Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Zur's Weirding + Dredge



 
Reply to topic    Magic-League.com Forum Index -> Magic Rulings
Author Message
brainjohn



Joined: 04 Mar 2006
Posts: 23

PostPosted: Sat Aug 05, 2006 9:49 am    Post subject: Zur's Weirding + Dredge Reply with quote

This happened to me recently, my opp had Zur's and he used dredge to replace draw. I'm pretty sure it works, but since they are both replacement effects, i am curious. Does it matter that he controls both? Could I dredge if he has weirding, thanks.
Back to top
CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 473
Location: Weiterstad

PostPosted: Sat Aug 05, 2006 10:00 am    Post subject: Reply with quote

the player who would draw the card choses to draw or dredge, replacing the draw.

now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.

if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding.
Back to top
Guest






PostPosted: Sat Aug 05, 2006 10:38 am    Post subject: Reply with quote

CMA-Flippi wrote:
the player who would draw the card choses to draw or dredge, replacing the draw.

now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.

if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding.


PRECISELY!!!!
Back to top
CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 473
Location: Weiterstad

PostPosted: Sat Aug 05, 2006 11:01 am    Post subject: Reply with quote

obviously Smile
( I wrote 17 pages article about Zur's Weirding and another with 6 pages)
Back to top
TD



Joined: 19 Jul 2006
Posts: 105

PostPosted: Sat Aug 05, 2006 11:09 am    Post subject: Reply with quote

Either player can dredge under Zur's Weirding; nothing is funnier than setting up a wierding lock then realizing your opponent is playing dredge.dec and never needs to draw again anyway.
Back to top
launamleto



Joined: 12 Jul 2006
Posts: 112

PostPosted: Sat Aug 05, 2006 10:30 pm    Post subject: Reply with quote

CMA-Flippi wrote:
obviously Smile
( I wrote 17 pages article about Zur's Weirding and another with 6 pages)



ever heard of a life?
Back to top
Guest






PostPosted: Sat Aug 05, 2006 10:57 pm    Post subject: Reply with quote

Awesome. I don't know what to believe
Back to top
Guest






PostPosted: Sat Aug 05, 2006 11:14 pm    Post subject: Reply with quote

launamleto wrote:
CMA-Flippi wrote:
obviously Smile
( I wrote 17 pages article about Zur's Weirding and another with 6 pages)



ever heard of a life?

You only post useless bullshit, please get some fucking pussy then re-examine your life.
Back to top
Guest






PostPosted: Sun Aug 06, 2006 2:21 am    Post subject: Reply with quote

Quote:
the player who would draw the card choses to draw or dredge, replacing the draw.

now if he choses to dredge, the draw is completely replaced and zurs weirding won't apply anymore, if he choses otherwise, he will reveal the top card to opponent and proceed as zurs weirding says.

if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding.


I don't really understand this part: "if the opponent doesn't pay 2 life, the drawing player can still apply dredge to the draw that results of the replacmeent of zurs weirding."

I understand that if he chooses dredge first zurs has no effect. I also understand that if he chooses draw the opp can either pay or not 2 life. But how can the dredge be applied after that if he choose draw? And the part that the card is show to your opp do you see it or it's just your opp?
Back to top
slava



Joined: 04 Jul 2006
Posts: 90
Location: israel, be

PostPosted: Sun Aug 06, 2006 4:20 am    Post subject: Reply with quote

if the opponent doesnt pay 2 life you can draw. then you can replace the draw with dredge.
Back to top
Champ_Peel



Joined: 14 Apr 2006
Posts: 31

PostPosted: Sun Aug 06, 2006 12:18 pm    Post subject: Reply with quote

It all depends on who's turn it is. The abilities go on the stack "Active Player then Non-Active Player" (APNAP) so the player who controls the Zurs Weirding will control what happends.
Ex.- You control Zurs Weirding, Opponent's draw step- They put dredge on the stack then you get to put Zurs on the stack. Zur's resolves first. If you pay the two life you have replaced the draw. Drege reads "if you would draw a card" and they dont so they cannot resolve it.
Back to top
3eowulf



Joined: 01 Aug 2006
Posts: 3

PostPosted: Sun Aug 06, 2006 2:53 pm    Post subject: Reply with quote

Magic: The Gathering Comprehensive Rules wrote:
419.9. Interaction of Replacement or Prevention Effects

419.9a If two or more replacement or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply. Then the other effect applies if it is still appropriate. If one or more of the applicable replacement effects is a self-replacement effect (see rule 419.6d), that effect is applied before any other replacement effects. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 103.4).



Official Rulings wrote:
01/04/2006 When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur's Weirding's replacement. If the latter, you first resolve Zur's Weirding's ability, then if you're going to draw the card, decide whether or not to replace that draw with Dredge.
Back to top
Buffalo_Wing



Joined: 01 Dec 2005
Posts: 138

PostPosted: Sun Aug 06, 2006 3:18 pm    Post subject: Reply with quote

Champ_Peel wrote:
It all depends on who's turn it is. The abilities go on the stack "Active Player then Non-Active Player" (APNAP) so the player who controls the Zurs Weirding will control what happends.
Ex.- You control Zurs Weirding, Opponent's draw step- They put dredge on the stack then you get to put Zurs on the stack. Zur's resolves first. If you pay the two life you have replaced the draw. Drege reads "if you would draw a card" and they dont so they cannot resolve it.


Wrong, in about six ways. :/
Back to top
Champ_Peel



Joined: 14 Apr 2006
Posts: 31

PostPosted: Sun Aug 06, 2006 5:11 pm    Post subject: Reply with quote

I dont mind being called wrong but i would like to know how? Explain how it really works if you know how. That is the point of this forum.
Back to top
Guest






PostPosted: Mon Aug 07, 2006 2:54 am    Post subject: Reply with quote

3eowulf wrote:
Magic: The Gathering Comprehensive Rules wrote:
419.9. Interaction of Replacement or Prevention Effects

419.9a If two or more replacement or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply. Then the other effect applies if it is still appropriate. If one or more of the applicable replacement effects is a self-replacement effect (see rule 419.6d), that effect is applied before any other replacement effects. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 103.4).



Official Rulings wrote:
01/04/2006 When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur's Weirding's replacement. If the latter, you first resolve Zur's Weirding's ability, then if you're going to draw the card, decide whether or not to replace that draw with Dredge.


I believe this is enough to end the topic, why should we continue discussing about it?
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Magic Rulings All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy