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SoluRock


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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Mon Feb 27, 2006 1:43 pm    Post subject: Reply with quote

Ok Mortify is strictly better than Putrefy right now... The only thing you dont want in play that's an Artifact should never have an equip target and unless your opponent is playing Giant Solifuge + Jitte then you should be fine. Why do you care about Needle, worst case scenario they Needle your Hierarch that you rarely activate or stop your Scarab you might be able to warrent playing it if you had a few Vitu-Ghazi tree's which you might want to consider for this deck. It's already been said, but vs. any player with a brain, you're not going to get a Top with Putrefy ever. If you play Tree (which you should) I would try to run 4x Mortify and 2x Putrefy. Also, Scarab is solid in a MUC heavy metagame, but I really prefer Nightmare Void. I guess either way is fine though. I guess I like the Void because it hits their win conditions as well late game. I really like the Dimir, but I think it might clutter the deck a little. (It's kinda like putting Living Wish in the extended rock decks, it's really not worth the random inconsistancy and you lose a turn when you Wish for an answer or transmute in your case.)

PS: Mortify > Fetters, Glare, Greater Good, Ideal, opposing Arenas (which is VERY crucial in a mirror-match) The list goes on, it's really not debatable.
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Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Mon Feb 27, 2006 1:53 pm    Post subject: Reply with quote

I've been thinking a bit...And if I go with the plan to cut the Birds and add more land, those lands can be Vitu-Ghazi, uncounterable little men...And this may allow me to cut out Mr. Scarab.

Thoughts?
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Mon Feb 27, 2006 1:59 pm    Post subject: Reply with quote

Yeah the Birds are quite bad with that crazy little Mono-Red deck running around, I would add the Trees for sure and the Elder is going to be much more appreciated without the Birds, but the game is not lost without him. The Scarab needs to be a metagame call I think, but I wouldn't value it too highly as it's best vs. the decks you should be crushing anyways. Persecute vs mono-blue after making them counter some threats is amazing. Plus your deck easily deals with Jushi and Co. I think your deck is headed in the right direction, what do you have so far?
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BadAndy



Joined: 22 Jan 2006
Posts: 13

PostPosted: Mon Feb 27, 2006 2:17 pm    Post subject: Reply with quote

i like the fetters. it helps you get back some of the life you lose to arena. i think putrefy should be main. i think cranial extraction shouldn't be ran in the main however if your stuck on clearing your oppenents deck of something game 1 you could run eradicate main and then sideboard eradicate for cranial extraction for game 2 and 3... you really do need wrath. if your deck is suppose to wreck most metagame then you should prolly play scareb for those muc players out thier or u/r. also imo eminent domain seems popular right now (won the 2-24 trial) so you might want an answer for that in your sideboard if you don't already have one.

THESE ARE JUST MY OPINIONS. I DON'T MIND IF ANYONE OPENLY DISAGREES WITH THEM AS LONG AS THEY DON'Y DO SO IN A HARSH WAY. MATTER OF FACTLY I ENJOY WHEN PEOPLE PM ME WITH THE THINGS THEY DISAGREE WITH SO I CAN BETTER LEARN GENERAL OPINIONS. SRY FOR ANYTHING THAT MAY BE REDUNDENT IN THIS POST.
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Cosmo



Joined: 15 Oct 2005
Posts: 138

PostPosted: Mon Feb 27, 2006 2:19 pm    Post subject: Reply with quote

Andromedea wrote:
i think your getting clogged with cards at 4-5cc. I would SB persecute and Maindeck distress or somthing like that.


try with nightmare void in the maindeck
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Cosmo



Joined: 15 Oct 2005
Posts: 138

PostPosted: Mon Feb 27, 2006 2:22 pm    Post subject: Reply with quote

Lackeos wrote:
You can't Putrefy Sensei's Divining Top. That's like Terroring a Blinking Spirit.


you destroy the top in response to a rampant growth o STE.
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Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Mon Feb 27, 2006 2:29 pm    Post subject: Reply with quote

I haven't really put together a new list yet, but this is what I'm thinking...

Creatures:
x4 Kokusho, the Evening Star
x1 Grave-Shell Scarab
x4 Loxodon Hierarch
x4 Sakura-Tribe Elder

Other:
x3 Phyrexian Arena
x4 Cranial Extraction
x3 Persecute
x3 Faith's Fetters
x4 Mortify
x2 Pithing Needle

Open:
x2 *-Something-*

Land:
x3 Vitu-Ghazi, the City Tree
x4 Overgrown Tomb
x3 Temple Garden
x3 Godless Shrine
x7 Swamp
x2 Plains
x4 Forest

As you can see, I still have 2 open slots, to which I have a few choices to make.

1.) I can fill in a couple 3-of spaces making those cards more consistent in appearence (Can be both good or bad).
That'd be +1 Pithing Needle, +1 Faith's Fetters.

