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UG wizard/control magic im not sure what to call it



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

Is jushi the best option for this deck?
yes
66%
 66%  [ 2 ]
no
33%
 33%  [ 1 ]
idk
0%
 0%  [ 0 ]
Total Votes : 3

Author Message
Hawkins



Joined: 17 Oct 2005
Posts: 82

PostPosted: Wed Apr 26, 2006 11:52 pm    Post subject: UG wizard/control magic im not sure what to call it Reply with quote

4 Jushi Apprentice (may be come coiling oracle but not sure yet)
1 Trygon Predator (ty chi chi)
4 Plaxcaster Frogling
3 Cytoplast Manipulator
3 Azami, Lady of Scrolls
2 Meloku the Clouded Mirror
3 Momir Vig, Simic Visionary
2 Experiment Kraj
4 Remand
4 Mana Leak
3 Disrupting Shoal
4 Voidslime

4 Island
2 Forest
4 Breeding Pool
4 Yavimaya Coast
3 Simic Growth Chamber
3 Novijen, Heart Of Progress
1 Okina, Temple of the Grandfathers
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge

SB
3 Spell Snare
3 Threads of Disloyalty
3 Naturalize
3 Pithing Needle
3 Overwhelming Intellect

The idea of the deck is pretty simple. Play control in the early game and then steal creatures late game. The wizards give you card advantage but it is kraj and cytoplast manipulator that give you the game.

I know that jushi fits the deck really well because he is a wizard and his ability is really good but i think i just might want to have some mana acceleration so i will have to play test some.

Tell me what you think. ps the sideboard is just a rough draft so that can be changed if you have some good ideas. Thanks.
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Pizat



Joined: 02 Sep 2005
Posts: 41

PostPosted: Thu Apr 27, 2006 12:27 am    Post subject: Reply with quote

ALL BOW B4 THE MAGNIFICENT CHICHI!

now that i got that off my chest, y not just make it like critical mass? thats the first thing i thought of when i looked at it. there has to be some way to update critical mass with cool new cards like coiling oracle. i like coiling oracle but i dont know what you would take out.

i think that the card that needs to be tested is that momir guy. hes 5 mana, and he only triggers for creatures if im not mistaken, so, your nearly tapped out for 2 turns if you were to drop himi that fast. y not play kudzu? he works well with the plaxcaster frog:D. btw, a meloku, that cant be targeted is GOOD for the record. Keiga? y/n? i think u could just add kudzus and keigas and cut momir, and play 1 kraj.

and trygon predator works in my deck b/c of CHORD Razz. asians think they can just play one of's of everything and be cool like that Razz
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Thu Apr 27, 2006 2:04 am    Post subject: Reply with quote

i like the critical mass idea, drop momir faster than a heavy thing, hes too pricey. add sakuras and DEFINITELY add a couple of simic sky swallowers, wrath of god is the only single card that can kill it (other than cruel edict and probably some others that arent played), and the shoals will help you keep it alive if you tap out to play it.

drop the graft cards and add vinelashers if you want to go critical, which i recommend.
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Hawkins



Joined: 17 Oct 2005
Posts: 82

PostPosted: Wed May 03, 2006 12:40 pm    Post subject: Reply with quote

This deck is the nuts i know you wont think so play looking at it but it is. A few changes just got added but it is still amazing.

4 coiling oracle
3 Jushi Apprentice
1 Trygon Predator
3 Plaxcaster Frogling
3 Cytoplast Manipulator
2 Azami, Lady of Scrolls
2 Meloku the Clouded Mirror
2 Experiment Kraj

4 Remand
4 Mana Leak
3 Disrupting Shoal
4 Voidslime
2 Chord of Calling

4 Island
2 Forest
4 Breeding Pool
4 Yavimaya Coast
3 Simic Growth Chamber
3 Novijen, Heart Of Progress
1 Okina, Temple of the Grandfathers
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge

SB
3 Spell Snare
4 Threads of Disloyalty
3 Naturalize
3 Pithing Needle
2 Iwamori of the Open Fist

The deck is amazing against slower decks with early counters and later winning with wizard card advantage and cytoplast out to keep you opponent from playing any guys or if they do and try to be tricky you can just take them.

Aggro is a bit difficult but you can use your early drops as chump blockers and the frog is nuts. Then late game just drop meloku. You can sometimes lose to them if they have a really fast start and you miss your early drops. It is stall till meloku. But this is why the board is VS aggro decks.
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