 |
Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
|
|
|
| Author |
Message |
Senadai
Joined: 04 Feb 2006 Posts: 73
|
Posted: Mon Mar 27, 2006 8:52 pm Post subject: Unfinished Matches |
|
|
I didn't want to add this to the other topic on unfinished matches(because It has already started to go down the flaming road), but someone's post in there game me an idea - if a game is decided before time is up in a tournament, why not, for ratings purposes, count this as a flips win?
I see this as more fair than the current system, because all too often a player can win game one and semi-stall out game two for a match win AND a ratings increase. My proposed method would encourage faster play for both the winner and the loser of game one, because the loser of game one would want to try and win the match and the winner of game one would want to not miss out on getting his ratings increase.
This method would also prevent ratings changes from situations like those mentioned in the other thread, such as when the life total is equal in game three or when the players split the first two games but one is slightly up in the second.
NOTE: I am NOT proposing a change in how the wins are determined if the player's don't finish; I AM proposing whether or not the winner should get Magig League points upon winning.
Thoughts?
~Senadai |
|
| Back to top |
|
 |
Laplie League Staff
Joined: 31 Aug 2004 Posts: 547
|
Posted: Mon Mar 27, 2006 9:18 pm Post subject: |
|
|
So if I'm beating someone 20-3, but time runs out so I win on life, I shouldn't get points? <insert 10 other variants on this theme>
Or, if my opponent knows he can't beat me, so he stalls game 2 to time, it should be a flip win? <insert 10 other variants on this theme>
Having them count as flips doesn't solve much, and creates a few problems of its own. People seem to think stalling is a much bigger problem than it really is. Most games that are decided on time are not because of stalling, but because of the nature of the match made it long (control vs control). |
|
| Back to top |
|
 |
Taoofss
Joined: 22 Dec 2004 Posts: 308
|
Posted: Mon Mar 27, 2006 10:13 pm Post subject: |
|
|
| Laplie wrote: | So if I'm beating someone 20-3, but time runs out so I win on life, I shouldn't get points? <insert 10 other variants on this theme>
Or, if my opponent knows he can't beat me, so he stalls game 2 to time, it should be a flip win? <insert 10 other variants on this theme>
Having them count as flips doesn't solve much, and creates a few problems of its own. People seem to think stalling is a much bigger problem than it really is. Most games that are decided on time are not because of stalling, but because of the nature of the match made it long (control vs control). |
when i suggested the flips for win, it was in regards to game 3s that havent even started. i dont mind the final game being decided by life or what not but when a game 3 hasnt even started, there is no reason rating points should be lost. |
|
| Back to top |
|
 |
Senadai
Joined: 04 Feb 2006 Posts: 73
|
Posted: Mon Mar 27, 2006 10:32 pm Post subject: |
|
|
| Laplie wrote: | So if I'm beating someone 20-3, but time runs out so I win on life, I shouldn't get points? <insert 10 other variants on this theme>
Or, if my opponent knows he can't beat me, so he stalls game 2 to time, it should be a flip win? <insert 10 other variants on this theme> |
This is a good argument against making them flips wins, but consider this: If your opponent gets the flips loss because he was losing 20-3, shouldn't you have played faster to beat him? And if he stalled game two to avoid the points loss, shouldn't you have complained to him and then to a judge for stalling?
I understand your reasoning though; while I think that making more games flips wins needs to be looked at maybe it shouldn't apply in EVERY situation as per my original suggestion.
| Lapile wrote: | | People seem to think stalling is a much bigger problem than it really is. Most games that are decided on time are not because of stalling, but because of the nature of the match made it long (control vs control). |
Your third point I agree with more, most games decided on time are because of matchups. I just don't think that in a control-control matchup someone should get the win AND the points because they happened to win game one. The three match setup was made for a reason; so people could sideboard and so matches weren't decided on the random chance of one game.
The world is not perfect and not all matches will finish, ever. But why is it assumed to be the standard that people should get points for an unfinished match?
Regards,
~Senadai |
|
| Back to top |
|
 |
quidam
Joined: 22 Apr 2005 Posts: 196
|
Posted: Tue Mar 28, 2006 1:38 am Post subject: |
|
|
| I see this as leading to even more stalling, as the lifeless protect their precious rating wasting time during game 3. |
|
| Back to top |
|
 |
mTk-Away
Joined: 02 Apr 2005 Posts: 73
|
Posted: Tue Mar 28, 2006 1:45 am Post subject: |
|
|
Mmm... it's an interesting topic where only one thing is certain: no matter how you arrange things, there's always someone unhappy about it.
If you play (Real) control, it is very unlikely you win two games in that 40-or-so minutes unless your opponent concedes. It would be silly if you would rule supreme over both games 1 and 2 (but still not getting a quick win), and that wouldn't really count as a win at all.
Current rules favor agro decks enough already (the life rule, short time limits). Unless we want to totally drop control decks - which I bet many people would be happy about *G* - and make the meta more boring, enouraging fast decks by rules is not needed.
And who cares about rating anyway? Tournaments are where the big money is!  |
|
| Back to top |
|
 |
h0m3r
Joined: 05 Sep 2004 Posts: 114
|
Posted: Tue Mar 28, 2006 3:45 am Post subject: |
|
|
the main problem i can see is that extra turns would pretty much always be better than winning on higher life.
if, as in a previous example, you are 20-3 up, you would still be likely to win in the 5 extra turns (unless your opponent is going to win in the next couple of turns and there's nothing you can do about it, and if thats the case they deserve to win anyway)
if the life totals are close it provides an incentive to try and squueze out a win, thus encouraging better play
it gives people better practice for real life tournaments (id hate to see someone play and at the end of game 3 be ahead on life and think they won)
--- If someone wins the match 1-0, they've still won more games than their opponent and deserve the win without flips, my problem is only that essentially drawn games can end up as a win for someone when perhaps they don't deserve it. |
|
| Back to top |
|
 |
Laplie League Staff
Joined: 31 Aug 2004 Posts: 547
|
Posted: Tue Mar 28, 2006 12:41 pm Post subject: |
|
|
| Senadai wrote: |
The world is not perfect and not all matches will finish, ever. But why is it assumed to be the standard that people should get points for an unfinished match? |
because that's how it is in real life?
| DCI FLOOR RULES wrote: |
In single-elimination rounds, matches may not end in a draw. After the end-of-match procedure is finished, the player with more game wins is the winner of the match. If both players have equal game wins when the end-of-match procedure is finished, the player with the lower life total becomes the loser of the current game. |
The only difference between us and the dci is that we don't use the first blood rule to settle ties on life.[/quote] |
|
| Back to top |
|
 |
Alucart
Joined: 14 Mar 2005 Posts: 83
|
Posted: Thu Apr 13, 2006 10:52 pm Post subject: |
|
|
| we also dont have the 5 turn rule used in dci |
|
| Back to top |
|
 |
WildCard
Joined: 06 Sep 2004 Posts: 735 Location: Japan
|
Posted: Fri Apr 14, 2006 11:20 am Post subject: |
|
|
| we cant enforce a 5 turn rule... what if time is noticed after time is actually called. until there is a way for someone to get time called into mws or apprentice that cant be enforced. cause otherwise rounds may take forever. and time in appr or mws does not reflect on mirc. so then you cant even judge when at which time, time was called. its the difference between being able to talk to everyone WHILE there playing a game and not being able to. those are my thoughts |
|
| Back to top |
|
 |
|
Powered by phpBB © 2001, 2005 phpBB Group
|