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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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BobPool666
Joined: 26 Oct 2005 Posts: 15
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Posted: Fri Mar 03, 2006 2:47 pm Post subject: Looking for some help |
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| looking for a decent multi player deck. any seggestion on what colors or any deck list would be great. |
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Russell_Nash
Joined: 05 Jan 2006 Posts: 645 Location: Burn Ward
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Posted: Fri Mar 03, 2006 9:23 pm Post subject: |
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What format? T2 I assume.
I cant think of any lists off the top of my head, but here’s some tips to playing multi(i used to play TONS of multiplayer back in the deck, pre-urzas, b4 it got broken in half )
1. Don’t try and win all the time. It’s kinda hard to win every multiplayer game you play, just remember to have fun. I always had a mindset of to just try and effect the game.
2. Play some defense. Play some good defender cards, something that can be played on turn 1 or 2, so that you don’t leave yourself open for early attacks. THIS IS KEY! the first 2 or 3 turns set the tone of the game in multi, you general pick out your target and concentrate on him near exclusively till their dead. so you don’t want to be the guy who is wide open to get first blood drawn on, cause players tend to keep on their first target. Good cards for t2, watchwolf, Carven Caryatid, Souls of the Faultless, maybe even Torpid Moloch.
3. Don’t play cards that make you a target. Don’t play cards that are so overpowered it’s obvious that it sets you into an advantage over other players. i cant really think of any off the top of my head in t2 but thinks like Darksteel Colossus and Akroma, Angel of Wrath, things that hit the board and make your opponents shit themselves then gang up on you. This leads includes combo decks, but more of that later.
4. Make some friends. Play cards that help your opponents, like howling mine. SURE they get cards before you, but u get them too. PLUS that gives your opponents a reason to keep you alive, so they can still receive the benefits. It also important to think politically in multiplayer, just cause their are 6 players doesn’t mean you have 5 enemies.
5. Do not play heavy agro decks, or combo decks. Make sure all your multiplayer decks have a little control in them. Make sure you can handle trouble artifacts and enchantments and kill nasty creatures. Its important to remember to not run out of steam to early, multiplayer is all about the long game. have some form of card advantage is a near must, drawn 1 more card then other players is an easy way to keep step ahead of every one else with out making yourself a target. Don’t play combo for many reasons: 1. they require many parts, someone is going to get in your way and stop you (via disenchant or counterspells) 2. They tend to run out of steam with multiple opponents. 3. They are slow and are hard to defend with 4. And most importantly they piss people off, no one like getting killed via infinite mana loop, I makes you a target and its just plain not fun.
Hope this tips help you out. Good luck. |
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NahHolmes
Joined: 13 Jan 2005 Posts: 580
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Posted: Fri Mar 03, 2006 10:55 pm Post subject: Re: Looking for some help |
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| BobPool666 wrote: | | looking for a decent multi player deck. any seggestion on what colors or any deck list would be great. |
I doubt you have the cards for it and it wouldn't make you many friends anyways but I think the best colors for multiplayer are BGW. Where you go with it is all on you and the format matters but I'd say Some janky stuff and mana fixers to lull your opponents into thinking you are not doing much then plague boilers, knells, loxodons, priveledged positions, grave-shell scarabs and such. If it not T2 feel free to replace boilers with Deeds. If you have mad cards like me and feel like being a bastard Moat is always fun. My old Multiplayer deck had a couple broken enchantments including Moat, sterling groves, Deeds then exalted angels, eternal dragons, decree of justices, pulse of the fields, yeah I'm a bastard. Needless to say I usually end up dying pretty early after the group i play notices all my dual lands don't deal 2 damage to me when they come into play, then everyone's like hey kill him quick... |
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