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Owl SB?


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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den18



Joined: 11 Oct 2004
Posts: 387

PostPosted: Tue Feb 28, 2006 4:13 pm    Post subject: Reply with quote

Question:

Have you tested???

Answer Yes:
Explain why you think what you do

Answer NO:

STFU and go test it before you post somehtign wiht no proff or evidence. Idiot
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Tue Feb 28, 2006 4:21 pm    Post subject: Reply with quote

den18 wrote:
Question:

Have you tested???

Answer Yes:
Explain why you think what you do

Answer NO:

STFU and go test it before you post somehtign wiht no proff or evidence. Idiot


My answer: Yes. In fact, I was testing it for the Pro Tour with other players who are not retarded and from my testing experiances its a joke when you play vs aggro, it's not close at all, it's a joke. I will play you for money Aggro vs Owl. The exact percentages are similar to %95 Aggro-X %5 Owl. Thanks for calling me an idiot before you got my repsonse though, that really adds to your character.

EDIT: To actually explain it, every deck can just empty their hands at the EOT or during their upkeep. Burn, and even killing their own guys with cheap removal if they need. It's really a simple concept actually and if you contest it yourself then maybe you are the one in need of more testing.


Last edited by DJTech on Tue Feb 28, 2006 4:32 pm; edited 2 times in total
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mandanglelow



Joined: 15 Nov 2005
Posts: 119

PostPosted: Tue Feb 28, 2006 4:23 pm    Post subject: Reply with quote

i have been playing this deck for awhile now and i decided to main board pyroclasms just because of all the aggro that is now in T2...

for my side board i go to a complete diferent deck. most of the people i hae played at FNM and online do mulligan down to 4-5 cards so it will be harder for to get them with the owl or a good impact, so i SB in 10-12 burn spells and go with a counter burn deck. not many people realize what you have done until you start hitting them with chars, hammers and lava spikes. i also keep evac in the SB because it is amazing against any arrgo deck that will just keep dropping creatures turn after turn.
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den18



Joined: 11 Oct 2004
Posts: 387

PostPosted: Tue Feb 28, 2006 5:12 pm    Post subject: Reply with quote

I didnt mean to call you an idiot but too many people "this deck suks, it looses to aggro" saying without any testing. Also obv the main deck loses to. But if in the side you ahve threads, evac, imaginary pet, and meloku for another win condition its a different story. The original deck will lose but with sb it can be different, you can either go counter burn or just everyhting against creatures like mine. But my point is there ar eplenty of ways to deal with aggro in sb.
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Superdood



Joined: 16 Jan 2006
Posts: 273

PostPosted: Tue Feb 28, 2006 5:49 pm    Post subject: Reply with quote

Owl needs starstorm...it has no real mass wipage, and pyroclasm falls WAY out of the range of a kird ape, a burning tree shaman, and a rumbling slum. It's just hosed, unless of course you make a transformation SB like I said.
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Tue Feb 28, 2006 6:28 pm    Post subject: Reply with quote

The problem is your deck gets a little Janky after game one vs Aggro. I love this deck BTW and would love if it were better, but it's very bad vs aggro. Threads, Drift, and Pet are nice touches I can't lie, but it's still kinda tough. Would boarding Gruul Signet and Savage Twister be a horrible idea? If you run Muddle the Mixture you could even Transmute for the missing piece. Imaginary Pet is house vs aggro and I could see you winning more games with some Boomerang/Remand help to save it.
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den18



Joined: 11 Oct 2004
Posts: 387

PostPosted: Tue Feb 28, 2006 6:54 pm    Post subject: Reply with quote

it seems builds are running 1 blood moon main and 4 drifts to transmute for it and exaustion it also helps against aggro first game. What do yas think?
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Tue Feb 28, 2006 7:49 pm    Post subject: Reply with quote

Seems ok I suppose... Personally I wouldn't want to take away from the MD and maybe put you at risk game one vs control. I would depend on how much it helped, so I guess i'll have to test that some time. What would you be taking out though?

