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CAC 310 Monocolor Enchantment JUDGED!!!


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saurgoth



Joined: 21 Feb 2005
Posts: 267

PostPosted: Sun Dec 14, 2014 8:48 pm    Post subject: Reply with quote

Surprised that no one has yet tried "cheating" into a second card type, I'll present an Endless Wurm reprint for Theros Block:




Ouroboros - GGGG



Legendary Enchantment Creature - Wurm [M]

At the beginning of your upkeep, sacrifice an enchantment.

Trample

9/9

http://www.download3000.com/media/1/icon/19810.jpg
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pantheismftw



Joined: 31 Oct 2011
Posts: 66

PostPosted: Mon Dec 15, 2014 1:49 am    Post subject: ngfshh Reply with quote

Hieromancer's Pact

B

Enchantment

Whenever a player draws a card that is not the first card drawn for the turn that player exiles a card from his or her hand at end of turn.
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kamphgruppe



Joined: 22 Jan 2005
Posts: 53

PostPosted: Tue Dec 16, 2014 8:23 am    Post subject: No man's land Reply with quote

No Man's land 1GG

Enchantment (R)

GG: Target Beast you control fights target creature an opponent controls
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Dec 17, 2014 2:38 pm    Post subject: Reply with quote

Entries are closing tomorow!
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Thu Dec 18, 2014 9:13 am    Post subject: Reply with quote

Castamere wrote:
Hot Streak - 2R

Enchantment - R

Whenever you deal damage with an instant or sorcery spell, if its the first damage dealing instant or sorcery spell you have cast that turn, deal that much damage plus 1, then draw and card and discard a card.. If its the second damage dealing instant or sorcery spell you have cast that turn, deal that much damage plus 2, then draw a card and discard a card. If its the third damage dealing instant or sorcery spell you have cast that turn, deal that much damage plus 3, then draw and card and discard a card.

Enchantment 5
Best in a monocolor deck 5
Printable 2
Competitive 4
Fun 4
Simple 1

21, not simple enough the draw/discard part is too much IMO


Strid3r wrote:
Afi's Weirding - RRRR

Enchantment - Rare

When a player casts a spell, an opponent chosen at random gains control of it. They may choose new targets for it.

At the beginning of each player's end step, if that player didn't cast a spell this turn, he or she loses 2 life.

OK Judi

Enchantment 5
Best in a monocolor deck 2
Printable 2
Competitive 3
Fun 5
Simple 2

19 I would do it this way "When a player plays a permanent, an opponent chosen at random gains control of it until end of turn".



iSperia wrote:
Blood Tunnel - BB
Enchantment (mythic rare)
At the beginning of your upkeep, return target black creature from your graveyard onto the battlefield, if its converted mana cost is equal or less than the number of Swamps you control.

Enchantment 5
Best in a monocolor deck 5
Printable 1
Competitive 5
Fun 5
Simple 5

26 I would make it cost BBBB at least or I would chose: "At the beginning of your upkeep, return target black creature from your graveyard onto the battlefield, if its converted mana cost is equal to the number of Swamps you control."




IvanDano wrote:
Tree of Life

1G

Legendary Enchantment

Mythic Rare

When Tree of Life enters the battlefield, add a counter to it and gain one life. Whenever you play a Forest or another green creature, add a counter to Tree of Life and gain one life.

Whenever a Forest or green creature is destroyed or exiled from the battlefield, remove one counter from Tree of Life and lose one life.

Remove X number of counters from Tree of Life: You may add X number of counters to any green creatures you control. Creatures with a counter from Tree of Life gain +1/+1 and indestructible as long as Tree of Life is under your control on the battlefield


Enchantment 5
Best in a monocolor deck 5
Printable 1
Competitive 5
Fun 3
Simple 1

20 You want to do too much, I would prefer only the +1/+1 part or the life part

derflippi wrote:
Apex Focus - WUBRG
Enchantment (Mythic)
Monocolored creatures you control get +4/+4 and have hexproof
Monocolored spells you cast cost 2 less to cast.

Enchantment 5
Best in a monocolor deck 5
Printable 2
Competitive 5
Fun 5
Simple 4

26 Why not stopping at +4/+4 and hexproof? even llanowar elf becomes a house! I really like the 5 colors CC!!!



huntergatsby wrote:
Mischief Managed 1BB

Enchantment (R)

Whenever you discard a card, each opponent discards that many cards.

Enchantment 5
Best in a monocolor deck 2
Printable 3
Competitive 5
Fun 5
Simple 5

25 I would be very good in a B/R deck and it looks like a little bit too powerfull with discard then draw cards (faithless looting) Wink


Dr_Moo wrote:
I was trolling because the judge said my last card was too weak when (in my opinion) it was probably in fact overpowered.

