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CaC 287


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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Tue Jun 03, 2014 4:33 pm    Post subject: CaC 287 Reply with quote

In Urza block, several things went wrong. Yawgmoth's Will, Tolarian Academy, Academy Rector, Tinker, Memory Jar, Gaea's Cradle. You know what I mean I hope.

Because this challenge asks for a

Green Sorcery that could been printed in Urza Block.
Can make broken decks or combos.


Grading quantifiers:
Green Sorcery true/false

Flavor 0/2
Rarity 0/2
Wording 0/2
Balance 0/1
FlippiSpecialFactor 0/3
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Wed Jun 04, 2014 1:56 am    Post subject: Reply with quote

Bears' Rampage - 2G
Sorcery (rare)
Put X 2/2 green Bear creature tokens onto the battlefield, where X is 1 plus number of cards named Bear's Rampage in your graveyard.
Some forests are filled with bears so much, that there is no chance that you will return from the hunt
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Jun 04, 2014 6:57 am    Post subject: Reply with quote

Rule the Realm
3GG
Sorcery - Rare
Choose target nonbasic, nonlegendary land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and put them onto the battlefield under your control. Then that player shuffles his or her library.
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Strid3r



Joined: 18 Jan 2010
Posts: 295

PostPosted: Wed Jun 04, 2014 7:17 am    Post subject: Reply with quote

Rite of Growth G

Sorcery - Rare

Each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

Arrgh! - Veteran Explorer


Last edited by Strid3r on Thu Jun 05, 2014 12:53 am; edited 3 times in total
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Wed Jun 04, 2014 8:19 am    Post subject: Reply with quote

Gaea's Calling 2GG

Sorcery [Rare]

Search your library for a creature with power less than or equal to the number of Forests you control and put it onto the battlefield.

Cycling 2
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Jun 04, 2014 10:00 am    Post subject: Reply with quote

Quote:
Mold Contamination XXGGG
Sorcery R
Destroy up to X target noncreature permanents. When a permanent is destroyed this way, it’s controller put a 2/2 green Fungus creature token with Haste onto the battlefield.
Ashes to ashes, nature to nature.


art: silvan by tsimmers


Use it for land disruption / fatal attack...
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Wed Jun 04, 2014 11:56 am    Post subject: Reply with quote

Sylvan Wish | G
Instant (Mythic Rare)

Choose a creature card you own from outside the game, reveal that card, and exile it. Add X mana of any one color to your mana pool where X is the exiled card's converted mana cost. Choose an opponent and put a token that's a copy of the creature exiled by Sylvan Wish onto the battlefield under their control.
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Wed Jun 04, 2014 1:05 pm    Post subject: Reply with quote

Multani's Embrace 1GG

Sorcery - UC

Target land becomes a green 5/5 Treefolk creature. It's still a land.
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saurgoth



Joined: 21 Feb 2005
Posts: 267

PostPosted: Wed Jun 04, 2014 6:34 pm    Post subject: Reply with quote

Argothian Divination 1G

Sorcery [Rare]

Search your library for any number of green enchantment cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

"Sometimes it is not enough to see the future. One must craft it." - Multani, Maro-Sorcerer
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Bejeezus



Joined: 12 Dec 2004
Posts: 1796
Location: Right Here

PostPosted: Wed Jun 04, 2014 9:27 pm    Post subject: Reply with quote

Charter to Places Unknown | G

Sorcery (Rare)

You may put any number of lands from your hand
onto the battlefield. For each land put onto the
battlefield this way, Charter to Places Unknown
deals 1 damage to you.
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Thu Jun 05, 2014 6:32 am    Post subject: Reply with quote



Cultivate the Wilds
GG - Uncommon
Sorcery
Until end of turn, whenever you tap a land for mana, add G to your mana pool.
“I must cultivate the seed that was placed in me until the last small twig has grown” - Käthe Kollwitz
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Thu Jun 05, 2014 7:17 am    Post subject: Reply with quote

Judging on Sunday Noon or Monday
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pantheismftw



Joined: 31 Oct 2011
Posts: 66

PostPosted: Thu Jun 05, 2014 10:20 am    Post subject: Reply with quote

Halls of Keld

Legendary land

Tap: Add R to your manapool for each point of damage an opponent has taken this turn.
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Thu Jun 05, 2014 3:08 pm    Post subject: Reply with quote

Argothian Assault
1G
Sorcery
Rare

Target Forest becomes a 4/4 Treefolk creature until end of turn. You may attach an Aura card from your hand, graveyard or the battlefield to that creature.
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Fri Jun 06, 2014 3:46 am    Post subject: Reply with quote

pantheismftw wrote:
Halls of Keld

Legendary land

Tap: Add R to your manapool for each point of damage an opponent has taken this turn.


Quote:
Because this challenge asks for a

Green Sorcery that could been printed in Urza Block.
Can make broken decks or combos.



Hmmm - somehow I think this doesnt quite fit the bill Shocked
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