EDIT: I'm retarded, Drift seems sick game one because you can just transmute for the Exhaustion as you said... I should pay closer attention. You can play one Vortex too, just to be tecky. The list gets really cluttered when you play Vortex, but personally I love that card. It's probably not a 4 of though depending on how much bounce you have... ensuring that they keep 7 in the grip is sooo important.
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Vegantoad



Joined: 12 Nov 2005
Posts: 44

PostPosted: Wed Mar 01, 2006 6:09 am    Post subject: Reply with quote

you know... thinking about drift of phantasms... it's a 0/5 flying defender.. great to slow down aggro if you think about it...plus you can transmute it to go get exhaustion and vortex...maybe run 2x vortex instead of 4

but a side board devoted to counter/burn doesn't seem like a bad idea

hmmmm i think we are onto something
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den18



Joined: 11 Oct 2004
Posts: 387

PostPosted: Wed Mar 01, 2006 6:42 am    Post subject: Reply with quote

yeah in side you can have 4 threads, 4 pet, 3 evac, 4 meloku

it becomes a total hit against aggro and you can keeo your impacts for another win condition and take out 4 ebony owl, 3 eye of nowhere, 4 Kami of Crescnet Moon, 3 Exaustion, 1 Remand

Thats th ebest i can think of I leave 1 exaustion in the case it would be usefula aginst aggro but usually they expect it or have mana open for burn.

LMK what you guys think of both the sideboard and the sideboard strategy
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Vegantoad



Joined: 12 Nov 2005
Posts: 44

PostPosted: Wed Mar 01, 2006 10:33 am    Post subject: Reply with quote

here is my list

4x steam vents
4x shivan reef
2x mikokoro, center of the sea
6x island
4x mountain

2x kami of the cresent moon
3x drift of phantasm

4x exhaustion
4x mana leak
4x remand
3x howling mine
4x ebony owl netsuke
2x cerebral vortex
3x muddle the mixture
4x boomerang
3x eye of nowhere
4x sudden impact

sb:
1x drift of phantasm
4x pyroclasm
4x char
4x volcanic hammer
2x evacuation

what do you think...any suggestions would be awesome
i really wanna be able to keep the deck and still live against aggro
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Hawkins



Joined: 17 Oct 2005
Posts: 82

PostPosted: Wed Mar 01, 2006 11:43 am    Post subject: Reply with quote

one of the guys at my store plays ivory crane natsuke in his board for the zoo match-up and he also plays meloku in the board both are too slow. He tests vs me everyday for the past week now and i am up 24-2. The only games he has won are the ones where he gets 3-4 exhaustions or 2-3 exhaustions and a storage matrix. he says with the sb he can beat RG aggro but the burn from zoo is too much. So maybe a sideboard of a different deck would increase the match-up since there isn't many other bad match-ups for the owl deck.
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blkaznguy4



Joined: 04 Jun 2005
Posts: 83

PostPosted: Wed Mar 01, 2006 6:14 pm    Post subject: Reply with quote

Hawkins wrote:
one of the guys at my store plays ivory crane natsuke in his board for the zoo match-up and he also plays meloku in the board both are too slow. He tests vs me everyday for the past week now and i am up 24-2. The only games he has won are the ones where he gets 3-4 exhaustions or 2-3 exhaustions and a storage matrix. he says with the sb he can beat RG aggro but the burn from zoo is too much. So maybe a sideboard of a different deck would increase the match-up since there isn't many other bad match-ups for the owl deck.


Thing is, the aggro game is quite large, RGW, RW, RG, etc ... ... thats not a small problem its quite large

On the other hand i personally do pretty fair on myself, 8 bounce w/ exhaustions and 2 ivory crane MD, it allows me to gain 4 life occasionally while bouncing their stuff. and against more wenniee decks if i ever draw a pyroclasm, once its off its a great card trade. Personally i don't like the drift of phantasm since you gotta hit 3rd turn, tap out just to play it. I feel it'd be better to keep it to yourself, but in the end it all depends.
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