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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Mon May 08, 2006 4:30 pm Post subject: Plains of Aymara |
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The World of Aymara was a peaceful land, where threats that existed hundreds of years ago are slowly becoming forgotten by the common man, and knowledge of those times exist only in dusty tomes in the back of a scholar’s library. The pagan knights of the Aymarian plains still train and practice their rune-magic though, for love of combat and their homeland.
To the west are the jungle lands inhabited by thousands of saprolings and the shaman men that respect them. Though it has been rumoured that these shamans have the power to summon other beasts of destructive nature, it has been many years since one of these has been seen again.
North of the plains are the volcanic mountains, where a chaotic strain of magic courses through the air, driving men mad. Those who visit never return, and it is not known as to what truly lives there.
And while most Aymarian men love their lush grassy plains, acres of sweeping pearl grain stalks, their sunny beaches, and their clear deep blue ocean, there are a few men who walk astray. One such man is Joku, a once young cocky kid with a head for lore, who set of to the western island with claims of taming the confusing magic that flowed there. While not as chaotic as the mountain magic it was too complicated for anyone in Aymara to control and was simply ignored. Now that once cocky kid has now become an arrogant man, an isolationist on his own declared island, mastering the abilities and magics of his land.
And while arrogance is one reason to leave, to set upon a life of ones own, so too is jealousy. There are some who cannot take their place among the knighthood, and settle with their own inadequacy and whose thoughts only turn to vengeance. Such a man could go to any lengths to see that his homeland would one day recognize his greatness. Perhaps some old dusty tomes would become undusted, and certain sealed and sleeping things would rise..
I'll now post all the old spoiler, with twice as many cards:
Blue
Lost in the Mists - 1U - Common
Enchant Creature
Play only on a creature you do not control. Whenever enchanted creature becomes tapped, put a counter on Lost in the Mists.
Remove a counter from Lost in the Mists: Tap target creature.
Merlfolk Isolationist - 2U - Common
Creature - Merfolk
When Merfolk Isolationist comes into play, look at the top 4 cards of your library. You may put any land cards looked at this way at the bottom of your library. Put the rest back on top of your library in any order.
1/3
Annoying Countermage - 2U - Uncommon
Creature - Wizard
T: Counter target spell. Instead of going into the graveyard, remove that spell from the game. Annoying Countermage becomes an enchantment. Put a counter on Annoying Counter mage. At the beggining of your upkeep remove a counter from Annoying Countermage. If then there are no counters on Annoying Countermage, return al spells removed by Annoying Countermage back into their owners hand and return Annoying Countermage as a creature into play tapped.
1/1
Usurp - 1UU - Uncommon
Sorcery
Target opponent looks at the top 2 cards of his library. He puts one of those cards into play under your control, and one back on top of his library. If the spell has targets, you choose the targets.
Bargaining Tool - U - Rare
Sorcery
Target opponent chooses a card in his hand. Put that card in your hand. Put this card in target opponents hand.
"I'll have what hes having."
Joku's Ultimatum - 2UU - Rare
Sorcery
Choose two card types. Target opponent chooses one of those card types and returns all permanents he or she controls of that type to his or her hand.
Black
Broodling Pit - 1B - Common
Enchantment
During your upkeep, put a 0/1 black Broodling Token into play with Feebleness 1.
Seal of Sacrifice - B - Common
Enchantment
Whenever an opponent plays a creature spell, sacrifice Seal of Sacrifice. That opponent sacrifices a creature.
Spirits of Ill-Rest - 2B - Uncommon
Creature - Spirit
Defender (This creature can’t attack.)
Sacrifice a creature: Spirits of ill-rest loses defender until end of turn.
Sacrifice a creature: Spirits of ill-rest gets +2/-2 until end of turn.
0/7
Broodling Cultivator - 2B - Uncommon
Creature - Demon
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the end of your turn, put a 0/1 Black Broodling Token with Feebleness 2 into play under your control if Broodling Cultivator has dealt damage this turn.
