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Eminent Domain


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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Thu Mar 09, 2006 5:35 am    Post subject: Reply with quote

vaj wrote:
y the searchlights y not fellewar stone??

its by far cheaper but please enlighten me to the use of the searchlight. i just dont get the more expensive costing artifact.

simple its some kinda second win condition it can make 1 damage per turn to ur opponent as long as he dont have instants or stuff like sensei diving top

btw. does eminent domain actually loose to owl?
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seli234



Joined: 27 Jan 2006
Posts: 5

PostPosted: Thu Mar 09, 2006 4:51 pm    Post subject: Reply with quote

domain shouldn't lose to owl. the only times i've seen it lose was because the player was bad, not the deck. really you are able to empty your hand fast enough before the owl kicks in, and by 5th turn you should have their lands so they can't make you draw anymore than mine lets you, and if worse comes to worse you can just confiscate the owl.

i promised my list a little while ago and i'll post it now. so far i'm 80-7 (yes i've been keeping track to the extact game, it's how you can tell if it's good or not).

1x miren
1x boseiju
1x minamo
3x watery grave
3x mountain
4x shivan reef
4x steam vents
6x island

1x godo
1x tatsumasa
2x keiga

1x dimir signet
1x gruul signet
2x tidings
3x copy enchantment
3x dream leash
3x confiscate
4x compulsive research
4x icy manipulator
4x izzet signet
4x wildfire
4x annex

SB:
3x threads of disloyalty
4x mana leak
4x pyroclasm
4x cranial extraction

the sb is combo and aggro orientated, which is important because you should only be having trouble with them 50% of the time. seeing as this is an anti-control control deck, this deck can dominate alot of the time. the only reason it didn't do well at PT was because only five people ran it, only two made it to day two, and i'm guessing it's because people weren't piloting it properly. mind you they weren't using my list and i'm not a pro.
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Meizer



Joined: 19 Oct 2005
Posts: 10

PostPosted: Mon Mar 13, 2006 6:39 pm    Post subject: Reply with quote

dream leash or confiscate?
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blkaznguy4



Joined: 04 Jun 2005
Posts: 83

PostPosted: Mon Mar 13, 2006 9:37 pm    Post subject: Reply with quote

I don't see how this deck isn't vulnurable to owl, tidings and compulsive only fuel owl with its cerebal vortex, sudden impacts hurt as well, and most of the cards are anti aggro. Plus MD there's 3 creatures which are all your win conditions, out of a 60 card deck its going to be hard to draw them, and even if you are able to you'll probably dead by owl. Though its nice, its just another anti aggro that loses to anti control.
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seli234



Joined: 27 Jan 2006
Posts: 5

PostPosted: Wed Mar 15, 2006 11:06 am    Post subject: Reply with quote

blkaznguy4 wrote:
I don't see how this deck isn't vulnurable to owl, tidings and compulsive only fuel owl with its cerebal vortex, sudden impacts hurt as well, and most of the cards are anti aggro. Plus MD there's 3 creatures which are all your win conditions, out of a 60 card deck its going to be hard to draw them, and even if you are able to you'll probably dead by owl. Though its nice, its just another anti aggro that loses to anti control.


eminent domain is anti-control control. which means it has good matchups against everything except for zoo respectively. you obviously haven't tested the deck yet or enough to know that if you are up against owl you should be smart and not use your draw spells until you've taken care of their manabase and taken their owl. if they have no mana to cast anything, and you're sitting there getting fed off of a howling mine with a confiscated owl, you shouldn't be losing.

obviously this deck takes skill to play, but it's one of the best. right now i'm playing a way better version of the deck. but thats my secret sauce. not yours Cool
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seli234



Joined: 27 Jan 2006
Posts: 5

PostPosted: Wed Mar 15, 2006 11:08 am    Post subject: Reply with quote

Meizer wrote:
dream leash or confiscate?


both are just as important. confiscate lets you grab whatever you want, whether it's a land/creature because you need it that or the following turn. dream leash is more of a disrupt card because once they use up their mana or they attack with a creature, or they have to tap an artifact you can disrupt any further plans of them using it by stealing it with leash, then using it to your advantage.
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Travis_R



Joined: 15 Oct 2005
Posts: 18

PostPosted: Fri Mar 17, 2006 11:28 am    Post subject: Reply with quote

Here's an "American Dream" list we've been working on over at MtGS.
//American Dream
Creatures:
3x Yosei, the Morning Star
2x Cerulean Sphinx

Spells:
4x Annex
4x Izzet Signet
4x Wildfire
3x Wrath of God
3x Boros Signet
3x Mana Leak
3x Three Dreams
3x Faith's Fetters
2x Genju of the Fields
2x Confiscate
1x Dream Leash

Lands:
5x Plains
4x Steam Vents
4x Sacred Foundry
4x Adarkar Wastes
3x Island
1x Oboro, Palace in the Clouds
1x Minamo, School at Water's Edge
1x Miren, the Moaning Well

