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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Wed Apr 19, 2006 12:54 pm Post subject: |
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| ElvishGod wrote: | Goblin Mage having to tap to use the ability just makes him even MORE broken. Change that to "use once every upkeep" instead.
Anyway, I'd like to help with this set -- if you promise it won't die like the other 2 I've taken part as a leader in. | No, it has to tap AND pay 2R. Still a decent card but it should deffinitely limit it. So it's a volcanic hammer on a stick with a host that keeps trying to kill itself. However by tapping it you can prevent the attack from happening so i lowered damage to 3. However it's mana consuming to do, so you have to be dedicated to it fora few turns. Maybe i should make the damage limited to creatures.
Yeah I saw you on the one of them. I would deffintely recruit you, although I did have a lot of disagreements with you during it's production I feel I need counter balance more than nodding heads so yeah. And I know your dedictaed to holding control over a forum. Perhaps Ishould start deviding this into color/artifact/gold/land/ability threads now?
As for plot. I'm going with the cliché lost isle with any name that sounds cool a mystical. I'm leaving the names of legends to those who submit as I want the community to build the plot along with the cards.
So just remember keep creature types exotic but somewhat uniform.
Once again cool things I'm thinking of:
Green: wurms + shamans
White: Giant wolves (not fuckin furries!) + ????
Blue: Wizard Rogue + ????
Black: something sinister like the phyrexia in Urza's. No overdone clerics (maybe a few...)
Red: Raptors? + ?????
trying to get of the civil aspects of magic and create an environment centered around nature. I want this to be an out of control place with SMALL organized sects/tribes |
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Wed Apr 19, 2006 7:49 pm Post subject: |
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I'm working on art now. I'm really serious about this.
What I have so far is in the first post. |
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ElvishGod
Joined: 12 May 2005 Posts: 2929
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Posted: Fri Apr 21, 2006 2:29 pm Post subject: |
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(thats the problem... tapping to stop itself from attacking. thats why once every upkeeps better)
I'd like to help as leader...
=D
Willing to take any criticism.
But yeah, Evo and Craze both just stopped working on their sets, which I participated in. |
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FlyingBird
Joined: 12 May 2006 Posts: 3
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Posted: Tue Jun 13, 2006 7:42 pm Post subject: |
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| if im not too late id like to help |
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Volcanon
Joined: 14 Oct 2005 Posts: 23
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Posted: Mon Jun 26, 2006 3:27 am Post subject: |
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Make Goblin mage kill himself if he doesnt attack and then have him tap to use his ability.
R:
Hollow Earth - RR
Enchantment
If a land were to come into play put it into the owner's graveyard instead. Then sacrifice Hollow Earth
All Rares
2 mana land D is bad.
play this turn 2 on the play, its basically a 2 mana stone rain on their second land. |
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bumbaklotz14
Joined: 18 Aug 2006 Posts: 4
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Posted: Fri Aug 18, 2006 7:52 pm Post subject: |
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| yeah ill help with this set anything but the graphics thing i think i will be good at... |
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bumbaklotz14
Joined: 18 Aug 2006 Posts: 4
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Posted: Fri Aug 18, 2006 7:55 pm Post subject: |
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you should make that whenever a land comes into play you may sacrifice it, if you do then bury that land
maybe only basicland
it would be cool to have something like the seals that could be the red one oh and it would be cool to have leeches tap to give target crature -whatever-whatevet till end o' turn... just some suugestions idk |
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King__Slayer
Joined: 10 Sep 2006 Posts: 4
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Posted: Sat Sep 16, 2006 8:44 am Post subject: |
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Vraeyk, Wurm Breeder 1GGG
Legendary Creature - Human Shaman
3GG T: Put a 4/4 green wurm creature token into play.
Whenever a Wurm comes into play under your control, put a +1/+1 counter on target creature.
1/2
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Just brainstorming. I like this guy, he can create creatures, but not at an alarming rate. Also his three G means he needs a commitment to green. Originally I thought of making him give the counter to all creatures you control, but that was just broken.
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Lurking Wurm 2G
Creature - Wurm
Defender, Trample
When Lurking Wurm blocks a creature it loses defender until its controllers next end of turn.
6/7
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Fast wurm. Makes opponents not want to attack. And only a temp un defender.
Well, thats all for now... |
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KeySam
Joined: 14 Oct 2005 Posts: 545
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Posted: Sat Sep 16, 2006 10:10 am Post subject: |
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If we want to make a set we need some mechanics i have here some ideas(the names are just something i got in mind):
Fastness(When you have no cards in play, you may play this card without paying its mana cost at the end of your turn)
YingYang(this spell cost 1 more of this cards color to play for each card on target opponents hand)
Earthlyconnection (At the time you play this spell you may remove five cards in your graveyard from the game, if you do you may copy this spell and play the copy without paying its manacost)
Balance(If target opponent has 2 or more life as you, 2 or more permanents in play as you and 2 or more cards on his or her hand as you, you may search your library for this card reveal it and put it in your hand instead of drawing a card, play this ability only if this card is in your library)
Just some ideas for using this mechanic(without names):
Balance:
1BBB
Sorcery
Destroy target creature.
UUU
Instant
Return target permanent to its owners hand
2W
Instant
Destroy target Artifact or enchantment
1RR
Sorcery
This card deals 3 Damage to target creature or Player
3G
Creature
This creature cant be target of spells or abilities
4/4
Fastness:
1UU
Instant
Draw Two cards
2W
Sorcery
Create a 2/2 creature token.
2G
Sorcery
Create a Land token with, when this token comes into play Choose a color. T: add one mana of the choosen color to your manapool. The token counts as an artifact.
BBB
Sorcery
Each player discards 2 cards
2W
Sorcery
Create a Token with, Sacrifice this token: Remove target creature with converted mana cost 3 or less from the game. This token Counts as a White enchanment.
YingYang
0
Instant
Draw three card, this card is blue.
0
Sorcery
Target player discards Three cards from his or her hand, this card is black.
WW
Sorcery
Destroy all creatures
0
Instant
This card deals 3 damage divided amoung any number of target creatures or players, this card is red
G
Creature
Trample, G: Regeneration
4/4
Earthlyconnection:
UU
Instant
Counter Target spell unless its controller pays an additional 3
1RR
Sorcery
This card deals 2 damage to each creature
B
Sorcery
Choose artifact, creature, enchament, isntant or sorcery. Target player discards 1 card of the choosen type.
1W
Sorcery
Create a Token with Creatures cant attack you unless their controller pays 1 for each creature attacking you. This token counts as a white enchanment.
2GG
Sorcery
Destroy target artifact, enchanment or land.
And Just another Card which would fit great:
1UU
Create a token with, This token comes into play as a copy of target token. |
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Craze
Joined: 30 Jan 2005 Posts: 5431 Location: Indiana, U
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Posted: Sat Sep 16, 2006 1:43 pm Post subject: |
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READ POST DATES.....ITS OLD NO ONE CARES ANYMORE
Wanna make a set? Make your own...cause odds are if this one actually happened its long been started |
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