Real submission:

Joys of Conformity - 2W (Rare)
Enchantment

Whenever an opponent casts a spell that targets a single creature you control, you may change its target to another creature you control of the same color.

Enchantment 5
Best in a monocolor deck 2
Printable 5
Competitive 4
Fun 5
Simple 5

26 very interesting card, I like it a lot, IMO it can be good in a lot of decks, like green for exemple





Livermush wrote:
Chromatic Buff - 2
Enchantment - Aura (Rare)

(Chromatic Buff is every color.)

Enchant creature.

Enchanted creatures gets +X/+X where X is the number of lands of any one basic land type.

Enchantment 5
Best in a monocolor deck 5
Printable 5
Competitive 3
Fun 3
Simple 5

26 Lacks a little bit of fun + power








AxiomBlurr wrote:
Meeklight of the Midday Star 1WW

Enchantment - Mythic

You may play white creatures from your hand with a converted mana cost of 1 or less without paying their mana cost.

White creatures you control with a converted mana cost of 1 or less gain +1/+1.

"The Proclamation carries on and we shall not be deterred." - Ication Infantry.

Enchantment 5
Best in a monocolor deck 5
Printable 4
Competitive 5
Fun 5
Simple 3

27 Why mixing +1/+1 and free casting?


the_hetero wrote:
Viashino Pyre-Idol
RR - Rare
Enchantment
You can't play enchantment spells.
R: Until end of turn, Viashino Pyre-Idol becomes a 6/3 Elemental Enchantment Creature with haste that has "When this creature attacks, destroy target artifact defending player controls and Viashino Pyre-Idol deals 2 damage to you."

Enchantment 5
Best in a monocolor deck 2
Printable 5
Competitive 5
Fun 5
Simple 2

24 Keep it simple "Until end of turn VPI becomes a 6/3 Elemental Creature with haste"






julio_julio wrote:
Superposition
Enchantment - Rare - UU
Return an Island you control to its owner's hand: Shuffle your library then reveal the top card. If it is an Island card, you may put it onto the battlefield tapped. Put a charge counter on Superposition.
Remove seven charge counters from Superposition: Shuffle your hand, graveyard, and any cards you own in exile (including sideboard) into your library, draw seven cards, and end the turn. Play this ability only as a sorcery.

Engineers who understand the principle of Superposition might appreciate the flavor a bit more. It basically means you arbitrarily take something away (A force, or a force-reaction), solve the problem, then add the force/reaction back on.

Enchantment 5
Best in a monocolor deck 5
Printable 5
Competitive 1
Fun 5
Simple 2

23 You had a thing with the return an island then shuffle + reveal: seven counters should be three IMO (and sideboard+exile is too much)









Stucco wrote:
Gaea's Favor.........2GG
Enchantment - Aura..........Rare

Enchant creature

When you cast Gaea's Favor, return target green card or land card from your graveyard to your hand.

When enchanted creature deals combat damage to a player, return target green card or land card from your graveyard to your hand.

Enchantment 5
Best in a monocolor deck 4
Printable 5
Competitive 5
Fun 5
Simple 4

28 Would be very good in B/G Rock IMO but you did a good job










saurgoth wrote:
Surprised that no one has yet tried "cheating" into a second card type, I'll present an Endless Wurm reprint for Theros Block:




Ouroboros - GGGG



Legendary Enchantment Creature - Wurm [M]

At the beginning of your upkeep, sacrifice an enchantment.

Trample

9/9

http://www.download3000.com/media/1/icon/19810.jpg

Enchantment 5
Best in a monocolor deck 4
Printable 5
Competitive 4
Fun 3
Simple 5


26 A creature is less fun than an effective enchant :p







pantheismftw wrote:
Hieromancer's Pact

B

Enchantment

Whenever a player draws a card that is not the first card drawn for the turn that player exiles a card from his or her hand at end of turn.

Enchantment 5
Best in a monocolor deck 1
Printable 3
Competitive 5
Fun 5
Simple 5

24 Black is known for drawing... why is it better in a monocolor deck?



kamphgruppe wrote:
No Man's land 1GG

Enchantment (R)

GG: Target Beast you control fights target creature an opponent controls

Enchantment 5
Best in a monocolor deck 2
Printable 4
Competitive 5
Fun 5
Simple 5

26 why isn't it good in a gruul deck? Wink


Stucco wins that challenge: he had the best cocktail, especially fort keeping things simple

runners up are Axiomblurr, derflippi and iSperia

gg all
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