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CAC 280


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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Mon Apr 21, 2014 4:11 pm    Post subject: CAC 280 Reply with quote

Design a mechanically weak but liekable and flavorful card. It can't be a high pick in draft and in constructed it only should have Johnny appeal to build around, not too much raw power or obvious combos.

The challenge is to make me like the card anyway (or make me see the appeal to a different type of player.) So flavor is an important part of this challenge.
However the flavor has to come from the mechanics as well. Or a cool name and flavor text. Do not rely on an image, I will not factor those in with the judging unless you drew it yourself.
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Soundgarden



Joined: 07 Feb 2014
Posts: 62

PostPosted: Mon Apr 21, 2014 5:15 pm    Post subject: Reply with quote

__________________________________________
The Stairs to Beyond
2
Artifact, Uncommon

If a player would draw one or multiple cards, he or she may choose to draw those cards from the bottom of his or her library instead. If he or she chooses to do so, he or she loses 1 life for each card drawn this way.

"You may take the stairs... if you dare..."
- Rakdos, Lord of Riots

__________________________________________
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Mon Apr 21, 2014 6:09 pm    Post subject: Reply with quote

Ephara's Temple Guard 3W
Creature - Human Soldier
tap : Target unblocked attacking creature becomes blocked. Untap it.
Come back another day, Sir.
2/1
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Bejeezus



Joined: 12 Dec 2004
Posts: 1796
Location: Right Here

PostPosted: Mon Apr 21, 2014 7:54 pm    Post subject: Reply with quote

Battlefield Engineer | W

Creature - Soldier (C)

W, T: Untap target creature.

1/1
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Tue Apr 22, 2014 3:02 am    Post subject: Reply with quote

D'Artanjan, the Musketeer (3WW)
Legendary Creature - Human Musketeer
First Strike
Whenever D'Artanjan, enters the battlefield, put three 1/1 white Human Musketeer creature tokens with First Strike onto the battlefield
1/1
One for all, all for one!
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Tue Apr 22, 2014 5:26 am    Post subject: Reply with quote

Quote:
Counting Sheep 1W
Enchantment U
At the beginning of each end step, each player may put a 0/1 white Sheep creature token onto the battlefield.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12...Zzz




Credit art: me


Last edited by Thelemys on Thu Apr 24, 2014 4:26 am; edited 3 times in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Apr 22, 2014 5:41 am    Post subject: Reply with quote

Junica, Hydra Huntress 1RG

Legendary Creature - Human Warrior (rare)

When ~ blocks or becomes blocked by a creature, ~ gets +1/+1 for each counter on that creature until end of turn.

While other accomplished hunters have a trophy wall for each species, she needs one for each monster slain.

2/3
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Tue Apr 22, 2014 8:58 am    Post subject: Reply with quote



Toad Away
B
Instant
Common

Destroy target frog.
What happens when a frog breaks down?[/i]
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saurgoth



Joined: 21 Feb 2005
Posts: 267

PostPosted: Tue Apr 22, 2014 9:06 am    Post subject: Reply with quote

Miracola, God of the Suds .............. UUUU
Legendary Creature Enchantment - God ... M
Indestructible

As long as you control fewer than five Beebles, Miracola isn't a creature.

Beebles you control can't be blocked as long as defending player [needs to bathe, or] controls a planeswalker.

At the beginning of your upkeep, put a 1/1 blue Beeble creature token onto the battlefield.

2/2
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Tue Apr 22, 2014 1:13 pm    Post subject: Reply with quote

Mysterious Clock
1
Artifact - Uncommon
At the beginning of your upkeep, put an hour counter on Mysterious Clock.
At the beginning of your end step, if Mysterious Clock has thirteen or more hour counters, sacrifice Mysterious Clock and take an extra turn after this one.
Is it striking thirteen, or a new hour completely?
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Wed Apr 23, 2014 9:50 pm    Post subject: Reply with quote

Veil-Cursed Marshes

Legendary Enchantment Land - Swamp [Rare]

(T: Add B to your mana pool.)

Creatures get -1/-1.
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Thu Apr 24, 2014 4:06 am    Post subject: Reply with quote

I will judge around the weekend.
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Fri Apr 25, 2014 5:28 am    Post subject: Reply with quote

Blinding Snowstorm - 1W

Snow Sorcery

Prevent all combat damage that would occur this turn.

All attacking and blocking creatures get -1/-1 until end of turn.
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Fri Apr 25, 2014 12:23 pm    Post subject: Reply with quote

Llanowar Elder GG

Creature - Elf Druid COMMON

T: Add G to your mana pool.

2/2
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Fri Apr 25, 2014 1:08 pm    Post subject: Reply with quote

Insipidity 1U

Sorcery - Uncommon

Target creature becomes a basic Island until end of turn.

As weak as water.
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