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You Make the Cards


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Reply to topic    Magic-League.com Forum Index -> Custom Sets & Cards
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ck3gds



Joined: 21 Jun 2005
Posts: 244

PostPosted: Fri Dec 16, 2005 10:45 pm    Post subject: Reply with quote

Pains from the Past
{1}{U}{R}
Instant
Until end of turn, if damage would be dealt to target opponent, draw two cards, then discard a card.

Magnus, Mind-Druid
{2}{U}{G}
Legendary Creature - Human Druid
If you would draw a card, you may remove that card from the game instead. If you do, put X +1/+1 counters on target creature you control, where X is the converted mana cost of the revealed card.
1/2

Black Hole
{X}{B}{B}{B}
Sorcery
Remove X target creatures from the game. You gain life equal to the toughness of the creatures removed this way.
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ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Wed Dec 21, 2005 11:09 am    Post subject: Reply with quote

Hmm... I'm le bored.

Erode [1GG]

Sorcery (uncommon)

Kicker - Sacrifice a land.

Put target land on top of its owner's library.
If you paid the kicker, you may put an additional target land on top of its owner's library.



Cowardly Brute [1W]

Creature - Soldier (common)

When Cowardly Brute becomes blocked, remove it from the game.

3/3



Auctioneer [2UUB]

Creature - Human Auctioneer (rare)

Whenever a player plays a spell, that player bids any amount of life. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of that spell.



Gentle Giant [RGG]

Creature - Giant Beast (uncommon)

Trample
Whenever Gentle Giant would deal combat damage to a creature, instead prevent that damage and its controller gains that much life.

5/5



Dark Traitor [3B]

Creature - Assassin (common)

Whenever Dark Traitor deals combat damage to a player, that player loses that much life.

2/2



Ralsoy, the Haunted [2WB]

Legendary Creature - Spirit Soldier (rare)

Whenever Ralsoy, the Haunted deals combat damage to a player, you gain that much life.
Whenever Ralsoy deals combat damage to a creature, that creature's controller loses that much life.

3/3[/i]
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rubbaducky42



Joined: 26 Nov 2005
Posts: 57

PostPosted: Wed Dec 21, 2005 6:55 pm    Post subject: Reply with quote

k...random card

eternal monkey 2ru

creature-monkey wizard

when eternal monkey comes into play, draw a card.
when eternal monkey leaves play, it deals 3 damage, divided as you choose, among any number of target creatures and/or players.
you may play eternal monkey anytime you could play an instant.

Quote:

Black Hole
{X}{B}{B}{B}
Sorcery
Remove X target creatures from the game. You gain life equal to the toughness of the creatures removed this way.


a bit broken? probably could be xxbb.
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ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Mon Dec 26, 2005 7:58 pm    Post subject: Reply with quote

False Leader [2UU]

Legendary Creature - Illusion Lord (rare)

As True Illusion comes into play, it gains every color and every creature type.
Other creatures that share a color with True Illusion get +1/+1.
Other creatures that share a creature type with True Illusion get +1/+1.
4: True Illusion loses a color or creature type. Any player may play this ability.

3/3

"I lead they who believe me most."


Faithful Cadet [W]

Creature - Human Soldier (rare)

As long as you control a creature with power equal to or greater than 2, Faithful Cadet gets +1/+1.

1/1

"I will unquestioningly serve my superiors."


Rise Among the Ranks [W]

Enchantment - Aura (uncommon)

Enchant Creature
Whenever a creature with power greater than enchanted creature comes into play, put a +1/+1 counter on enchanted creature.

Those who demonstrate great courage and ability will be exalted above their wildest dreams.


Clumsiness [RR]

Enchantment - Aura (common)

Enchant Creature
Enchanted creature gets +4/+4.
Whenever enchanted creature attacks, destroy target artifact or sacrifice enchanted creature.

"Uhh... woops."


Blame [WR]

Sorcery

All damage that would be dealt this turn is dealt to target creature instead.

"He did it."