1/2
Ceasless Coercion - 1BB - Rare
Sorcery
Look at target opponents hand and choose a non-land card from it. That player discards the choosen card. Then look at the top card of target opponents library. You may choose to place that card in his or her graveyard.
During your upkeep, if Ceasless Coercion is in your graveyard, you may sacrifice a creature to return Ceasless Coercion to its owners hand.
Bloodbending - 3BB - Rare
Enchantment
Skip your draw phase.
Sacrifice a creature: Draw a card.
Green
Shaman Acolyte - G - Common
Creature - Shaman
As long as you control a Saproling, Shaman Acolyte gets +1/+1.
1/1
Jump From the Spores - 1G - Common
Instant
Put two green 1/1 Saproling Tokens into play under your control.
Sporeridden Growth - 2G - Uncommon
Instant
Target creature gains +1/+1 until end of turn. If that creature deals damage to a player, put a 1/1 green saproling token into play for each damage it dealt this turn.
Shaman of Mana Wells - G - Uncommon
Creature - Shaman
When Shaman of Mana Wells comes into play, choose a colour.
1: Add one mana of the choosen colour to your mana pool.
1/1
Stompafant - XGG - R
Creature - Elephant
Stompafant comes into play with X +1/+1 counters.
Bloodthirst X (If an opponent was dealt damage this turn, this creature comes into play with X +1/+1 counters on it.)[/b]
Spore Cluster - G - Rare
Enchantment
1: Put a counter on Spore Cluster.
When there are 10 counters on Spore Cluster, you may sacrifice it. If you do, put 5 green 1/1 Saprolings into play.
White
Disband - W - Common
Instant
Remove target attacking and target blocking creature from the game.
Holder of Pure Runes - 1WW - Common
Creature - Knight
Whenever Holder of Pure Runes becomes enchanted, destroy target artifact or enchantment.
Affluent Rookie - 2WW - Uncommon
Creature - Knight
When Affluent Rookie comes into play, search your library for an enchant knight with casting cost 3 or less and put it into play attached to it.
1/1
Advanced Techniques - WW - Uncommon
Enchant Knight
W: Enchanted creature gains +1/+0
W: Enchanted creature gains +0/+1
Warding Runes - WWW - Rare
Enchant Knight
When Warding Runes comes into play, choose a color. Enchanted knight and all other enchanted creatures you control gain protection from that color.
Rune of Angelic Form - WW - Rare
Instant
Target creature gains +2/+2, flying and first strike until end of turn.
At end of turn, if that creature is in play, you may return that creature to owners hand. If you do, put Rune of Angelic Form from your graveyard to your hand.
Red
Seal of Chaos - R - Common
Enchantment
Whenever an opponent casts a spell, flip a coin. If it comes up heads, sacrifice Seal of Chaos and deal 3 damage to target creature or player.
Burn - R - Common
Instant
Burn deals 2 damage to target creature. Flip a coin, if it comes up heads, it deals an additional two damage to target creature.
Wall of Infinite Fury - 1R - Uncommon
Creature - Wall
Whenever Wall of Infinite Fury is dealt damage, put that many Rage counters on it.
Remove a Rage counter: Wall of Infinite Fury deals 1 damage to target attacking creature.
Remove three Range counters: Sacrifice Wall of Infinite Fury, deal 3 damage to target creature or player.
0/3
Peeling Magmasaur - 2RR - Uncommon
Creature - Elemental
Haste (This creature can attack and tap the turn it comes under your control.)
Peeling Magmasaur comes into play with 3 +1/+1 counters. During your upkeep, remove a counter from Peeling Magmasaur. When Peeling magmasaur is put into the graveyard from play, it deals 4-X damage to target creature or player, where X is the number of counters on Peeling Magmasaur.
0/0
Master of Flux - 1RR - Rare
Creature - Wizard
Master of Flux comes into play with two +1/+1 counters.
Remove a +1/+1 counter from a creature you control: Master of Flux deals 1 damage to target creature.
