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My First Extended



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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RustedAngel



Joined: 23 Jul 2006
Posts: 18

PostPosted: Sun Aug 27, 2006 11:12 am    Post subject: My First Extended Reply with quote

I decided that I finally wanted to make an extended deck so I could start playing in the ext tournies that are about. The deck I came up with is Erayo.

// Lands
4 [DIS] Breeding Pool
4 [9E] Yavimaya Coast
3 [ON] Lonely Sandbar
3 [ON] Tranquil Thicket
3 [ARE] Forest (3)
3 [P2] Island (1)

// Creatures
3 [SOK] Erayo, Soratami Ascendant
3 [9E] Ornithopter
1 [CHK] Keiga, the Tide Star

// Spells
4 [MR] Chrome Mox
4 [CS] Mishra's Bauble
4 [ARE] Serum Visions
2 [CHK] Time of Need
4 [GP] Repeal
4 [FNM] Counterspell
3 [FD] Vedalken Shackles
2 [FD] Condescend
4 [JU] Living Wish
2 [RAV] Life from the Loam

// Sideboard
SB: 1 [SOK] Erayo, Soratami Ascendant
SB: 1 [9E] Ornithopter
SB: 2 [RAV] Life from the Loam
SB: 1 [BOK] Iwamori of the Open Fist
SB: 1 [BOK] Isao, Enlightened Bushi
SB: 1 [MR] Platinum Angel
SB: 3 [DIS] Ghost Quarter
SB: 4 [9E] Naturalize

Post comments, advice, flames as needed.
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Vodka_7up



Joined: 06 Oct 2004
Posts: 188

PostPosted: Sun Aug 27, 2006 11:35 am    Post subject: Reply with quote

Few problems with the deck.

1) Vedalken Shackles sucks if you only have 5 islands, either up the island count or cut hte shackles.
2) I don't like the whole 5 total win conditions you have in your deck, especially since you fetch four of them with wish. Consider replacing the shackles with another win condition, possibly Meloku.
3) Aggro, especially Ichorid and Affinity seem like nightmare matches, may'be some SB tech could help. Try out a black splash (1 overgrown tomb to fetch) for Pernicious Deeds against affinity and Caltrops (Don't laugh) against Ichorid.

I'm wondering though, how often do you flip erayo and by what turn?
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RustedAngel



Joined: 23 Jul 2006
Posts: 18

PostPosted: Sun Aug 27, 2006 12:01 pm    Post subject: Reply with quote

Turn 2 to 3 flip is most common about 80% or so.
Turn 1 is maybe one in ten and everything else is the other 10%.
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Sun Aug 27, 2006 12:51 pm    Post subject: Reply with quote

Caltrops is too slow against Ichorid. You also need more maindeck threats, Keiga just doesn't do the job.
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darksigma



Joined: 31 Aug 2004
Posts: 28

PostPosted: Sun Aug 27, 2006 1:24 pm    Post subject: Reply with quote

Have u read caltrops?

It deals 1 damage to the creature, so basically kills the ichorids, etc.
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Sun Aug 27, 2006 1:36 pm    Post subject: Reply with quote

I didn't say it wasn't good against it, it's just slow, unless you manage to power it out on turn 2 at the latest.
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Vortex



Joined: 30 Jan 2005
Posts: 8

PostPosted: Sun Aug 27, 2006 5:45 pm    Post subject: Reply with quote

Isn't some version of Erayo-Affinity straight-up better than this. The flipping mechanism (free affinity guys) also serves as a win condition.
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