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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Mon Mar 13, 2006 11:13 pm Post subject: Goblins in Vintage |
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Historically, or as far back in history as 3 years ago when I happened across Magic's path for the second time, I can recall playing Goblins. It was my first real deck, and I've always enjoyed playing it. From the first versions that contained Goblin Charbelcher, Goblin Lookout, and Airdrop Condor, to the first build I played in a Vintage tournament with Food Chain, to the deck I present today, my fervor and love for the little red men has never changed.
I've always felt that Goblins has been an underdeserving deck as far as the Vintage format goes. Although it lacks the power and explosiveness that other decks may, it makes up for it in consistancy and resiliency. While it may be the most optimal aggro deck, even with Vintage experts dubbing it, "an underestimated deck," what they really mean is, "it's good, but I'd rather play with Workshops, Drains, or Rituals." It lacks the ability to protect itself adequately, and is not nearly as fast as other decks may be.
To make up for this lack in power, it must pack a better disruption package. Wasteland/Strip Mine has historically been an inclusion, and it certainly warrants inclusion today, but what other options are available to the Goblins player?
-Null Rod
-Artifact Mutation
-Red Elemental Blast
-Swords to Plowshares
-Naturalize/Disenchant
-Root Maze
-Emerald Charm
-Ray of Revelaion
All of these, as underwhelming as they may be, are sorely needed to suppliment the deck to success. The strongest of these may very well be Null Rod, which has been dubbed by Steve Menendian as a "powerhouse archetype foundation card". I'm not confident that the deck should be built around this card, much like early Fish builds were, but as a compliment to your quick creature rush.
Also, Artifact Mutation should warrant conclusion in any list playing green. AM is nearly always game-breaking, coming as a death knell against Stax and turning an enemy Colossus into a real clock on your side. This has historically been a sideboard card for me, but I think the role has become increasingly important. Not to mention that Corey Mann made top 8 at Waterbury with it in the maindeck.
With no further adeiu, I present the list I strongly believe to be the best Goblins list I've played to date:
// Land
3 Wasteland
1 Strip Mine
1 Bloodstained Mire
2 Plateau
5 Mountain
4 Wooded Foothills
4 Taiga
// Creatures
4 Goblin Piledriver
4 Goblin Lackey
4 Goblin Ringleader
4 Goblin Warchief
1 Kiki-Jiki, Mirror Breaker
3 Gempalm Incinerator
4 Goblin Matron
2 Siege-Gang Commander
1 Tin Street Hooligan
3 Mogg Fanatic
// Spells
4 Null Rod
3 Artifact Mutation
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
Sideboard
3 Swords to Plowshares
3 Ray of Revelation
4 Pyrostatic Pillar
3 Red Elemental Blast
2 Pyroblast
I've always felt the need to play the most artifact mana possible, but not in this case. Corey did not have Emerald in his list, so this is a stretch from that. I have eschewed Mana Crypt, Sol Ring and Lotus Petal simply because they don't do enough, and they die to Null Rod, obviously.
The deck has many ways to remove a quick Welder, can put a hurt on Drain control with Lackeys and Null Rods, and has the trump card in AM in the Stax matchup. The only place the deck is lacking is the combo matchup, which is why the fourth Null Rod is included. It's simply not acceptable to walk into the combo matchup and expect to lose 95% of the time.
I've dedicated most of the sideboard to dealing with Oath. While the matchup is not unwinnable without the white cards, it certainly is unfavorable, and Ray of Revelation is the best weapon yet. While Swords to Plowshares isn't the greatest foil to Oathed up fatties, the presence of Plateau to cast it on your side should scare them enough into forcing them to play the control role to circumvent it, leaving you free to attack quickly with your goblin hordes.
