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What is the hardest type of deck 2 play?


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Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks

What is the Hardest Deck 2 Play
Aggro
7%
 7%  [ 4 ]
Control
34%
 34%  [ 19 ]
Combo
58%
 58%  [ 32 ]
Total Votes : 55

Author Message
andrew7913



Joined: 12 Jun 2005
Posts: 82

PostPosted: Sun Jul 16, 2006 1:42 pm    Post subject: What is the hardest type of deck 2 play? Reply with quote

wat is the hardest deck 2 play amongst

1. aggro
2. control
3. combo

i personally thing combo is the ahrdest 2 play then its aggro then the easies is control but wat are your opinions
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Dr_Moo



Joined: 26 Nov 2004
Posts: 950

PostPosted: Sun Jul 16, 2006 1:51 pm    Post subject: Reply with quote

There's absolutely no question: combo is by far the hardest deck type to play. It has the biggest correlation between play skill and success. Very rarely to poor players do well with combo decks. Cobmo decks are not forgiving when you make mistakes. There is no "oops, I misplayed 15 times this game, mise well just rip a Chant for my Scepter and win anyway". It's more like "oops, i miscounted my mana, I lose."

Beyond that, I think aggro is generally more skill intensive than control. Aggro often requires near perfect play to win. Control has more powerful cards and can win a lot of games with suboptimal play. That's not to say that it takes a genius to win with Affinity or Boros Deck Wins, but in the long run, I think aggro rewards good play more.
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kilomitro



Joined: 25 Oct 2004
Posts: 158

PostPosted: Sun Jul 16, 2006 1:52 pm    Post subject: Reply with quote

obv its combo, control then aggro. with combo you need to be able to know how the deck works as a whole in order to get optimal results. anyone can get the hearbeat combo by turn 12, but it takes experience to get it on turn 5 consistently.

with control you need to know what are the true threats of your deck and what answers are best against it. ppl forget that life points are a resource too.

with aggro you turn sideways. though pros can make optimal plays, for the most part your just turning guys sideways.
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Dr_Moo



Joined: 26 Nov 2004
Posts: 950

PostPosted: Sun Jul 16, 2006 2:04 pm    Post subject: Reply with quote

kilomitro wrote:


with aggro you turn sideways. though pros can make optimal plays, for the most part your just turning guys sideways.


I couldn't disagree more. There is so very much more to playing Aggro then just playing guys and turning them sideways. If every aggro deck were stompy, you might be correct, but aggro decks in Extended (which is the forum this is) have a ton of options. You have to maximize your plays because the span of time when your cards are better than your opponents is very short. Control players can make several mistakes and still win on the back of their cards. If an aggro player makes a mistake and gives someone an extra turn for instance, one card can blow them out. Aggro doesn't have any cards that just win the game.
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Linkman



Joined: 31 Aug 2004
Posts: 73

PostPosted: Sun Jul 16, 2006 2:22 pm    Post subject: Reply with quote

Countercontrol is the hardest deck to play IMO.. Especially W/U control. You need to know what threats you must counter, and which not.
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launamleto



Joined: 12 Jul 2006
Posts: 112

PostPosted: Sun Jul 16, 2006 2:29 pm    Post subject: Reply with quote

TeknoLink wrote:
Countercontrol is the hardest deck to play IMO.. Especially W/U control. You need to know what threats you must counter, and which not.


ummm no. combo is.
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MW|Core



Joined: 31 Aug 2004
Posts: 15

PostPosted: Sun Jul 16, 2006 2:44 pm    Post subject: Reply with quote

aggro ist the hardest
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NahHolmes



Joined: 13 Jan 2005
Posts: 588

PostPosted: Sun Jul 16, 2006 2:52 pm    Post subject: Reply with quote

Control is the hardest. You have to know when to play cards and when to hold them it really takes a lot of knowledge of the format and what your opponent is likely to play.
Combo isn't as hard because against most decks you are basically just goldfishing. You must know your own deck and when you can go off. The only time it gets hard is working around disruption which depends on the skill of the player using disruption many times as well as your opening hand. As a whole though Control is harder.
Aggro is by far the easiest over all.
The old saying goes there are no wrong threats only wrong answers.
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AEonFlux



Joined: 21 Jun 2005
Posts: 90

PostPosted: Sun Jul 16, 2006 3:15 pm    Post subject: Reply with quote

Its Quite Simple.

- The Hardest to play is Aggro.
-Most think its just playing Creatures and burn spells/Equipments and enhcantments.
But its about playing the RIGHT creatures, and playing those spells at the right time instead of wasting them.
And to play this deck without wasting it, you have to be able to predict what your opponent is holding/and or playing.So that you dont lose everything you play for no reason.

- The Easiest to play is Control.
-No Comment.

- In Between, to play is Combo.
-Combo is almost as hard to play as aggro, but the decks are also in this, because the knowledge of the combo, comes with familiarity of the deck build.


All in All, 99% of decks are not easy to play like shit and still win. Except maybe Clamp Affinity.
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daman4udog



Joined: 28 Jul 2005
Posts: 43

PostPosted: Sun Jul 16, 2006 4:31 pm    Post subject: Reply with quote

AEonFlux wrote:

- The Hardest to play is Aggro.
-Most think its just playing Creatures and burn spells/Equipments and enhcantments.
But its about playing the RIGHT creatures, and playing those spells at the right time instead of wasting them.


