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CaC 344 (JUDGED)


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radioactivez



Joined: 14 Aug 2015
Posts: 270

PostPosted: Sat Jan 30, 2016 8:02 pm    Post subject: Reply with quote

johnpyp wrote:
Botanist Activist 1GG
Creature - Human Botanist R

Landfall - Create a 0/1 Plant token with "Landfall - Put a token copy of this creature onto the battlefield. Whenever a player casts an instant or sorcery spell that targets only a single Plant, that player copies that spell for each other Plant that spell could target. Each copy targets a different one of those Plants.

Plants you control get +1/+0

1/2


infinite loop much?
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johnpyp



Joined: 22 Mar 2015
Posts: 26

PostPosted: Sat Jan 30, 2016 8:03 pm    Post subject: Reply with quote

It isn't an infinite loop. It does create lots of tokens, that is the point, but no, nothing infinite about it.
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sonan



Joined: 11 Jun 2015
Posts: 16

PostPosted: Sun Jan 31, 2016 9:11 am    Post subject: Reply with quote

Origin's Lake
Land - Rare

{T}: Add (C) to your mana pool.
{T}: Add one mana of any color to your mana pool.

At the beggining of your end step, if you didn't cast a spell this turn, sacrifice Origin's Lake.
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IvanDano



Joined: 24 Oct 2008
Posts: 117

PostPosted: Sun Jan 31, 2016 3:15 pm    Post subject: Reply with quote

[quote="radioactivez"]
IvanDano wrote:
Shrewd Gambit

3UU

Mythic Rare

Sorcery

Choose target player. You and target player switch hands and libraries and each land that you and target player control gain this ability until end of game: Tap: "Add to your mana pool one mana of any color that a land an opponent controls could produce."


may need to rewrite it because it seems like you just stand up and switch sides.

You know that is true I do need to rewrite it. I just thought it up and wanted it online to edit. That is exactly the point of the card RA. You choose to sacrifice your hand and deck to take advantage of your opponents deck to win the game. Sometimes there are other ways to win than just forcing cards for value and I stand by it.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Sun Jan 31, 2016 10:43 pm    Post subject: Reply with quote

I will judge shortly, post now or never.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Tue Feb 02, 2016 12:28 am    Post subject: Reply with quote

Thelemys wrote:
Hi, for this round, post a very creative card.
It must be balanced, competitive and playable.

Good luck!


Thelemys wrote:
Please competitors, keep in mind that I asked for balanced cards, not insta-banned ones.


Now, it's time !


digikma wrote:
Snake's Gambit
U/G
Enchantment

Whenever all of target opponents lands are tapped, you may put a 2/2 snake token with hexproof into play.

Whenever all of your lands are tapped, sacrifice a permanent you control.

Creative a better Psychic Venom, I find it very creative, not sure about the CC maybe GU would have been better fiting the color pie.
Balanced that is the point, CC should be 2 at least no?
Competitive for sure.
Playable for sure.


Grok wrote:
Bonedragger -- 1BB

Artifact Creature - Dinosaur Skeleton (Uncommon)

Cycling 2

Fossilized - You may cast Bonedragger from your graveyard, but not from anywhere else. If Bonedragger would leave the battlefield, exile it instead.

3/2

After the Great Comet wiped out the dinosaurs, their bones began to spontaneously reassemble underground.
Creative yes, but nothing really really new: Haakon was the new guy.
Balanced, it is.
Competitive: I would love better a Zombie Dinosor.
Playable, it is.

Duodax wrote:
Finallya good 1drop for merfolks:

Cosi's Trainee U

UNCOMMON

Creature - Merfolk Wizard

T: The next Merfolk creature spell you cast this turn costs U less to cast.

1/1
Creative: it looks a lot like Stonybrook Banneret...
Balanced : not bad.
Competitive : yes.
Playable: yes.

ShamedShadow wrote:
Goblin Slot Machine 4

Artifact [Rare]

At the beginning of your upkeep, if you control exactly seven lands, exactly seven creatures, and exactly seven artifacts, you win the game.

Winner! Winner! Jackpot!
Creative, don't use again the last contest Wink But I like a lot the jackpot thing. It's creative. I would have change "you win the game" for a massive damage mechanic.
Balanced, may be seven goblins would have been better.
Competitive, yes.
Playable, yes.

Lord_Cuddles wrote:
Sacrificial Elfblade
2
Aritfact-Equipment [Rare]

Equipped creature gets +1/+1. If that creature is an Elf, it gets an additional +2/+0.

