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help wiht diesboard please



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Maksym



Joined: 07 Mar 2006
Posts: 28

PostPosted: Thu Apr 13, 2006 1:03 pm    Post subject: help wiht diesboard please Reply with quote

Ok guys, I'm playing a white green black control. Here's my deck list:

3 Swamp
3 Plains
3 Forest
1 Miren, the Moaning Well
3 Vitu-Ghazi, the City-Tree
3 Temple Garden
3 Godless Shrine
4 Overgrown Tomb
3 Phyrexian Arena
1 Ink-Eyes, Servant of Oni
4 Wrath of God
4 Mortify
4 Putrefy
2 Debtors' Knell
2 Yosei, the Morning Star
4 Kodama's Reach
3 Kokusho, the Evening Star
4 Loxodon Hierarch
2 Greater Good
4 Birds of Paradise
SB: 3 Isao, Enlightened Bushi
SB: 4 Sacred Ground
SB: 4 Persecute
SB: 4 Cranial Extraction

As you can see, it is the standard bgw control lots of removal wiht mana acceleration into dragons or a cleverly birded out Ink-Eyes. The greater good and debtors' knell are there as more outs and they are tremendous help versus other bgw control. I am not trying to do a great good theme please do not make suggestions about it.

Anyhow, I am playing this deck in a JSS happenning in about a month and a half.I've tested it against many things and I am very pleased with the results, the only issue is wildfire and heartbeat. I understand that all the decks are going to change once Discenssion comes out but I would still like some sideboard advice against those two decks. Isao, Enlightened Bushi is in there against U/R/r control and has taken several games single handedly.
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chillllll



Joined: 23 Jan 2006
Posts: 10

PostPosted: Thu Apr 13, 2006 1:25 pm    Post subject: Reply with quote

sacred ground is good against wildfires life from the loam would be good too cus it can dredge and they have to waste a counter every turn. ivory mask and cranial extraction are good against heartbeat. Id do the ivory mask cus it cant be countered(muddle the mixture) and they cant play around it they have to use a dif kill strat( ie extract heartbeat and they just get a whole bunch of lands into play and harvest. Persecute i dont think is all that useful cept maybe against b-w. Naturalize or jitte would be good on SB for jitte running decks. Jitte is a really good card dont underestimate it. life from the loam would be good too cus it can dredge and they have to waste a counter every turn

i love isao btw i think hes the secret in green decks vs control. i think hes good main though cus he can take out a kird ape and loxoden hierarch and regen too
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Stryfe-



Joined: 25 Feb 2006
Posts: 72

PostPosted: Thu Apr 13, 2006 1:35 pm    Post subject: Reply with quote

Well, from my experiance with the JSS is that MAYBE 0-1 person is gonna play u/r control. Kids dont have the confidance to go into a jss and play a control deck. Everything is aggro. To beat heartbeat just sb needles and cranial, and if you really hate it - castigate. At my JSS 1 guy played magnivore and 1 guy played a shitty version of domain. So i would sb 4 sacred ground and 4 cranial which you have done.

Maindeck: Find some room to play a 3-4 dimir house guard. They work with yosei/knell. And its turn 3 tutor turn 4 wrath. i dont know if BoP is a good choice because you md 4 wogs. I'd look into sakura-tribe. Greater good is not a good choice for the JSS because theres an overflow of Kami of ancient law. BoP dies to any form of removal. Which is abundant at JSS's. GL Tell me if you qualify
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metzel_usa



Joined: 01 Jan 2006
Posts: 120

PostPosted: Thu Apr 13, 2006 1:56 pm    Post subject: Reply with quote

Your kididng right? My JSS was chalk full of Control whether it Be BW or BGW or Domain...There were mirror matches everywhere. I think M-L meta is a great meta to hate against....I just won cause of playing GGG and having 2 main cranials..but build for M-L meta, trust me.
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Maksym



Joined: 07 Mar 2006
Posts: 28

PostPosted: Thu Apr 13, 2006 2:50 pm    Post subject: Reply with quote

hmm thank you for the advice but if i cant beat 1 vore then i am gone anyways i was thinking about ste but then i have to dice between hierarch or reach/removal turn 3 wheres as wiht birds reach turn 2 hierarch turn 3 and dragon turn 4 iveory mask is interesting vs heartbeat i havent thought of that thx
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chillllll



Joined: 23 Jan 2006
Posts: 10

PostPosted: Thu Apr 13, 2006 10:47 pm    Post subject: Reply with quote

metagame for the jss like u would ptq. all my JSSes were just like ptqs cept alot easier and funner.
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Hawkins



Joined: 17 Oct 2005
Posts: 82

PostPosted: Fri Apr 14, 2006 9:46 am    Post subject: Reply with quote

the jss at the madison gp had 3-4 ur tron decks. The deck is very good and it isn't that hard to play so i would expect some ppl to play it. Cranial is good in the match-up and so is naturalize, but you do have mortify, for confiscate.

Otherwise the other guys are right there is gonna be a lot of aggro. You deck should smash them, but you should maybe make room for congregation at dawn. After you stabalize VS zoo or RG beats then you get 3 hierarchs. 12 life is nuts and should win you the game. Also works well if you have a Greater Good or Debtor's Knell online searching for a bunch of dragons seems good.

GL
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Maksym



Joined: 07 Mar 2006
Posts: 28

PostPosted: Sat Apr 15, 2006 6:39 am    Post subject: Reply with quote

well thank you all I was testing it a bit and decided to take out two wrath and a kokusho for 3 dimir house guads effectivly giving me more chance at a 4th turn wrath against zoo and other beats, it worked amazing well wiht knell when i got it out so i think im keeping those in, as for congregation at down im not so sure about i was previously testing time of need and that didnt work out as well as i thought it would but congregation sonds a bit better anyhow ill test it an let u guys know
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