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Plains of Aymara - Near finished + 5th Spoiler


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ShadowS



Joined: 03 Mar 2006
Posts: 157

PostPosted: Fri May 26, 2006 3:32 pm    Post subject: Reply with quote

Don't worry EG, someone took your place and everything should get edited eventually.

And yes, thats your card with a better name and some balance =P
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ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Sat May 27, 2006 7:26 pm    Post subject: Reply with quote

Circle of Life - 3GG - Rare
Enchantment
When Circle of Life comes into play, remove target creature from the game. Put X charge counters on circle of life where X is that creatures toughness.
1GG, Remove a counter from Circle of Life: Put a 1/1 green Saproling token into play. Use this ability only during your upkeep.
When there are no more counters on Circle of Life, return it to its owners hand.

Probation - 1W - Common
Enchantment - Aura
Enchant Creature.
Enchanted creature's activated abilities can't be played.
3W: Return Probation to its owners hand.


Knight of Innocent Soul - WW - Rare
Creature - Knight
Whenever Knight of Innocent Soul deals damage, you gain that much life.
When Knight of Innocent Soul is put into a graveyard from play, you gain life equal to its toughness.
W: Knight of Innocent Soul gets +0/+1 until end of turn.
2/1



Aymarian Blacksmith - W - Uncommon
Enchantment
Creatures that are enchanted get +1/+1.


Disregard - UU - Common
Instant
As an additional cost to play Disregard, return a permanent you control to its owners hand.
Return target permanent to its owners hand.
Flashback - Return two permanents you control to their owners hand.


Vortex Faerie - 1UUU - Uncommon
Creature - Faerie
You may play Vortex Faerie any time you could play an instant.
Flying
When Vortex Faerie comes into play, counter target spell.
1/1


Wandering Spirit - 3U - Rare
Creature - Mist
Flying
3: Lands you control phase out. Put a copy of Wandering Spirit into play. Use this ability only during your upkeep.
3/3

Gaze of Dathkrat - 1B - Rare
Sorcery
Until end of turn, whenever a creature comes into play under your control, target opponent loses X life and you gain X life, where X is the that creature's power.
Flashback - Sacrifice a creature.


Entangling Growth - G - Common
Enchantment - Aura
Enchant Forest
If you control a Forest, you may have an opponent gain 1 life rather than pay Entangling Growth's mana cost.
Enchanted forest gains "T: Target attacking creature does not untap during it's untap phase as long as this land remains tapped. You may choose not to untap this land during your untap step."





(i'll still help edit when i have time)



------------------------------------------------
I know this one just seems wrong, but i dunno what to do:

Craze - 2RR - Rare
Enchantment
Creatures can attack as though they didn't have defender.
Each creature must attack if able.
Each creature must block if able.
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ShadowS



Joined: 03 Mar 2006
Posts: 157

PostPosted: Sun May 28, 2006 3:31 pm    Post subject: Reply with quote

Cool. But I can tell that you got Circle of Life wrong...

Put a 1/1 green Saproling creature token into play.

I had to edit like, 20 cards because I found out I needed that word in there =/
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