Overall, Goblins is unquestionably a force to be reckoned with in the current metagame. Recently, a friend who had never played the deck or Vintage at all took this same build to a Vintage tournament and went 3-3 with it. He found the deck both easy to play, and inherantly powerful with the presence of Null Rod and Artifact Mutation. With a competant pilot, I feel that this may be one of the best decks in the metagame (except those that the best players feel are better than Goblins and play Workshops, Drains, and Rituals)
I may have no idea what I'm talking about. Prove me correct or incorrect in this regard. |
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NahHolmes
Joined: 13 Jan 2005 Posts: 588
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Posted: Mon Mar 13, 2006 11:29 pm Post subject: |
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| Goblins is just a cute deck in type 1. It will beat the weaker control and aggro/control decks and fold to everything else. It's not the kind of deck you can expect to Top 8 with at Waterbury or anything like that but I could see it fluking once a year maybe or winning an M-L mini from time to time. |
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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Tue Mar 14, 2006 12:40 am Post subject: |
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| NahHolmes wrote: | | Goblins is just a cute deck in type 1. It will beat the weaker control and aggro/control decks and fold to everything else. It's not the kind of deck you can expect to Top 8 with at Waterbury or anything like that but I could see it fluking once a year maybe or winning an M-L mini from time to time. |
Okay, thanks for your opinion about the deck. However, this is not really what I'm looking for here. My question was; what combinations of supplimental hate are the best fit for Goblins, and how can it make metagame decisions into quality advantages? Perhaps I played around asking that directly, but that's what I'm looking for, not just a glance-and-comment opinion. |
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Lackeos
Joined: 10 Oct 2004 Posts: 236
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Posted: Tue Mar 14, 2006 1:01 am Post subject: |
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Isn't Tin Street Hooligan... good? like 2-mana Avalanche Riders with no echo good?
I mean like... you can go "blow-up mox, 2/1, lol" or you can say "blow-up a critical artifact, 2/1, lol."
But I disagree with your last comment. A monkey went 3-3 with this deck, so a chimp would go 5-0-1... I dunno. My objective opinion of Goblins is that it's not a force. But it's powerful, and type 1 is a wtf anybody can win format, so Goblins will do all right, sometimes. Def run infinite REBs, though. |
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NahHolmes
Joined: 13 Jan 2005 Posts: 588
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Posted: Tue Mar 14, 2006 3:34 am Post subject: |
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| RThomas wrote: | | NahHolmes wrote: | | Goblins is just a cute deck in type 1. It will beat the weaker control and aggro/control decks and fold to everything else. It's not the kind of deck you can expect to Top 8 with at Waterbury or anything like that but I could see it fluking once a year maybe or winning an M-L mini from time to time. |
Okay, thanks for your opinion about the deck. However, this is not really what I'm looking for here. My question was; what combinations of supplimental hate are the best fit for Goblins, and how can it make metagame decisions into quality advantages? Perhaps I played around asking that directly, but that's what I'm looking for, not just a glance-and-comment opinion. |
OK in that case where is Goblin Tinkerer? Also if you manage to resolve Pyrostatic Pillar in the right matchup that might be good.
Also it wasn't a glance and comment opinion, I've been watching Goblin decks take a back seat to Top Tier Type 1 decks since Balance was banned... from "The Deck", to BBS, to Academy, to Keeper, to Tog, to Slaver, to Prison, to Stax, and now to Control with Gifts, Goblins is type 1's official punching bag. |
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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Tue Mar 14, 2006 11:20 am Post subject: |
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| Lackeos wrote: | | But it's powerful, and type 1 is a wtf anybody can win format, so Goblins will do all right, sometimes. |
I can't disagree more. I'm not saying that he wasn't skilled in terms of Magical abilities at all, I'm simply saying that he wasn't familiar with the format and had no reason to expect that he would outplay the opponent. The inherant strength of the deck carried him through the tournament.
| Quote: | | Goblins is type 1's official punching bag. |
This cannot be further from the truth. The first tournament I played the deck in, I rattled off three straight wins, including beating Nam Tran and Doug Linn (both marquee players); and I've only gotten better since then, so a skilled player should do incredibly well with the deck. Remember, the last time Goblins won a large tournament, it was played by a pro. Of course, it's obvious that you've got to know the deck and it must be built correctly. The only matchup that has a virtual bye vs. Goblins is fast combo, and that isn't always guaranteed. Oath might have an easy time, but you present a real clock as opposed to say, Fish, which rolls over and dies if you're not playing like 10 cards that hate on the Oath player.
Tinkerer is not needed in this deck, nor is Vandal. Vandal is much better than Tinkerer in my opinion, and Vandal is trumped by the strength that Artifact Mutation exists. I've tried and liked Tin Street Hooligan, but the only drawback is that he doesn't work under Lackey or Warchief. So far, he's a 1-of.
By the way, if I had to name a punching bag for Type 1 now, it would probably be Control Slaver. |
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gumonshoe
Joined: 15 Sep 2005 Posts: 433
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Posted: Tue Mar 14, 2006 2:51 pm Post subject: |
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| is there a pitcular reason that goblin rectuter isnt involved? |
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Anti-Christ
Joined: 13 Feb 2006 Posts: 46
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Posted: Tue Mar 14, 2006 3:13 pm Post subject: |
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Do you guys even play type 1.....honestly.
I see some pretty ignorant statements. Goblins can be a good deck because it has excellent tool to deal with other decks.
Goblin Lackey is huge tempo if he hits on turn 2. Stax has a problem with goblins because of Lackey and so many permanents. Not to mention the artifact hate.
And the reason there is no Goblin Recruiter? That list obviously isn't Food Chain Goblins which has really been deemed lesser than straight Goblins with disurption in the current meta.
FCG combo is slower than any other combo in the format. And even the slightest bit of disruption can prevent it.
It has Null Rod for Slaver and Gifts, Artifact Mutation for Stax as well as Tin-Street Hooligan. Gempalm Incinerator and Mogg Fanatic against Dark Confidants and Goblin Welders.
The reason people don't play Goblins a lot is because why play with them when you can play with Rituals, Drains and Workshops. Goblins is a good deck but obviously lacking in brokeness but it still has the tools to compete on a very competitive level. As a matter of fact, FCG won a Starcitygames tournament and another version similiar to this one placed in top 8 in another.
As for the deck it looks good but I think 4 Null Rod is 1 too much. I'd sideboard 1. Also if possible I'd include 2 Swords maindeck because the majority of decks are playing large creatures or creatures to get rid of. Making game 1 against Oath actually winnable when you remove Akroma, and so many decks run Tinker/Colossus. |
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Buffalo_Wing
Joined: 01 Dec 2005 Posts: 138
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Posted: Tue Mar 14, 2006 5:42 pm Post subject: |
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| Goblins is definitely good. It has always been great against Stax and can put tier one decks on a clock that they are hard-pressed to deal with. However, I think that the shift of many players to Gifts has hurt the deck, as Gifts has an easier time racing. 4 Rods are just so so good. The Mutations are where I tend to disagree, just looking at the deck. Since Goblins tends to beat Stax anyway, these seem better off as additional Hooligans. Again though, this is just at first glance. |
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RThomas
Joined: 31 Aug 2004 Posts: 384
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Posted: Tue Mar 14, 2006 5:46 pm Post subject: |
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| Quote: | Goblins can be a good deck because it has excellent tool to deal with other decks.
Goblin Lackey is huge tempo if he hits on turn 2. Stax has a problem with goblins because of Lackey and so many permanents. Not to mention the artifact hate.
And the reason there is no Goblin Recruiter? That list obviously isn't Food Chain Goblins which has really been deemed lesser than straight Goblins with disruption in the current meta.
FCG combo is slower than any other combo in the format. And even the slightest bit of disruption can prevent it.
It has Null Rod for Slaver and Gifts, Artifact Mutation for Stax as well as Tin-Street Hooligan. Gempalm Incinerator and Mogg Fanatic against Dark Confidants and Goblin Welders.
