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CAL



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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Bedbord



Joined: 22 Dec 2005
Posts: 4

PostPosted: Fri Jun 09, 2006 12:04 pm    Post subject: CAL Reply with quote

// Lands
2 Forest
1 Swamp
4 Tranquil Thicket
2 Barren Moor
4 Forgotten Cave
4 Wooded Foothills
2 Mountain
1 Plains
1 Sacred Foundry
1 Overgrown Tomb
2 City of Brass
1 Secluded Steppe
1 Ghost Quarter

// Creatures
4 Birds of Paradise
3 Eternal Witness
1 Genesis
4 Sakura-Tribe Elder

// Spells
3 Solitary Confinement
2 Seismic Assault
1 Mirari's Wake
2 Duress
2 Cabal Therapy
4 Burning Wish
3 Life from the Loam
2 Putrefy
3 Sterling Grove

// Sideboard
SB: 1 Cabal Therapy
SB: 1 Life from the Loam
SB: 3 Loxodon Hierarch
SB: 1 Pyroclasm
SB: 1 Innocent Blood
SB: 1 Cranial Extraction
SB: 1 Hull Breach
SB: 2 Sacred Ground
SB: 1 Nostalgic Dreams
SB: 1 Shattering Spree
SB: 1 Morningtide
SB: 1 Decree of Justice

I play CAL one year. This version is a best.
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TaZi



Joined: 18 Apr 2005
Posts: 36

PostPosted: Fri Jun 09, 2006 12:44 pm    Post subject: Reply with quote

why odn't you play confidant ??
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Bedbord



Joined: 22 Dec 2005
Posts: 4

PostPosted: Fri Jun 09, 2006 12:55 pm    Post subject: Reply with quote

TaZi wrote:
why odn't you play confidant ??

Confidant is a good creature, but in this deck is not good. Better is Sterling Grove, because search Solitary Confinement or Seismic Assault or Mirari's Wake and preserves before naturalize etc.
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Lackeos



Joined: 10 Oct 2004
Posts: 255

PostPosted: Fri Jun 09, 2006 2:29 pm    Post subject: Reply with quote

Mirari's Wake?
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kfcman1084



Joined: 14 Jan 2006
Posts: 447

PostPosted: Fri Jun 09, 2006 6:23 pm    Post subject: Reply with quote

Lackeos wrote:
Mirari's Wake?


did he stutter??
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kebe



Joined: 09 Dec 2004
Posts: 1097

PostPosted: Fri Jun 09, 2006 8:56 pm    Post subject: Reply with quote

ok what did u want like advice?
cuz u didnt really say that :/
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informant118



Joined: 22 Aug 2005
Posts: 10

PostPosted: Fri Jun 16, 2006 6:35 am    Post subject: Reply with quote

Dark confident and divining top are awesome in this deck, with usually 24-28 lands you almost never take damage and can still draw goods. Also I would say take out the city of brass, and a duress for a cabal therapy.
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jk89



Joined: 06 Sep 2004
Posts: 2

PostPosted: Thu Jun 22, 2006 9:53 am    Post subject: Sum little changes.... Reply with quote

I'm actually playing the Ruel's version from PT Beijing whit one single change: -1 bloostained Mire, +1 Stomping ground and its working well. I think 8 fetchs + 4 sakuras are too much for only 6 basics and 2 shock lands and when the deck was played, the shock land whit the 2 main colors wasn't avaible. This is the deck list:

1 Plains
4 Forgotten Cave
4 Tranquil Thicket
4 Barren Moor
4 Wooded Foothills
3 Bloodstained Mire
1 Sacred Foundry
1 Overgrown Tomb
1 Stomping Ground
2 Forest
2 Mountain
1 Swamp

3 Dark Confidant
4 Birds of Paradise
4 Sakura-Tribe Elder
3 Eternal Witness

2 Duress
3 Cabal Therapy
3 Life from the Loam
3 Solitary Confinement
4 Burning Wish
3 Seismic Assault

Side:
2 Duress
1 Cabal Therapy
1 Dark Confidant
2 Cranial Extraction
1 Pyroclasm
1 Life from the Loam
1 Hull Breach
2 Putrefy
1 Overgrown Estate
3 Loxodon Hierarch

Would u guys try any new card from guildpact or dissension?
Ghost Quarter may fit well, but all decks in current extended play at least one or 2 basic lands, and a big amount of fetchs, so it would only work well by the 3rd time its loamed..
informant118, in general, most pros have cuted the divining top for some extra discard, which is more efficient, because you dont use to loose too many lives and if it turns dangerous or you have found what u were looking for (usually assault or confinement) you can sac it for a therapy, o burn it by discarding a land. I have ever had that problem.
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Segismundo



Joined: 28 May 2006
Posts: 14

PostPosted: Thu Jun 22, 2006 6:38 pm    Post subject: Reply with quote

i play a pair of lighting rift works very well
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jk89



Joined: 06 Sep 2004
Posts: 2

PostPosted: Fri Jun 23, 2006 10:00 am    Post subject: Reply with quote

Im sure ruel and other pros have had that idea yet, but i dont think it sollves anything, assault is simply better from my point of view. The Rift has one main advantage: it only costs 2 and only 1 red, making it a lot easier to play. But the RRR problem gets solved with the single copy of stomping ground (if you havent tried it with and without it, you won't understand the difference). It also has one disadvantage: even if cheaper to play, it costs more mana doing the same damage than with assault.
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Segismundo



Joined: 28 May 2006
Posts: 14

PostPosted: Fri Jun 23, 2006 3:45 pm    Post subject: Reply with quote

more mana but you draw , and as it comes into play faster u can use it to kill some early creatures , but yes to kill the oponent assault is perfect.
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gumonshoe



Joined: 15 Sep 2005
Posts: 416

PostPosted: Sun Jun 25, 2006 5:23 pm    Post subject: Reply with quote

so give us a version with assult in it
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Segismundo



Joined: 28 May 2006
Posts: 14

PostPosted: Sun Jun 25, 2006 5:28 pm    Post subject: Reply with quote

all the versions have assault in Confused
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McLovin



Joined: 26 Dec 2004
Posts: 154

PostPosted: Wed Jun 28, 2006 10:44 pm    Post subject: Reply with quote

you definately need to add 1 blood crypt and 1 stompiong ground, also, wake dosent do anything in this deck, confidant is insane in here, why would you drop it =\
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