2.) I can add another win condition in the form of a creature. There are a few choices that can be made here as well, because there are many good creatures to choose from.
+ Yosei , + Arashi , + Other

3.) Something Else. I'm all open for your ideas, and if you think you have a decent idea other than those already said, then obviously you can say them.

The sideboard is the same, I think that it's good enough as it is.

Any more thoughts?

~Bejeezus~
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Strovil



Joined: 11 Mar 2005
Posts: 566

PostPosted: Mon Feb 27, 2006 2:46 pm    Post subject: Reply with quote

DJTech wrote:
The only thing you dont want in play that's an Artifact should never have an equip target and unless your opponent is playing Giant Solifuge + Jitte then you should be fine.

Giant Solifuge cannot carry a Jitte.
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Mon Feb 27, 2006 3:12 pm    Post subject: Reply with quote

Strovil wrote:
DJTech wrote:
The only thing you dont want in play that's an Artifact should never have an equip target and unless your opponent is playing Giant Solifuge + Jitte then you should be fine.

Giant Solifuge cannot carry a Jitte.


Yeah, I know... that's the point. You have nothing to fear in terms of Jitte. But, back on track... Try 1x Nightmare Void and 1x Kagemaro in the two open slots. These cards are both very good netting you an extra removal source, a win condition AND a 5 drop. Nigthmare void serves as your 5-drop a swell in case you didnt realize, just dredge it on turn 5 if you have no other action. Kagemaro + Arena is some good too. I think you would do well to cut 1 Extraction for a 4th Arena as well. Definitly put the 4th in the board because it's just clutch vs some decks. It's never really dead, but vs some decks like Zoo and RDW it's just not that good. I'm not saying Arena is better in those matchups either, but it's a bertter card overall and it's much better vs aggro when you have Fetters/Heirarch.

EDIT: -1 Swamp + 1 Shizo, it helps at times and it makes black mana still. Also consider Miren as well, with 26 lands you might be able to get it in.
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Apos



Joined: 24 May 2005
Posts: 754

PostPosted: Mon Feb 27, 2006 6:09 pm    Post subject: Reply with quote

1 nightmare void is alwys not bad in a bgw control deck like urs
time of need is an option to just think of : yosei,koku,kodama,arashi maybe kagemaro ^^
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Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Mon Feb 27, 2006 6:24 pm    Post subject: Reply with quote

OK, so far I have these changes to consider:

OUT:
-1 Swamp
-1 Forest
-1 Cranial Extraction

IN:
+1 Shizo
+1 Okina
+1 Phyrexian Arena
+1 Kagemaro
+1 Nightmare Void

I also really like that suggestion of a solitaire Time of Need, right off the bat it doesn't seem like a bad choice. So what do you think about that?
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Mon Feb 27, 2006 7:49 pm    Post subject: Reply with quote

What could you cut for it though? It seems tricky, but with the 4th Arena you'll be consistently drawing more cards and wont usually need to toolbox into an answer. Certainly try it out if you need to by all means. You should re-post a list finalized if you get a second.
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Bejeezus



Joined: 12 Dec 2004
Posts: 1726
Location: Right Here

PostPosted: Tue Feb 28, 2006 1:55 pm    Post subject: Reply with quote

*An Updated List*

Creatures:
x4 Kokusho
x1 Grave-Shell Scarab
x1 Kagemaro
x4 Loxodon Hierarch
x4 Sakura-Tribe Elder

Other:
x4 Phyrexian Arena
x3 Cranial Extraction
x3 Persecute
x1 Nightmare Void
x4 Mortify
x3 Faith's Fetters
x2 Pithing Needle

Land:
x2 Vitu-Ghazi, the City-Tree
x4 Overgrown Tomb
x3 Temple Garden
x3 Godless Shrine
x1 Shizo
x1 Okina
x6 Swamp
x2 Plains
x4 Forest

Sideboard:
x4 Wrath of God
x4 Defense Grid
x4 Sacred Ground
x3 Putrefy

This is what I have so far...
Any suggestions?
Input?
Thoughts?

~Bejeezus~
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DJTech



Joined: 19 Dec 2004
Posts: 74
Location: ROVA

PostPosted: Tue Feb 28, 2006 2:55 pm    Post subject: Reply with quote

I really like where the deck is at right now. The only thing questionable at this point may be the 4x Kokusho, but I like it that way just because this deck seems like with Heriarch a lot of times you'll have an opponent at 10 or less and 2x Kokusho is game over. You can also work on the SB too. I'll think on the SB and get back to you.


EDIT:

Ok, you definitely want 4x Sacred Ground. Also, Ghostly Prison would be great except any agro deck will be boarding in Naturalize for your Fetters and Arenas. Wrath seems like the right card here, but I still have a hard time playing this card in the board. You could also consider Naturalize yourself. You’re going to need to test this though to see how your match ups are before you can finalize a SB, of that’s even possible.
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