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[Set] Eternity -- PLAYTESTING NOW! Patch 1.01 released!!



 
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Wed May 10, 2006 3:58 am    Post subject: [Set] Eternity -- PLAYTESTING NOW! Patch 1.01 released!! Reply with quote

Well, I started this on the M:tG forums, but right now they are down for maintanance, and are in 'view-only' mode, so I came here.

Click HERE to see the full discussion of the set, and get more insight.

Click
HERE to download patch 1.01

WHAT WE NEED
Card Design
Card Developers (Editing/Reviewing)
Creative (Flavour/Storyline)
Management (Help keep everything together, manage cycles, how cards work together, etc...)
Playtesters (Apprentice)

WHAT IS THIS SET?

[
A set more or less themed around these mechanics:

Fusion [Cost] ([Cost]: Remove this permanent from the game fusing target creature you control. That creature gains all abilities of the removed card and gets +X/+Y, where X is its power and Y is its toughness.)

Aging X - [Text](At the beginning of your upkeep, put an age counter on this permanent. As long as it has X or more age counters on it, it gains [text].)

Meld into Shadow [cost] - (You may play this card face down from your hand by paying 1, treat this card as a 0/1 Shade that is Unblockable, and cannot be the target of spells your opponents control without the Purge keyword. You may flip this card face up OR face down at any time by paying it's Meld into Shadow cost.)

Also, the following is a possible mechanic:

Venom (If this creature would deal combat damage to a creature, instead put that many -1/-1 counters on it)

What we already Have
- Approximately 70 cards
- Cool banner Very Happy
- 2 Design
- 2 Development
- 1 Creative
- 1 Management

Why I'm here
I play Apprentice a lot, and actually plan to playtest Eternity on Apprentice, as I am using MSE2.

FLAVOUR
So far, we have the Icronian Legion, currently represented by white, which are 'alive' but solely to benefit their master and creator, Icronius. These nameless forces that comprise the Icronian legion I like to call "essences", and that is the creature type I have given them. All Icronians have the ability to fuse their essence into other beings to make them stronger, and this is their prominent feature on the cards.

The Icronians are not mindless, in all aspects they act as a normal human would. They are not aware that they were created by Icronius, nor do they know their existence is quite recent. They do, however, know that Icronius is their Lord and they are to protect him.

The Icronians often have border skirmishes with the Blood Hill Shamans, who believe that the Icronians are unnatural abberations that need to be stopped. IT should be noted that the Icronian Legion is the dominant combatant in such battles.

Icronius is said to hold a powerful artifact known as the Eye of Icronius. While it's power does not even compare to that of the Eternity Gate, it is said to be the force that Icronius draws power from, and with it he is able to convert living creatures into Icronians, thus increasing the power of his Legion.


We also have the 'Eternity Guard', which are sworn to protect the Eternity Gate, and so, also benifit from it's mighty powers. The Eternity Guard are currently represented by blue. After the mysterious dissapearance of their former Magistrate, young hotheaded Silvex is the next to take up the title of Magistrate. However, Silvex is an odd choice for Magistrate, as unlike the rest of the Eternity Guard, the last thing he is willing to do is wait around for eternity.

The Eternity Guard are extremely sure that their old leader isn't coming back, his primal life-force has actually disappeared from the plane. Some speculate that Silvex and (past leader) unexpectedly, were seen walking into the Hall of Time, where the Gate of Eternity lies, the day before (past leader)'s mysterious dissapearance.

Now, while they aren't completely fond of Silvex's radical thinking, they do in no mean dislike him, it is just a new concept to the Eternity Guard, and many of the members are adapting.
Some outsiders believe it is possible that Silvex had something to do with (past leader)'s disappearance, while others believe it strongly is tied to the Shadow Cult, yet others still believe it was an emmisary of Giblek the shaman, trying to form balance in the world.
This of course, is the main 'event' that gets the storyline moving, and in later sets starts a full out war. (oops, did I reveal that?)


I also have a place for red. This is in the form of the Blood Hill Shamen that are basically bent on negating the powers of the above groups, the time powers of the Eternity Guard, and the fusion powers of the Icronians. Their leader is a wise, yet destructive shaman/monk named Giblek, true seer.


Black Flavour: Everyone knows of their existence, but do they know how large that existence is? They are the Shadow Cultists, a group of all races intent on unleashing the Ancient Ones upon the world once again. There are three distinct groups of Cultists, each has a duty to restore power to one of the three Ancient Ones. However, the Shadow Cult is not as feeble-minded as to believe their followers alone could have the power to unleash the Ancient Ones. For they have used dark magics to summon a new type of aid, in the form of Shades. Shades are beings that are half - pure darkness, and half living, they have the ability to Meld into Shadow, which makes them excellent spies and assasins. The mysterious overlord of the Shadow Cults is rumored to be one of the Ancient One's past attendants, but no one knows for sure. What they do know, is that he seems to have read "Reviving Ancient Gods 101" pretty thoroughly. It is also good to remember that most of the big work is done by the cultists themselves, and not by the shades.

