Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

mws problem help please



 
Reply to topic    Magic-League.com Forum Index -> Magic Workstation (MWS)
Author Message
kevin102



Joined: 03 Jul 2006
Posts: 1

PostPosted: Fri Aug 04, 2006 7:54 am    Post subject: mws problem help please Reply with quote

hi alotta the time when im playing this error pops up and says Access violation at address 7c901010 in module 'ntdll.dll'. Read of address 00000020 and im not sure what its about or from
Back to top
slava



Joined: 04 Jul 2006
Posts: 90
Location: israel, be

PostPosted: Fri Aug 04, 2006 8:02 am    Post subject: Reply with quote

yeah. i have lots of times this prob. i think it happens when something ilegal happens.
Back to top
ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Fri Aug 04, 2006 8:33 am    Post subject: Reply with quote

happens rarely to me, but happens nonetheless.


talk to Strovil.
Back to top
nico
Administrator


Joined: 28 Oct 2003
Posts: 823

PostPosted: Fri Aug 04, 2006 12:10 pm    Post subject: Reply with quote

I seem to remember it has something to do with simultaneously performing an action on the same card by both players. I think you can find more on that error on either the mws site boards, or on mwsdata.com.

Greetz Nico
Back to top
Jorbes



Joined: 14 Feb 2006
Posts: 277
Location: Netherland

PostPosted: Sat Aug 05, 2006 5:06 am    Post subject: Reply with quote

nico wrote:
I seem to remember it has something to do with simultaneously performing an action on the same card by both players. I think you can find more on that error on either the mws site boards, or on mwsdata.com.
Greetz Nico


Could be, I figure it would be something like this (experience from project GO):

Player1 creates something (either by loading a deck or making a token)
Player1 destroys that same thing, mostly token going bye bye, thus freeing memory used by that object

"at that same time" Player2 wants to target that object.
Now, without enough savety checks in the code, you might end up looking up that same object in the memory, but you will find nothing, causing an error when you want to perform an action on that chunk of memory..

Just my 2 cents. (in short, what nico said lol)
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Magic Workstation (MWS) All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy