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Zur's Control



 
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Unit92



Joined: 14 Nov 2005
Posts: 58

PostPosted: Sun May 07, 2006 5:23 pm    Post subject: Zur's Control Reply with quote

This is pretty much a bump of a previous topic i started and the deck has gotten alot better with very good results. I would like to share it again with those that have not seen it.

Whats really nice about this deck is that when you draw a good hand, which happens 8 out of 10 times you can sustain yourself very well. As soon as you get Zur out your hand is almost always of superior strength then your opponents. Not to say they don't have more powerful cards, but yours accel in the given situation.

Some people think there are not enough swamps for akuta however you will almost always get a swamp type land in the game(swamp or godless shrine) and you really only need to maybe get akuta back once when u have a zur's in play.

You can keep youself alive two ways, traditionally with descendant or you can use the dark side and transmute for a worship. If you have worship and zur's out while they don't have enchant hate in there hand its pretty much an auto win. Ribbons of night fit so well in this deck its ridiculous. They kill those pesky 4/4 hierarchs, give u life for zur's and let you draw an extra card that your opponent has to decide whether or not to pay for. Same thing with compulsive.

Dimir also fits in great when you put zur's down if he's in your hand. You get to see what your opponent is packing and what card will help you the most. You can then fetch it without worrying about him trying to zur it which is nice.

The deck is a challenge to play but works very well. Comments and Suggestions are always welcome the mana base is a challenge.

//NAME: Denial
1 Orzhov Basilica
1 Azorius Chancery
1 Island
3 Swamp
1 Eiganjo Castle
4 Caves of Koilos
4 Hallowed Fountain
4 Adarkar Wastes
4 Godless Shrine
4 Ravenous Rats
3 Phyrexian Arena
4 Ribbons of Night
4 Mortify
4 Descendant of Kiyomaro
3 Akuta, Born of Ash
3 Zur's Weirding
3 Compulsive Research
1 Worship
1 Cranial Extraction
1 Nightmare Void
2 Faith's Fetters
1 Wrath of God
3 Dimir House Guard
SB: 4 Kami of Ancient Law
SB: 1 Yukora, the Prisoner
SB: 2 Wrath of God
SB: 2 Cranial Extraction
SB: 3 Sacred Ground
SB: 3 Terashi's Grasp
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Gee_Dub



Joined: 22 Apr 2006
Posts: 1

PostPosted: Sun May 07, 2006 8:21 pm    Post subject: Re: Zur's Control Reply with quote

Unit92 wrote:
or you can use the dark side and transmute for a worship.


Just so you know Worship dosent prevent you from losing life from a Zur, it only prevents 'damage'.
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onecleanceli



Joined: 27 Mar 2005
Posts: 264

PostPosted: Sun May 07, 2006 10:15 pm    Post subject: Reply with quote

zur's wierding has by far been my favorite card ever since t2 still had MD block involved, and i took 5 color Enduring Ideal to regionals, with my trade routes/seismic assault combo win, zur's wierding was obviously in it... i've seen RWU zur's control with firemane and it worked semi good, pending what it played against, but this is definitely a first i've seen like this, im definitely going to make this deeck and play with it and tweak it.... ill get back with ya on the results and any tweaking... btw: how is the mana base for ya, and how is it vs a blood moon player??
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Aditeojr



Joined: 07 Nov 2004
Posts: 29

PostPosted: Sun May 07, 2006 10:34 pm    Post subject: Reply with quote

well ...the life loss from zur's is a payment....so it does not get affeceted by worship...
however...it u have worship in play and zur's...u cannot use the zur's effect...u cannot pay what u cannot have...thus u won't lose....for o life...it just won't work....u need some other life gain...
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Mon May 08, 2006 12:35 am    Post subject: Reply with quote

people should build a deck entirely round blood moon
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Vodka_drink



Joined: 13 Mar 2005
Posts: 1130
Location: Brampton O

PostPosted: Mon May 08, 2006 7:07 am    Post subject: Reply with quote

see the problem with this deck is that that one the zurs will hurt you quite a bit ....also blood moon rocks you like no tmo...also how are you going to compete against so many of the other good decks such as heartbeat gruul beats etc...


Vodka
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Andromedea



Joined: 11 Oct 2005
Posts: 378

PostPosted: Mon May 08, 2006 7:28 am    Post subject: Reply with quote

yes blood moon would be a problem, which is why i put 4 Kami of Ancient law in the SB so you can get him out and let him sit there ready to blow up any enchantment like blood moon or Dovescape.


Whats nice about this deck is that once you put the Zur's lock on them you can almost always manage to keep your life high with the Descendant, especially if you catch them with no removal in your hand, its almost an auto win. You can't be afraid to toss quite a few lifepoints away to secure the win but once you have it, well your not gonna lose it.

Fetters and Ribbons are also very helpful, they each can give you two more turns.

Now another thing that i think some of you are overlooking is that your opponent cannot let u draw, All of your draws will be almost lethal if he lets u keep them. Not to mention that you could be drawing 2 cards a turn with arena. You also have compulsive research. Plus any creatures you have out and he will be in a hole really fast.

As for beating T1 decks:

Gruul/BW aggro - Every aggro deck relies on draw power, otherwise, they will run out of gas as most everyone has experienced. With this deck you control their draws and they will be shutdown very quickly. even if u need to trans for a wrath, once you do your probably not going to lose.

Heartbeat - Have not played, however an early akuta could spell doom for them. not to mention you have mortify, nightmare void, and cranial extraction.

P.S.


I've removed worship and added Honden of Cleansing Fire.
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onecleanceli



Joined: 27 Mar 2005
Posts: 264

PostPosted: Mon May 08, 2006 8:40 am    Post subject: Reply with quote

sorry.. i tried it out and tested it a bit... i dont see it being competitive enough... all the really good tier 1 aggro decks will run right through it, not to mention orzhov has kami of ancient law in its favor as well, hand in hand has answers for kiyo and akuta, and cant be mortified... if you dont have wrath, you're not getting rid of them... there's just so many answers to beat this deck... sorry..... and if you cant get a controlling hand vs heartbeat, i dont think you stand a chance, need needles sideboard
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Lackeos



Joined: 10 Oct 2004
Posts: 236

PostPosted: Mon May 08, 2006 1:49 pm    Post subject: Reply with quote

If the opponent has a stronger hand than you when you drop Weirding, you lose. You can't -lock- them, because neither of you will be drawing cards and their better hand is gonna beat you.
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Unit92



Joined: 14 Nov 2005
Posts: 58

PostPosted: Mon May 08, 2006 3:34 pm    Post subject: Reply with quote

Thats whats good about dimir, you can transmute for whatever card you need to tip the scales in your favor.
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