|
|
| Author |
Message |
brainjohn
Joined: 04 Mar 2006 Posts: 23
|
Posted: Sat Aug 05, 2006 9:49 am Post subject: Zur's Weirding + Dredge |
|
|
| This happened to me recently, my opp had Zur's and he used dredge to replace draw. I'm pretty sure it works, but since they are both replacement effects, i am curious. Does it matter that he controls both? Could I dredge if he has weirding, thanks. |
|
| Back to top |
|
 |
CMA-Flippi Administrator
Joined: 19 Mar 2005 Posts: 473 Location: Weiterstad
|
Posted: Sat Aug 05, 2006 10:00 am Post subject: |
|
|
the player who would draw the card choses to draw or dredge, replacing the draw.
now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.
if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding. |
|
| Back to top |
|
 |
Guest
|
Posted: Sat Aug 05, 2006 10:38 am Post subject: |
|
|
| CMA-Flippi wrote: | the player who would draw the card choses to draw or dredge, replacing the draw.
now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.
if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding. |
PRECISELY!!!! |
|
| Back to top |
|
 |
CMA-Flippi Administrator
Joined: 19 Mar 2005 Posts: 473 Location: Weiterstad
|
Posted: Sat Aug 05, 2006 11:01 am Post subject: |
|
|
obviously
( I wrote 17 pages article about Zur's Weirding and another with 6 pages) |
|
| Back to top |
|
 |
TD
Joined: 19 Jul 2006 Posts: 105
|
Posted: Sat Aug 05, 2006 11:09 am Post subject: |
|
|
| Either player can dredge under Zur's Weirding; nothing is funnier than setting up a wierding lock then realizing your opponent is playing dredge.dec and never needs to draw again anyway. |
|
| Back to top |
|
 |
launamleto
Joined: 12 Jul 2006 Posts: 112
|
Posted: Sat Aug 05, 2006 10:30 pm Post subject: |
|
|
| CMA-Flippi wrote: | obviously
( I wrote 17 pages article about Zur's Weirding and another with 6 pages) |
ever heard of a life? |
|
| Back to top |
|
 |
Guest
|
Posted: Sat Aug 05, 2006 10:57 pm Post subject: |
|
|
| Awesome. I don't know what to believe |
|
| Back to top |
|
 |
Guest
|
Posted: Sat Aug 05, 2006 11:14 pm Post subject: |
|
|
| launamleto wrote: | | CMA-Flippi wrote: | obviously
( I wrote 17 pages article about Zur's Weirding and another with 6 pages) |
ever heard of a life? |
You only post useless bullshit, please get some fucking pussy then re-examine your life. |
|
| Back to top |
|
 |
Guest
|
Posted: Sun Aug 06, 2006 2:21 am Post subject: |
|
|
| Quote: | the player who would draw the card choses to draw or dredge, replacing the draw.
now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.
if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding. |
I don't really understand this part: "if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding."
I understand that if he chooses dredge first zurs has no effect. I also understand that if he chooses draw the opp can either pay or not 2 life. But how can the dredge be applied after that if he choose draw? And the part that the card is show to your opp do you see it or it's just your opp? |
|
| Back to top |
|
 |
slava
Joined: 04 Jul 2006 Posts: 90 Location: israel, be
|
Posted: Sun Aug 06, 2006 4:20 am Post subject: |
|
|
| if the opponent doesnt pay 2 life you can draw. then you can replace the draw with dredge. |
|
| Back to top |
|
 |
Champ_Peel
Joined: 14 Apr 2006 Posts: 31
|
Posted: Sun Aug 06, 2006 12:18 pm Post subject: |
|
|
It all depends on who's turn it is. The abilities go on the stack "Active Player then Non-Active Player" (APNAP) so the player who controls the Zurs Weirding will control what happends.
Ex.- You control Zurs Weirding, Opponent's draw step- They put dredge on the stack then you get to put Zurs on the stack. Zur's resolves first. If you pay the two life you have replaced the draw. Drege reads "if you would draw a card" and they dont so they cannot resolve it. |
|
| Back to top |
|
 |
3eowulf
Joined: 01 Aug 2006 Posts: 3
|
Posted: Sun Aug 06, 2006 2:53 pm Post subject: |
|
|
| Magic: The Gathering Comprehensive Rules wrote: | 419.9. Interaction of Replacement or Prevention Effects
419.9a If two or more replacement or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply. Then the other effect applies if it is still appropriate. If one or more of the applicable replacement effects is a self-replacement effect (see rule 419.6d), that effect is applied before any other replacement effects. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 103.4). |
| Official Rulings wrote: | | 01/04/2006 When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur's Weirding's replacement. If the latter, you first resolve Zur's Weirding's ability, then if you're going to draw the card, decide whether or not to replace that draw with Dredge. |
|
|
| Back to top |
|
 |
Buffalo_Wing
Joined: 01 Dec 2005 Posts: 138
|
Posted: Sun Aug 06, 2006 3:18 pm Post subject: |
|
|
| Champ_Peel wrote: | It all depends on who's turn it is. The abilities go on the stack "Active Player then Non-Active Player" (APNAP) so the player who controls the Zurs Weirding will control what happends.
Ex.- You control Zurs Weirding, Opponent's draw step- They put dredge on the stack then you get to put Zurs on the stack. Zur's resolves first. If you pay the two life you have replaced the draw. Drege reads "if you would draw a card" and they dont so they cannot resolve it. |
Wrong, in about six ways. :/ |
|
| Back to top |
|
 |
Champ_Peel
Joined: 14 Apr 2006 Posts: 31
|
Posted: Sun Aug 06, 2006 5:11 pm Post subject: |
|
|
| I dont mind being called wrong but i would like to know how? Explain how it really works if you know how. That is the point of this forum. |
|
| Back to top |
|
 |
Guest
|
Posted: Mon Aug 07, 2006 2:54 am Post subject: |
|
|
| 3eowulf wrote: | | Magic: The Gathering Comprehensive Rules wrote: | 419.9. Interaction of Replacement or Prevention Effects
419.9a If two or more replacement or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply. Then the other effect applies if it is still appropriate. If one or more of the applicable replacement effects is a self-replacement effect (see rule 419.6d), that effect is applied before any other replacement effects. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 103.4). |
| Official Rulings wrote: | | 01/04/2006 When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur's Weirding's replacement. If the latter, you first resolve Zur's Weirding's ability, then if you're going to draw the card, decide whether or not to replace that draw with Dredge. |
|
I believe this is enough to end the topic, why should we continue discussing about it? |
|
| Back to top |
|
 |
|