1/1
Ill-Tempered Troodon - 2R - Rare
Creature - Lizard
Whenever Ill-Tempered Troodon deals or is dealt damage, put that many Rage counters on it.
Remove a Rage counter from Ill-Tempered Troodon: Ill-Tempered Troodon gets +1/+1 until end of turn.
1/2
Gold
Madness Inspired - UB - Rare
Sorcery
Target opponent discards a card. Search your library for a card with equal converted mana cost to the discarded card and put it in your hand.
Seismic Knight - 1RW - Rare
Creature - Knight
2W: Tap target creature.
T: Seismic Knight deals 2 damage to target tapped creature.
2/3
Artifact
Darksky Orb - 2 - Common
Artifact
Darksky Orb comes into play tapped.
T: Add W or B to your mana pool.
Gravity Bomb - 2 - Uncommon
Artifact
During your upkeep, put a counter on Gravity Bomb. When there are 2 counters on Gravity Bomb, sacrifice it: Destroy target permanent.
Head of the Goliath - 4 - Rare
Artifact
Indestructible.
T4: Head of the Goliath deals 2 damage to target creature or player.
Nenariel, Lost in Nowhere - 0 - Rare
Legendary Artifact Creature - Avatar
Nenarial, Lost in Nowhere can be played as an instant.
Phasing (At the beginning of your upkeep, put this and any cards attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any card attached to it to play. If there were counters on this card when it phased out, put that many counters on it when it returns to play. This ability does not cause comes-into-play or leaves play abilities to trigger.)
Nenarial, Lost in Nowhere can block creatures with flying.
Nenarial, Lost in Nowhere cannot be the target of spells or abilities.
"It's Left. Right is right and we want to go the wrong way first."
0/4
Feebleness:
If a card with feebleness is targeted by a spell or ability; or if it uses an activated ability; or if blocks or attacks, remove it from the game and it's controller loses life equal to it's feebleness.
As I have said in my other posts, I am not an authority on wording cards, but I hope they all get their message across. I am worried about the overpowering of these listed cards:
Sesimic Knight
Seal of Choas
Rune of Angelic Form
Bloodbending
Usurp
However, I'm not gonna change them without a very good reason BEFORE playtesting. If during playtesting they are shown to be too powerful, they will be changed.
Gravity Bomb is NOT overpowered IMO, however much it seems so. It's lack of ability as spot removal counter balances it to be equivelent to such things as Vindicate.
Project Outline
Depending on how things go, and when I get done, I will require some players for certain tasks.
A> 1 or 2 editors, who know the game rules and grammer well who can look through the cards, edit them, and submit me a notepad of what was edited.
B> 1 or 2 Balance Consultants, make sure the costs and rarity are on par with current cards.
C> Around 4-8 Playtesters who will upload this set to thier Apprentice and test constructed/draft and offer feedback on whats over/underpowered.
D> 1 Creative Consultant, who can look at the story, and the card names, and be able to offer re-names to cards and offer additional story.
E> Unknown amount of artists. Basically if the set is doing successful, then I can see who would want to offer any amount they are willing of art to the set. The art should be after creative consulting so that the pictures match the story. For what I can't find, I will look up online for.
Hope I can at least attract some fans as some motivation to keep going. The set is now at 250 cards, more than halfway done, and although I can't seem to come up with 50 a day anymore (1st and seccond day) I am truckin along =)
*Edited for Grammer, and code issues. Apparently MS word isn't as helpful as I had hoped.
Last edited by ShadowS on Fri May 12, 2006 12:54 am; edited 2 times in total |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Mon May 08, 2006 4:46 pm Post subject: |
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If I'm an editor, etc.
Do I get to still submit cards? |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Mon May 08, 2006 4:50 pm Post subject: |
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EG, you sure are one vivacious troll.