Good point - which is better first turn, isamaru or savannah lions? If my opponent is playing affinity, should I play kataki or legionnaire second turn? Gee... Theyre at 3 - should I helix their watchwolf or them!



AEonFlux wrote:
And to play this deck without wasting it, you have to be able to predict what your opponent is holding/and or playing.So that you dont lose everything you play for no reason.


Thats another good point. You never have to make decisions like this in control or combo. In combo, it probably doesnt matter if your opponent is going to counter your early harvest or stifle your minds desire or brain freeze. And wrathing or blowing a deed really is independent of whether your opponent has more threats in hand.


I cant believe anyone could possibly think there is more room for error in a combo or control deck than aggro.
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Apos



Joined: 24 May 2005
Posts: 732

PostPosted: Sun Jul 16, 2006 4:38 pm    Post subject: Reply with quote

hardest = control (or aggro-control or combo-control)

middle = aggro (or aggro-combo ^^)

easiest = pur combo



no coment .. i tried but my english is to bad to explain it
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Dr_Moo



Joined: 26 Nov 2004
Posts: 950

PostPosted: Sun Jul 16, 2006 4:44 pm    Post subject: Reply with quote

daman4udog wrote:

AEonFlux wrote:
And to play this deck without wasting it, you have to be able to predict what your opponent is holding/and or playing.So that you dont lose everything you play for no reason.


Thats another good point. You never have to make decisions like this in control or combo. In combo, it probably doesnt matter if your opponent is going to counter your early harvest or stifle your minds desire or brain freeze. And wrathing or blowing a deed really is independent of whether your opponent has more threats in hand.


I cant believe anyone could possibly think there is more room for error in a combo or control deck than aggro.


The first paragraph is solid; Control and combo have a ton of decisions to make based on their resources too. It isn't fair to say that aggro is more skill intensive because you have to manage your resources - so do the other decks.

There is more room for error in control than aggro, though. Aggro decks have weaker cards, thus their margin for error is razor thin. Aggro has to maximize its options to win a fair game (yes, there are games where the aggro deck will just blow their opponent out, but close games are lost by poor aggro players). Control has a lot of bombs that can make up for misplays.

NahHolmes wrote:
Control is the hardest. You have to know when to play cards and when to hold them it really takes a lot of knowledge of the format and what your opponent is likely to play.
Combo isn't as hard because against most decks you are basically just goldfishing. You must know your own deck and when you can go off. The only time it gets hard is working around disruption which depends on the skill of the player using disruption many times as well as your opening hand. As a whole though Control is harder.
Aggro is by far the easiest over all.
The old saying goes there are no wrong threats only wrong answers.


The first paragraph is such an archaic way of thinking about Magic. Aggro and combo have to know which cards to play as well. A combo player can't just run out bombs into countermagic unprotected, and aggro can't overextend into Wraths. As I said above, every deck requires its pilot to manage its resources well and make tough decisions based on them and the expected resources of the opponent; this is not unique to control.

The second paragraph is utter dreck. There are few decks in extended that lack disruption of any kind. Even those that do (if there are any, which is uncertain) will likely put you on a clock that forces your hand faster than you'd like.

Playskill and deck knowledge are enormous when playing combo. I challenge all of you to copy a list of Meandeck Tendrils and goldfish 20 times. If you weren't able to win on the first turn of at least 10, you're probably playing poorly. If you fizzle, you are going to lose. If you can't win on your first or second turn, you are probably going to lose. There is absolutely no room for error.

(this is an extreme example, of course. Meandeck Tendrils is the fastest deck in Magic right now, and probably the least forgiving. It still illustrates the point well; if you aren't playing very tight, you aren't going to win with combo)
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SOAD



Joined: 12 Jul 2005
Posts: 230
Location: In my Comp

PostPosted: Sun Jul 16, 2006 4:48 pm    Post subject: Reply with quote

actually analyse that control is hardest to play coz of 2 things, Aggro and como can get it vs control.

Control>Combo>Aggro

Aggro is playing the best creatures to make it faster.
Combo is playing in the right moment a part of the combo or topdecking.
Control needs to know all the eniroment to see what kind of control you sould use between ur turn and opponent's turn, you are not going to manaleack a BoP, but you may mana leack a Troll, and stuff like that make you think in any part while controling. I say that a well played Control deck can win to anything.

I want you to use Psycatog very well. Cool
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Lackeos



Joined: 10 Oct 2004
Posts: 236

PostPosted: Sun Jul 16, 2006 6:35 pm    Post subject: Reply with quote

any idiot who says aggro is hardest is an idiot.

If someone says Zoo/Gruul/Hand in Hand/WW/BDW/Fires is harder to play than CAL/Pattern Rector/High Tide/Keeper etc., they're just being false.

The harder aggro decks like Ringleader Goblins, Food Chain Goblins, Affinity, etc. are all more like combo-aggro
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IanRobbins



Joined: 02 Dec 2004
Posts: 233

PostPosted: Sun Jul 16, 2006 6:57 pm    Post subject: Reply with quote

It all depends on the deck you are playing. But overall I would say Combo and Control are harder to play than aggro.

Solidarity and Gifts Control.........ewwwww gross hard.

Smile
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