Last edited by ElvishGod on Sat Feb 11, 2006 8:20 am; edited 2 times in total
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Bkdgn830



Joined: 25 Oct 2005
Posts: 8

PostPosted: Wed Jan 11, 2006 6:25 pm    Post subject: Reply with quote

Blood Fields
{Legendary Land}

[1] Sacrifice a Creature: Put a Blood Counter on this card.

[1] Pay 3 Life: Put 2 Blood Counters on this Card.

[Tap] Remove X Blood Counters from this card. Add X to your Mana Pool.

[Tap] Play a creature card from your hand with converted mana cost equal or less then the number of Blood Counters on this card.

"To some Blood is more valuable then gold..."


Reign of Lords
{Enchantment} {WWRR}

[WR] Search your library for a legendary red or white card and place it on top of your library.

[W] Target Legendary Creature gets +0/+1 until end of turn.

[R] Target Legendary Creature gets +1/+0 until end of turn.
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KingOfNerds



Joined: 06 Feb 2006
Posts: 5
Location: Indeed

PostPosted: Fri Feb 10, 2006 5:58 pm    Post subject: Reply with quote

Temporal Drain [1U]

Instant - Rare

Draw 3 cards and skip your next turn

"There is no greater gift than the future."
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Evil_Penguin



Joined: 21 Jan 2006
Posts: 13

PostPosted: Sat Feb 25, 2006 7:35 pm    Post subject: Reply with quote

Here's a couple...

Aven Tamer
WWW 2/2
bird soldier

Whenever a bird comes into play, you may have target creature you control gain flying until end of turn.


Forced Perceution
3BR instant
Choose a creature type. Creatures of the chosen type gain a -1/-1 counter on them and take two damage.

Flaming Passion
RRWW instant
Attacking creatures creatures you control gain +1/+1 and protection from a chosen color until end of turn.

Cloaked Merchant
BBBBB 2/3
Legendary Dealer
Whenever Cloaked Merchant does combat damage, you may choose a creeature in any graveyard. If you do, put it in play under your control.

... thats all I have for now.

For now, but not forever,
Mat England
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Akr0ma



Joined: 02 Mar 2006
Posts: 3

PostPosted: Thu Mar 02, 2006 11:59 pm    Post subject: Reply with quote

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djww19



Joined: 15 Mar 2005
Posts: 401

PostPosted: Fri Mar 03, 2006 9:53 am    Post subject: Reply with quote

False Prophet - 3WWBB
Creature - Human Prophet

When Flase Prophet is put into the graveyard from play, but a "Demon Beast" token into play under your control. This token is 666/666 and whenever the token is the target of a spell or ability, it is removed from the game.

False Prophet cannot be sacrificed by spells or effects you control.

0/4

Wrath of N00b - 10WWRRGGBBUU

Target player wins the game.
"This card Rox0rz!11!1!!one!!one"

And you take it like a Bitch - 2RRRR
Sorcery
Tap all creatures target player controls, double all damage creatures you control would deal to that player this turn. That player may not prevent damage this turn.

"Tuck your head between your legs and kiss your Assquatch goodbye."

*Had to do some Red vs Blue cards*

PFC Leonard Church - 2WU
Legendary Creature - Human Soldier
WU, Tap: deal 2 damage to target creature and tap it.
"You know what? I f*ckin' hate you."
1/3

Pvt Laverneus Tucker - 2UG
Legendary Creature - Human Soldier
UG, Tap: Tap target creature, it deals damage equal to its power to Pvt Tucker.
"Bow chica wow wow"
1/4


Pvt. Michael J. Caboose - 1UU
Legendary Creature - Human Soldier
UU, Tap: Counter target spell unless its controller pays 2
"My name is Michael J. Caboose and I eat babies!!!"
2/3

Sarge - 1RRR
Legendary Creature - Human Soldier
RR, Tap: Untap target soldier you control.
"Ladies! Front and center on the double!"
3/2

Pvt Dick Simmons Version 2.0 - 2R
Legendary Creature - Human Soldier Robot
XR, Tap: Search your library for a creature with type "Soldier" and converted mana cost X and place it into play under your control.
"I don't know where I am, it could be a nexus of teleporters... or it could be the janitor's closet, hell I don't f*cking know."
2/4

Pvt. Dexter Griff - 2RG
Legendary Creature - Human Soldier
If you control "Sarge," Pvt Dexter Griff gets -1/-1 and Sarge gets +1/+1.
1/4
"I would just like everyone to know that I suck; and I'm a girl; and I like ribbons in my hair, and I want to kiss all the boys."

