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FusionFire
Joined: 18 Jan 2006 Posts: 221
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Posted: Fri Sep 08, 2006 3:10 pm Post subject: Tooth & Nail |
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// Lands
1 Boseiju, Who Shelters All
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
6 Forest
2 Windswept Heath
3 Wooded Foothills
// Creatures
4 Sakura-Tribe Elder
4 Sakura-Tribe Scout
1 Darksteel Colossus
1 Triskelion
1 Sundering Titan
1 Sky Hussar
1 Kiki-Jiki, Mirror Breaker
1 Bringer of the White Dawn
// Spells
3 Reap and Sow
4 Sylvan Scrying
3 Oblivion Stone
3 Moment's Peace
2 Mindslaver
4 Tooth and Nail
1 Pithing Needle
1 Reito Lantern
1 Naturalize
// Sideboard
SB: 1 Boseiju, Who Shelters All
SB: 1 Pithing Needle
SB: 2 Scrabbling Claws
SB: 2 Research/Development
SB: 1 Naturalize
SB: 2 Boil
SB: 2 Breeding Pool
SB: 2 Stomping Ground
SB: 2 Chalice of the Void
Normally I don't play 1.x, 1.5 but with T2 just flat out boring right now. I took a look at some other formats given i have a few trial wins in this format, figured i must be better here. I'm ok with that, right now I am messing with T&N and Scepter Chant.
Last edited by FusionFire on Fri Sep 08, 2006 3:46 pm; edited 2 times in total |
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xmtgjunkiex
Joined: 09 Apr 2005 Posts: 135
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Posted: Fri Sep 08, 2006 3:29 pm Post subject: |
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Maindeck
-4 forest
-1 Sky Hussar
-1 Moment's peace
-1 Pithing Needle
-1 Naturalize
+2 Breeding pool
+2 stomping ground
+3 Plow Under
+1 Eternal Witness
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SB :
-2 Breeding pool
-2 stomping ground
-2 Chalice of the Void
+2 Naturalize
+2 Pithing Needle
+2 Moments peace
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Fjoelsvider
Joined: 15 Jun 2006 Posts: 9
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Posted: Fri Sep 08, 2006 3:50 pm Post subject: |
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- hussar?
what the heck should he do with kiki then? O_o
not that im good an all and its allready late, but istn kiki+hussar an instant win if it resolves? so why removing it? |
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blackcat77
Joined: 26 Feb 2006 Posts: 24
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Posted: Fri Sep 08, 2006 4:45 pm Post subject: |
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| You dont need hussar when you have the titan. A hasty 7/10 that kills lands is a way more solid choice to fetch. Witness is also the right way to go. Adds some versitility to the deck and allows for reuse of singelton creatures if they die. |
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HymnHymn
Joined: 19 Jul 2006 Posts: 2
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Posted: Fri Sep 08, 2006 4:58 pm Post subject: Sky Hussar |
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I've been playing Ext. Tooth and Nail for a long time now and one thing I can say with certainty is that I do not like Sky Hussar. The combo is easily disruptible since Kiki-Jiki is susceptible to nearly every form of spot removal there is. Then you're only left with two 4/3 fliers which are most likely not going to win the game for you.
Coupled with the fact that if someone manages to play Cranial Extraction or Meddling Mage naming Tooth and Nail, you're left with three dead cards in your deck or worse your hand (Hussar, Vampire, Kiki) rather than two (Kiki, Vampire). Eventually I ended up putting it on sideboard only to realize I only boarded it in against MBC which is not very common at all in the metagame. |
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xmtgjunkiex
Joined: 09 Apr 2005 Posts: 135
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Posted: Fri Sep 08, 2006 5:02 pm Post subject: |
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Aye Hussar is too situational. But yea it does win if it resolves and they cant stop infinite token making. *shrugs*
also i had moved those sided lands into the maindeck b/c it frees up room for more useful stuff. |
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Thorns
Joined: 16 Aug 2006 Posts: 807 Location: Rath
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Posted: Fri Sep 08, 2006 5:55 pm Post subject: |
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| I personnaly tried out Extended T&N, and I didn't like the results. I find it's slow and unreliable. The pieces are easily countered and once they're in play, they're still easy to disrupt. Just my two cents... |
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jukai
Joined: 02 Aug 2006 Posts: 24
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Posted: Fri Sep 08, 2006 7:03 pm Post subject: |
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| whats the scout there for? |
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jmanh2ko
Joined: 02 Jul 2006 Posts: 53
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Posted: Fri Sep 08, 2006 7:22 pm Post subject: |
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ok so according to some people -playing a haste 7/10 that kills lands is > .....winning the game?
dont drop hussar. witness is always good however |
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FusionFire
Joined: 18 Jan 2006 Posts: 221
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Posted: Sat Sep 09, 2006 1:32 am Post subject: |
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This is the newest build that has been rocking some serious matches
// Lands
1 Boseiju, Who Shelters All
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
6 Forest
3 Wooded Foothills
2 Windswept Heath
// Creatures
4 Sakura-Tribe Elder
3 Eternal Witness
1 Sundering Titan
1 Sky Hussar
1 Kiki-Jiki, Mirror Breaker
1 Bringer of the White Dawn
1 Triskelion
1 Mephidross Vampire
// Spells
4 Reap and Sow
4 Sylvan Scrying
3 Oblivion Stone
3 Moment's Peace
2 Mindslaver
4 Tooth and Nail
1 Krosan Reclamation
1 Naturalize
1 Pithing Needle
// Sideboard
SB: 1 Boseiju, Who Shelters All
SB: 1 Pithing Needle
SB: 2 Stomping Ground
SB: 2 Breeding Pool
SB: 3 Research/Development (Cranial/Castigante)
SB: 3 Boil (MUC)
SB: 3 Urza's Rage (Meddling Mage/Scepter-Chant)
SB Choices:
Research/Development - Thorw in the Breeding Pools and this card can save me from that random Cranial extraction naming Tooth and Nail. EOT research FTW.
Boil - MUC is a serious problem as they run some removal, while Boseiju helps alot, i still think a EOT Boil can add some power to the deck
Rage - Alternate Win condition against Scepter Chant and a way to get rid of Meddling Mage naming Tooth and Nail.
My friend tested this version with his play group and he says its consistancy is amazingly good and the MD boseiju is tech. Still taking suggestions if you have them |
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Netta
Joined: 19 Aug 2006 Posts: 11
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Posted: Sat Sep 09, 2006 2:25 am Post subject: |
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I test this version and i found it to be a very solid deck.
Main:
Temple Garden x1
Windswept Heath x4
Forest x5
boseiju, Who Shelters All x1
Urza's Tower x4
Urza's Mine x4
Urza's Power Plant x4
Darksteel Colossus x1
Sundering Titan x1
Platinum angel x1
Kiki-Jiki, the Mirror Breaker x1
Leonin Abunas x1
Eternal Witnes x1
Sakura-Tribe Elder x4
Mindslaver x2
Oblivion Stone x3
Talisman of Unity x3
Sensei's Diving Top x4
Tooth and Nail x4
Living Wish x4
Sylvan Scrying x4
Moment's Peace x3
Sideboard:
Darksteel Colossus x1
Sundering Titan x1
Kataki, War's Wage x1
Seedtime x4
Sacred Ground x4
Naturalize x2
boseiju, Who Shelters All x1
BlinkMoth Wall x1
i found thate vampire-trisk ain't really needed while you have moment's peace and oblivion stone against aggro. |
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