Sideboard:
4x Terashi's Grasp
3x Convolute
2x Ryusei, the Falling Star
2x Dream Leash
1x Confiscate
1x Faith's Fetters
1x Wrath of God
1x Mana Leak
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Kholdstare



Joined: 30 Apr 2005
Posts: 49

PostPosted: Fri Mar 17, 2006 9:00 pm    Post subject: Reply with quote

ive been plating this deck in every t2 match ive been playing online. it really feels like that against zoo and some variations of BW (some versions it really just rips apart and others...well....its a bye for your opponent) however, it does extremely well against...well...every other deck. but, people are playing zoo and bw variants sooo much its hard to say whether its actually worth playing.

but what i really want to know is...what are you guys playing in your sideboards? i have smashes in their to deal with the owl deck and jittes mainly, and i got pyroclasms, volcanic hammers (for a slightly better chance against zoo) and some boomer-action going on for a more smashyness of the control decks. input?
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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Sat Mar 18, 2006 4:22 pm    Post subject: Reply with quote

the american dream one is cool i am gona test it now but with -1 spinx +1 keiga Wink
can u explain a bit how to play it how to sb and for what the counters
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Travis_R



Joined: 15 Oct 2005
Posts: 18

PostPosted: Sat Mar 18, 2006 6:40 pm    Post subject: Reply with quote

Apos wrote:
the american dream one is cool i am gona test it now but with -1 spinx +1 keiga Wink
can u explain a bit how to play it how to sb and for what the counters

In the Kiega/Sphinx thing, the Sphinx always is better. With this deck, your opponents should have no good creatures because of Wildfire, Wrath of God and Faith's Fetters. Cerulean Sphinx also survives Wrath, and can't be targeted with anything bad because you can just shuffle it back into your library. Counters are for Owl decks which are a hard matchup, and also you should counter any game changing spells your opponent might have that can put the game in their favor. Creature spells are fine, because you can just Confiscate or Fetter's 'em. Vs. Aggro the Wrath and Fetters come in aswell as the Ryuseis. You would want to take out the Confiscates, because they will just have many small creatures that can be wrathed or Ryusei'd.
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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Mon Mar 20, 2006 9:39 am    Post subject: Reply with quote

i love this deck dude sooooo awsome too see three dreams suited perfect Smile
i got why the sphinx is their in ur opnion but i still think 1 spinx 1 keiga is the right way
keiga helped me twice once with untapping Wink
and once i had to sac the keiga to get life and get a creature Wink
and i also think the manacost of spinx is a bit problematic cause u need 7 and 3xu to cast it right
anyway thats just my opinion


ok another question what u sb out vs aggro sb in ruseiys 1 wrath adn 1 fetters but what to take out for it
most of the times i take out 1 critter yosei or keiga when i dont play vs black Wink and 1 annex is it rght or u sb sumthing else out manaleak but nah manaleak is very helpfull

and what u sb out for the counters when u play vs muc or other problematic matchups

thats the only thing i dont like on this deck it kinda looses to muc Sad and i hate tpo loose to stupid counters every turn
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Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Sat Mar 25, 2006 10:06 am    Post subject: Reply with quote

i was thinking of 1x followed footsteps sb or main
what u think?
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Meizer



Joined: 19 Oct 2005
Posts: 10

PostPosted: Sun Mar 26, 2006 8:37 am    Post subject: Reply with quote

heres my new list......

3 keiga 1 foil
2 reyusei

4 mana leak
4 wildfire
2 tidings
4 izzet signet
2 gruul signet
1 boros signet
3 icy man.
3 dream leash
1 confiscate bb foil
4 electrolyze 1 foil
4 annex

3 izzet boilerworks..really good synergy
1 minamo
1 miren
1 oboro
1 shinka
1 mikokoro
4 tendo
4 islands
3 mountains
3 shivan reef
1 steam vents

.....
1 confiscate\
1 blaze
1 meloku
1 giant solifuge
4 hinder
?
?
?

it is pretty good...it kind of took after the pre guildpact version with the post guildpact touch...it totally has the potential to go off fast 4th turn but i never do unless its control matchup...the many creatures..dragons of course were because they survive fire and kokusho has lost his edge in the meta with reyuesi becoming ever so good with the aggro crazed meta. i also found that these decks are crazy awesome against just about everything because you go
1st turn land
2nd turn lland, signet
3rd turn land annex
4rth turn land dragon or wildfire...
5th turn land wildfire if a dragon was played 4th turn...
the field blows away and you have 1 land and a signet left with them nothing because of the annex shortening their mana count for that reason...keeping mana leaks for the ready while you beats....it takes 4 turns to beat...and mana leak hits all those cards and electrolyze keeps the minor chumps off the board.
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WiCkEdWiZaRd



Joined: 06 Sep 2004
Posts: 73

PostPosted: Sun Mar 26, 2006 9:03 pm    Post subject: Reply with quote

I thought you would playing some firemane angels in the domain with white even though they die to wildfire they are pretty easy to bring back when you steal lands.
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