The reason people don't play Goblins a lot is because why play with them when you can play with Rituals, Drains and Workshops. Goblins is a good deck but obviously lacking in brokeness but it still has the tools to compete on a very competitive level. As a matter of fact, FCG won a Starcitygames tournament and another version similiar to this one placed in top 8 in another. |
Thanks for effectively saying everything I've already said.
On the Null Rod stuff, I'd much rather play four in the main and risk seeing 2 than playing 3 and not seeing one at all. Null Rod is nearly always a game-breaker for me; and if it's countered, you're not losing a lot, because it's one less counter they have for a goblin. That sounds kind of trite, but it makes sense mechanically.
If I were to play white spells in the main such as Swords to Plowshares, I wouldn't want to play green. It's stretching the manabase enough with 10 non-basics, but to rely on having both Taiga and Plateau at any given time is suboptimal. I'm not saying it's a horrible strategy, but rather I think the deck is well-built enough to withstand Oath during the first game, so you can trump them with Rays and Swords the second and third games.
Preboard, you have Artifact Mutation for Colossus. Other than that, you can outrace them with a duo of Piledrivers or a horde of other dudes.
There is no Goblin Recruiter because he causes card disadvantage, because we aren't playing Food Chain, and because it can set you back several turns if played incorrectly. Even a small hit to your manabase can render him wasted. There are simply better cards to be played |
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jumpinwampa
Joined: 25 Feb 2006 Posts: 1
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Posted: Tue Mar 14, 2006 9:32 pm Post subject: |
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I don't play a lot of Vintage at all.
I went to a Vintage tournament once. Fifty or so people. I was sporting a Mono-Green deck. I went 4-4, having never played vintage before and having no working knowledge of the metagame.
I beat Stax, Oath, that stupid black combo deck, and 1 BWU control deck. Lost to two BWU control decks and a Goblins deck and a fish deck.
The reason I won those games I won was Root Maze. It really is like the best 1 mana investment you can make. I just did really dumb things like
T1: Emerald, Root Maze, Forest, Llanowar Elf
T2: Forest, Troll Ascetic, Rancor
I then utilized Skullclamp to draw into resilient green guys. I don't know how well vintage goblins can abuse Root Maze, but it gets my vote. It's particularly savage against Oath for some reason. He was just completely shut down by me. |
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NahHolmes
Joined: 13 Jan 2005 Posts: 588
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Posted: Wed Mar 15, 2006 1:02 am Post subject: |
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| jumpinwampa wrote: |
The reason I won those games I won was Root Maze. It really is like the best 1 mana investment you can make. I just did really dumb things like
T1: Emerald, Root Maze, Forest, Llanowar Elf
T2: Forest, Troll Ascetic, Rancor
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If you got away with this I see how you won all those games. Root Maze applies to you also. |
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Aiken013
Joined: 13 Jan 2005 Posts: 1
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Posted: Mon May 29, 2006 8:01 pm Post subject: |
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| NahHolmes wrote: | | jumpinwampa wrote: |
The reason I won those games I won was Root Maze. It really is like the best 1 mana investment you can make. I just did really dumb things like
T1: Emerald, Root Maze, Forest, Llanowar Elf
T2: Forest, Troll Ascetic, Rancor
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If you got away with this I see how you won all those games. Root Maze applies to you also. |
He just put them in the wrong order. He can play Forest / Emerald / Elf / Root Maze first turn. However, he can only play the Troll 2nd turn without the Rancor. But it's still a beating. |
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Ctrl-Freak
Joined: 02 Sep 2004 Posts: 4
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Posted: Sun Jun 04, 2006 7:34 pm Post subject: |
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Goblins always has been, always will be a good aggro deck. It just has to be built right. Right now, I don't think much of A.Mutation, cuz Stax is on the decline. Your Stax matchup is unbelievably good anyway.
Since you're already going down the mana-denial route, why not play Blood Moon? It hoses almost every deck. If you dont want to play with a 3 mana enchantment, Rootmaze maybe just as good. |
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