Green will be the 'helper' race, unintentionally pulled into all of the above, they represent how the four above groups have a huge impact on the world. Green will have all of the abilities of the other colors, albeit in smaller quantities. If we need to, lets throw in the creature type Mutant for some more flavour, accentuating the fact that they have been changed from their original state.

It has also been recently decided that Green will have the Druidic Centaurs as a main race, mutating many of the woodland creatures into much stronger beasts.


If you want to see some spoiler cards, go to the Wizards forum and see the progress we've made.

However, you can post either here OR there to reply if you want to join, though the Wizards forums are not up for posting right now, so anything you say will be deleted in one week Sad

Anyhoo, I am welcome to all help possible, but if you want to join, make one card that fits both the above flavour text, and mechanics, to show that you can help the team.

Also, please post what part of the team you want (Design, Development, some combination, etc...)

Once again, click Click HERE to see the full discussion of the set, and get more insight.


Last edited by Wmcclus on Wed May 17, 2006 2:18 pm; edited 3 times in total
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Wed May 10, 2006 4:16 am    Post subject: Reply with quote

seems a bit clichéd to me....

also you maybe got blue and white the wrong way round
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Wed May 10, 2006 4:26 am    Post subject: Reply with quote

Well, the color division is pretty solid, the Icronians represent white's "Togetherness", whilst the Eternity Guard are pretty straightforward blue mages.
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Craze



Joined: 30 Jan 2005
Posts: 5325
Location: Indiana, U

PostPosted: Wed May 10, 2006 12:49 pm    Post subject: Reply with quote

Well your on task, its just your mechanics suck...
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Wed May 10, 2006 2:54 pm    Post subject: Reply with quote

Meh, it's a matter of opinion, they're working great in playtesting.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Wed May 10, 2006 5:04 pm    Post subject: Reply with quote

so... is anyone interested?
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JaketheOne



Joined: 27 Aug 2005
Posts: 1

PostPosted: Wed May 10, 2006 5:43 pm    Post subject: playtesting Reply with quote

hey

can I be a playtester?
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Thu May 11, 2006 4:08 am    Post subject: Reply with quote

Sure, We'd love it.
Are you interested in building the set as well? As we can't do playtesting for a little while at least.
Unless you want to test using the 70 cards we have available, I guess we could if we threw in core sets to balance Confused but then we might not get the same playtesting effect.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Thu May 11, 2006 3:59 pm    Post subject: Reply with quote

I seem to be getting nothing but criticism on the set so far, so I urge even stronger that people view the full post that I have linked to so that they get the full idea.
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ShadowS



Joined: 03 Mar 2006
Posts: 158

PostPosted: Thu May 11, 2006 7:26 pm    Post subject: Reply with quote

Well, since this set seems to be a combination of peoples ideas randomly thrown about, it would appear there is very little direction. Your set is basically set on mechanics for synergy, and I personally only like 1 of the mechanics. Aging.

Meld into shadow seems.. like it could easily be abusable. Fushion has promise, but you need to be clever in coming up with cards that work well.

Venom isn't that impressive, nor does it really need a keyword. A creature could just.. do that.

I don't know how projects with so many really work out.. but I guess good luck. If the set gets complete, I'll play with it and see how I like it.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Fri May 12, 2006 4:12 am    Post subject: Reply with quote

Once again, I strongly urge people to look at the FULL page that I linked to, it shows many many cards in the set, and shows how they can be effectively used.

That said, the set is far from complete, we still need lots of people who are willing to help MAKE the set, or PLAYTEST with it, though preferably both.

ShadowS

I'm glad you like aging, as it is by and large the 'main' mechanic in the set, and has large amounts of cards.

Fusion does have well designed cards, and it works quite effectively
(I have a 2/2 double strike and a 4/4 flyer, wouldnt it just make sense to fuse the double striker to the flyer and make a 6/6 double striker flyer?)

Venom does need to be keyworded, as a moderate amount of cards WILL use it, though not a huge amount.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Sun May 14, 2006 7:16 pm    Post subject: Reply with quote

Playtesting starts on Wed. with the 135 cards in the set so far. This is the first round of playtesting to test the mechanics and their utility, the set will still consist of 300 cards in the end.

Post here if you are interested.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Wed May 17, 2006 2:19 pm    Post subject: Reply with quote

PATCH RELEASED, PLAYTESTERS NEEDED

CLICK HERE TO DL PATCH
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fatalkaegann



Joined: 18 May 2006
Posts: 20

PostPosted: Sun May 21, 2006 3:08 pm    Post subject: ....... Reply with quote

i dont really get wtf this is doin but ill do it.
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Wmcclus



Joined: 29 Apr 2006
Posts: 12

PostPosted: Sun May 21, 2006 4:11 pm    Post subject: Reply with quote

Okay, the WotC forums are back up, so I'm continuing this there,
Playtesting Thread
Design Thread

Newest patch


We now have 4-5 people playtesting via apprentice, so you'll probably be able to get a game in whenever you want.
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