Pvt. Dick Simmons - 1R
Legendary Creature - Human Soldier
(Pvt Dick Simmons counts as though its card name was "Pvt Dick Simmons Version 2.0" for the legend rule)
2R, Tap: Untap target legendary Soldier you control.
2/3
"You are such a kissass - Pvt. Dexter Griff"

Lopez - 3
Legendary Artifact Creature - Soldier
Tap: Return target Vehicle in your graveyard to play.
1/2
"Madre dos Dios!"

PFC Church, Dead - 1WW
Legendary Creature - Ghost Soldier
You may play this card only if "PFC Leonard Church" is in your graveyard.
Sacrifice: Gain control of target creature an opponent controls.
0/2
"You're not Church. Church is blue; you're white. - Caboose"

Shiela, the Tank - 7
Legendary Artifact - Vehicle
X, Tap: Deal X damage to target creature or player.

The Warthog - 3
Artifact - Vehicle
XX, Tap: Deal 1 damage to X target creatures. Creatures dealt damage by The Warthog become tapped.

O'Malley - 2BB
Legendary Aura - A.I.
Enchant Creature.
Gain control of Enchanted Creature, when the creature O'Nalley enchants is put into a graveyard, return O'Malley to your hand.
"I will eat your heart and crap out your soul! Which tastes like Red Bull."


Last edited by djww19 on Fri Mar 10, 2006 11:48 pm; edited 1 time in total
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Evil_Penguin



Joined: 21 Jan 2006
Posts: 13

PostPosted: Fri Mar 10, 2006 7:14 pm    Post subject: Reply with quote

props on the red vs blue cards.

I got one though.

Lack of Fluids
RRR
Tap a blue creature and then deal one damage to it.

" I only drink the blood of my enemies... and occasionally a strawberry yoohoo"
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sat Mar 25, 2006 7:29 pm    Post subject: Reply with quote

Sea Sponge UU
Creature - Dweller
Sea Sponge comes into play tapped.
Defender (This creature can't attack.)
©Retention (For every point of damage this creature takes, it loses -0/-1. This damage is permanent.)
Sea Sponge can't be the target of spells or abilities.
"It's just a matter of time before a Sea Sponge falls victim to it's own harnessing power."
1/9

Retention = my own mechanic for the set i'm making, Infused.


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ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Sat Mar 25, 2006 9:28 pm    Post subject: Reply with quote

That wording makes no sense.

Just say: (Whenever this creature is dealt damage, put that many -0/-1 counters on it.)
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quidam



Joined: 22 Apr 2005
Posts: 196

PostPosted: Sat Mar 25, 2006 11:04 pm    Post subject: Reply with quote

Non +1/+1 or -1/-1 cuantitative counters are not being used anymore. Make them, say, "dick counters," and add "~ gets -0/-1 for each dick counter on it."
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Mar 26, 2006 7:55 am    Post subject: Reply with quote

ElvishGod wrote:
That wording makes no sense.

Just say: (Whenever this creature is dealt damage, put that many -0/-1 counters on it.)


Same exact thing..

and for the record, you kids are just as bad as AOL kids, I see
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Eldenblade



Joined: 03 Apr 2006
Posts: 2

PostPosted: Mon Apr 03, 2006 12:14 am    Post subject: Reply with quote

Self Sacrifice 4U

Whenever a creature is put into a graveyard from play, you may remove six cards in your library from the game. If you do, you then may pay six life. If you do, you then may sacrifice six permanents. If you do, you then may discard six cards from your hand. If you do, you then may remove six cards in your graveyard from the game. If you do, you win the game.

Who knew self sacrifice could be so profitable?
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