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T2 Peasant Deck



 
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THE_PREDATOR



Joined: 20 Apr 2005
Posts: 93

PostPosted: Sat Jul 15, 2006 8:38 pm    Post subject: T2 Peasant Deck Reply with quote

Just wondering what people thought about this as a PEASANT deck.

COOL! NINJAS!!11!!!ONE!! Deck

-Creatures-
3 Plague Beetle
4 Nezumi Cutthroat
4 Dimir Infiltrator
4 Mistblade Shinobi
4 Ninja of the Deep Hours
4 Throat Slitter
4 Okiba-Gang Shinobi

-Non-Creatures-
4 Sleight of Hand
3 Unholy Strength
2 Phantom Wings
4 Infiltrator's Magemark

-Land-
8 Island
8 Swamp
4 Dimir Aqueduct

And Please, nobody just post "this deck sucks", at least state why it sucks.
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THE_PREDATOR



Joined: 20 Apr 2005
Posts: 93

PostPosted: Sat Jul 15, 2006 8:40 pm    Post subject: Reply with quote

Another thing, I was wondering if I should take out the Aqueduct for more lands and signets.
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kfcman1084



Joined: 14 Jan 2006
Posts: 434

PostPosted: Sat Jul 15, 2006 9:13 pm    Post subject: Reply with quote

decks similar to this have proved good in the past
take out the auras and toss in some counters and maybe compulsive research(s)
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GarbageDay



Joined: 20 Jan 2006
Posts: 74

PostPosted: Sat Jul 15, 2006 9:15 pm    Post subject: Reply with quote

Where are the Teardrop Kami's?
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ninjew



Joined: 27 Aug 2005
Posts: 43

PostPosted: Sat Jul 15, 2006 9:26 pm    Post subject: Reply with quote

ninjas+ auras= anti-synergy. If you're gonna be bouncing creatures ninja-style, you dont want there to be things that'll fall off when bounced
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THE_PREDATOR



Joined: 20 Apr 2005
Posts: 93

PostPosted: Sat Jul 15, 2006 11:51 pm    Post subject: Reply with quote

I usually never replay a ninja. Once I ninjitsu it into play, via Plague Beetle, Nezumi Cutthroat and Dimir Infiltrator I use Infiltrator's Magemark to keep them hitting.
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Dr_Moo



Joined: 26 Nov 2004
Posts: 1013

PostPosted: Sun Jul 16, 2006 2:18 am    Post subject: Reply with quote

You have way too many ninjas. Creature enchantments are the worst, especially Unholy Strength. Removal and counters are good.

I would revise to something like this:

4 Ravenous Rats
4 Nezumi Cutthroat
4 Dimir Infiltrator
4 Festering Goblin
4 Ninja of Deep Hours
2 Mistblade Shinobi
2 Okiba-Gang Shinobi
1 Throat-Slitter
4 Mana Leak
4 Remand
3 Boomerang
4 Last Gasp
4 Dimir Aqueduct
8 Swamp
8 Island
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DESTRUCTOR



Joined: 28 Jun 2005
Posts: 117

PostPosted: Sun Jul 16, 2006 9:44 am    Post subject: Reply with quote

Dr_moo decklist is way betther because has more sinergy with things like ninjas and ravenous rats and 8 counters and 4 removals (8 if you count festering goblin)
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Jeyo



Joined: 03 Dec 2005
Posts: 57

PostPosted: Sun Jul 16, 2006 1:23 pm    Post subject: Reply with quote

writ of passage is probably better than magemark for a ninja deck for two reasons:

you can use the forecast ability to avoid being 2-1'd by opposing removal and thus reuse it on whatever creatures your opponent hasn't killed.

it costs a single blue to hardcast, and magic is all about getting the most bang for your buck. Draw writ in multiples? Don't hold them all to forecast, throw one on a ninja and swing while holding back sufficient mana to counter your opponents next play.
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Dr_Moo



Joined: 26 Nov 2004
Posts: 1013

PostPosted: Sun Jul 16, 2006 1:57 pm    Post subject: Reply with quote

The thing about Writ of Passage is that you can mimic its function with a far superior card, like Last Gasp or Boomerang, which both not only clear the path, but also don't lose you tempo. You shouldn't need to dedicate slots in your deck merely to pushing through Ninjas.
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NahHolmes



Joined: 13 Jan 2005
Posts: 662

PostPosted: Sun Jul 16, 2006 3:49 pm    Post subject: Reply with quote

The only problem I see is that noone ever, ever plays T2 Peasant.
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