Anyone can submit cards, but understand I still have complete creative control to accept/change or simply reject them. If you were to be an editor, it would have no effect on what other positions you wanted to take. |
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the_guy_123
Joined: 08 Jun 2005 Posts: 125 Location: Quebec
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Posted: Mon May 08, 2006 5:06 pm Post subject: |
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I always thought Protection from Red was annoying, so i thought up of a card that looks like this:
Warping Ideal 3R
Enchantment
Red spells you play are colorless.
Red permanents you control are colorless.
Most likely to be rare. I don't care if you think this is bad, I'm a red mage and I hate seeing my spells being stopped. |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Mon May 08, 2006 5:45 pm Post subject: |
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"I don't care if you think this is bad, I'm a red mage and I hate seeing my spells being stopped."
Not the best way to introduce yourself, really. Also, if you were a Red Mage, wouldn't you cast white and black spells? =P
However your card isn't that bad at all. I'll definatly consider it. |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Mon May 08, 2006 7:03 pm Post subject: |
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| ShadowS wrote: | | EG, you sure are one vivacious troll. |
whether to take that as an insult or a compliment, I am uncertain |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Mon May 08, 2006 8:24 pm Post subject: |
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| Suppose that depends on how you look at your promiscious board activity. If you think well of it, then its a compliment. =) |
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synch987
Joined: 31 Mar 2006 Posts: 256
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Posted: Tue May 09, 2006 2:09 am Post subject: |
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i'd like to be flavour man, can i get some lycra with a big F on the chest?
im writing a fanstasy novel at the moment and have alot of unused ideas, place names, characters, etc
i'd like to playtest and i have a few ideas for cards (also i dont think anything you have suggested is overpowered, but you might want to cut down on lengthy cards)
where is the location for the black mana? is it underlying the civilisation on the plains or in some swamp somewhere. if they are forgetting what once threatened their land, i think an infiltrative menace would be better. but you do need a minor enemy for young knights to cut their teeth on, and to have small wars against (maybe goblins or the equivalent).
i have a zillion questions about what you want, pm me for a list  |
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PyR0NiAk
Joined: 31 Oct 2005 Posts: 23
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Posted: Tue May 09, 2006 9:44 am Post subject: |
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hrmm.. there's alrdy a custom set almost finished.. name is .:City Life:. all of the created cards in the set have been added to my .dat file... only short 70 cards of being completed... if you're interested i can give u the program which allows u to edit the .dat file
for more info on .:City Life:. email me at magic_player@earthlink.net or go to #citylife or message me on irc |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Tue May 09, 2006 10:22 am Post subject: |
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Er, what exactly did you want me to DO with this set of yours?
Or are you just advertising on my thread? O.o |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Tue May 09, 2006 1:15 pm Post subject: |
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promiscuous?
is that really a proper term to describe my posting?
geez.
but I'd like to be an editor
And I'm NOT A troll  |
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Craze
Joined: 30 Jan 2005 Posts: 5378 Location: Indiana, U
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Posted: Tue May 09, 2006 1:57 pm Post subject: |
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Talk to me on irc and I can help you...possibly even get you an area to discuss with your help and what not...
find me in #Trivia or #bored |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Tue May 09, 2006 3:30 pm Post subject: |
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Okay EG, your not a troll =) I'll send you the set once I'm done and instructions on how I want it edited.
Not sure what exactly your offering Craze, I guess I'll have to hunt you down and ask. |
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Craze
Joined: 30 Jan 2005 Posts: 5378 Location: Indiana, U
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Posted: Tue May 09, 2006 5:02 pm Post subject: |
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yea I'm as sly as pink bannanas....
a 40 year old homosexuals....you gotta watch out for those... |
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ShadowS
Joined: 03 Mar 2006 Posts: 157
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Posted: Tue May 09, 2006 9:46 pm Post subject: |
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I decided to look up the Warping Ideal concept in current cards.
Found Ghostly Flame, an IA rare.
Then we got Mycosynth Lattice. Although that has some other effects.
I'm gonna use the idea, but cut the cost to 2R to make it more relative to Ghostly Flame. |
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