Sacrifice equipped creature: Place 2 1/1 Black Elf Spawn creatures onto the battlefield.

Equip: (2)

When war approaches, sacrifices are needed for the clan.

-Dwynen
Creative: nothing new enough.
Balanced, I find it too powerfull.
Competitive, yes.
Playable, yes.

derflippi wrote:
Deceitful Verbicide (1U)
Enchantment (Mythic)
Flash
When ~cardname enters the battlefield, counter target spell, activated ability or triggered ability.
At the beginning of your upkeep, you lose 2 life.

Creative, not totally new, but interesting concept. I just think you made it wrongly.
Balanced, no.
Competitive, yes.
Playable yes. With a lot of headaches for opponents.
kamphgruppe wrote:
Undead Beacon - BB
Legendary Enchantment (Rare)

At the beginning of your upkeep search your graveyard for a Zombie or Skeleton Creature card with a converted mana cost equal to the number of counters on Undead Beacon and put it onto the battlefield.

At the beginning of your end step add or remove a counter from Undead Beacon.
Creative aether vial from your graveyard... interesting.
Balanced CC>4 would look more balanced to me.
Competitive, yes.
Playable, yes.

GreenBear wrote:
Double Time Walk 18UU

Sorcery (Mythic Rare)

Delve

Take two extra turn's after this one.

'Let's do the time walk again.'
Creative, what is new here? 2 turns already exist: it's Time Stretch!
Balanced the actual card has a CC of 8UU with no delve, this one looks more competitive and playable.

IvanDano wrote:
Shrewd Gambit

3UU

Mythic Rare

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target player. You and that player switch hands and libraries. Lands that you and that player control gain this ability until end of game: Tap: "Add to your mana pool one mana of any color that a land an opponent controls could produce."

Creative: it looks la little bit like Sharazad but with you playing with your opponent deck. It's creative.
Balanced for 5 and the good deck: you win.
Competitive, yes.
Playable: I think WOTC would never print a card like that, you would lose cards too easily.
radioactivez wrote:

Here is my card

Dawn of a New Day WURGB

Enchantment

At the beginning of your upkeep you may choose to do one of the following:

Scry 2.
Put a 1/1 white flying spirit into play.
Lose 1 life and draw 1 card.
Deal 1 damage to target player or creature.
Search your library for a basic land card and put it into play tapped.

With everyday that passes, we get smarter and smarter. Maybe one day we will understand the meaning of life.
Creative: I see nothing very new, but the idea of a toolbox is good.
Balanced, not bad.
Competitive, not sure beacause of the colors (and it's a non WIN card).
Playable, yes.

johnpyp wrote:
Botanist Activist 1GG
Creature - Human Botanist R

Landfall - Create a 0/1 Plant token with "Landfall - Put a token copy of this creature onto the battlefield. Whenever a player casts an instant or sorcery spell that targets only a single Plant, that player copies that spell for each other Plant that spell could target. Each copy targets a different one of those Plants.

Plants you control get +1/+0

1/2
Creative, it's a nice way to put a lot of creature in play, it looks a little bit like Spawnwrithe to me.
Balanced The boost +1/+0 is not needed IMHO.
Competitive, yes.
Playable, yes.

sonan wrote:
Origin's Lake
Land - Rare

{T}: Add (C) to your mana pool.
{T}: Add one mana of any color to your mana pool.

At the beggining of your end step, if you didn't cast a spell this turn, sacrifice Origin's Lake.
Creative: yes, I like the use it or sacrifice it concept! Why do you need the {T}: Add (C) to your mana pool ???
Balanced it's a risky card, I would say yes but I'm not sure, maybe better if you make it as a 2 colors land.
Competitive yes.
Playable yes.










my top 3 is:
DIGIKMA
KAMPHGRUPPE
SONAN

Winner is SONAN because it looks very difficult to me to find new interesting mechanics usable on lands.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Wed Feb 03, 2016 7:02 pm    Post subject: Reply with quote

Post next HURRY UP!!
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radioactivez



Joined: 14 Aug 2015
Posts: 270

PostPosted: Wed Feb 03, 2016 8:16 pm    Post subject: Reply with quote

not sure i would call a land that kills itself as playable.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Feb 03, 2016 11:56 pm    Post subject: Reply with quote

Anyone of the 3 winners can launch the next CAC.
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