaper removal like everyones been saying; the things i would do is to dump some or all, of your solifuges and discard power in favor the less color intensive removal spells; there is volcanic hammer and last gasp, lightning helix is a good option but you said your mana base is a little shaky and i know you said you wanted to get away from kamigawa but there is no sense denying yourself options until you have too; sure prepare for post kamigawa but dont deny yourself it while you have it to use; so that brings in the best anti dragon weapon once they actually hit the board reciprocate i love this card i also like condemn but reciprocate also works for better for the dragons. anyway thats my 2 sense worth prolly aint worth that much being as im just aggreeing with everyone else but hey o well. later information superhighways guys.
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