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CAC 278 - evergreen - JUDGED (finally, sorry)


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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Fri Apr 11, 2014 11:53 pm    Post subject: Reply with quote

Shamedshadow you never took time to judge cac272, you lazy boy Wink
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sat Apr 12, 2014 7:49 pm    Post subject: Reply with quote

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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Mon Apr 14, 2014 1:11 am    Post subject: Reply with quote

No news?
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Apr 14, 2014 12:23 pm    Post subject: Reply with quote

Sorry, will judge tonight or tomorrow at the latest.

Grand Prix Philadelphia meant I was practicing sealed all last week. Wink
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Soundgarden



Joined: 07 Feb 2014
Posts: 62

PostPosted: Tue Apr 15, 2014 10:02 pm    Post subject: Reply with quote

Judge ffs. These topics lose all fun when unjudged.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Tue Apr 15, 2014 11:05 pm    Post subject: Reply with quote

If you're short of time, judge when there is not a lot of entries!
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Wed Apr 16, 2014 5:50 am    Post subject: Reply with quote

And now my judging doesn't seem so bad, eh?
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Wed Apr 16, 2014 3:10 pm    Post subject: Reply with quote

Jacois wrote:
And now my judging doesn't seem so bad, eh?

Nah, still terrible
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Apr 16, 2014 4:23 pm    Post subject: Reply with quote

Stucco wrote:
Borderland Flagbearer...............1WW
Creature - Human Soldier...........U

Banding, First Strike

All creatures banded with Borderland Flagbearer get +1/+0 and gain First Strike until the end of turn.

Protect the colors! Fight for your country!

2/2


Banding should never come back. Rules nightmare.

saurgoth wrote:
Kor Commander .................. WW

Creature - Kor Soldier ... Uncommon

Courage (This creature can block creatures with intimidate.)

As long as Kor Commander is equipped, creatures you control have courage.

His resolves emboldens his followers against even the most fearsome of terrors.

2/2


I think this is too narrow. I like the Kor-abilities in general, but reach-for-intimidate doesn't strike me as important, since intimidate is generally not in that many colors and this will typically clog up boards more, which leads to slower, less interesting games.

ShamedShadow wrote:
Speed of Thought 2UU

Enchantment [Rare]

Flash

Whenever a player would draw a card, exile the top card of that player's library instead. That player may cast or play that card as though it were in his or her hand and as if it had flash.


Leyline of Anticipation already has this sort of effect covered, and in a much simpler way. This doesn't gain much in functionality and loses a lot in elegance.

Soundgarden wrote:


[Uncommon]


In limited, this is just an unblockable 2/1. In constructed it's less clear, but I think this will typically be too powerful. It's hard to judge as well because you didn't include a rarity - but regardless, it'd be an unexciting rare, but it would dominate limited formats at anything but.

Thelemys wrote:
Source Warhammer : http://rpggeek.com/rpgitem/43658/death-on-the-reik
Quote:
Unexpected Resources UU
Instant R
You may pay 1 life and exile an Island from your hand rather than pay Unexpected Resources mana cost.
Creatures with Defender get flash, haste and "T: add UUU to your mana pool" until end of turn.
This is how a surprise can be at the same time Good And Bad!



This is my way to transform a Wall into a Force of Will provider if you have a Cancel in your hand. You can use it for combo and ramp decks too.


This is really complicated for one specific situation where it's good. Three free mana is fine, but giving a creature flash is pointless (you'd need to separate it out and give creature spells with defender flash...ugh), haste is a little hacky, and the ability doesn't make much sense. This is also out of place in blue's color pie - blue doesn't get rituals (or really fast mana at all) anymore.

Strid3r wrote:
WW Heliod's Lion

Creature - Cat | Rare

Rainbowstrike (First this creature deals combat damage with trample, then it deals combat damage with lifelink and then it deals normal combat damage.)

1/1

Some cats are brighter than others.


This breaks the current combat rules, and makes combat way, way too complicated. Generally the power level is possibly okay, but why trample and then lifelink? There's no flavor link here to what is going on.

iSperia wrote:
Mechosaur - 3B
Creature - Lizard Construct (rare)
Lifelink
Untouchable (This creature can't be dealt damage, destroy, targeted or affected by spells, emblems or abilities)
2/2

--

this best gonna never be leaving play if resolved (cant be destroyed by wraths etc.) because no abilities or spells can affect it. From the other side, nothing can pump it or whatever


If hexproof is annoying to players for making games uninteractive, imagine how annoyed players will be with this. In addition, "can't be affected" is not Magic terminology that I want to exist. Affecting things is why the game is fun and interesting.

kamphgruppe wrote:
Blood Leech - (B/G)

Creature - Leech (uncommon)

Swarm - (When this creature deals combat damage to a player, put a token onto the battlefield which is a copy of this creature. If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

1/1


There were so many that Jarol no longer tried to remove them, in the end he simply laid down and accepted his fate.


This is Pack Rat level good in limited and in constructed it'd be an even better tempo one-drop than Delver. Far too powerful.

IanStraka wrote:
Student of Orim - 2W

Creature - Human Cleric - U

Defender

Healer (Damage dealt to this creature also causes you to gain that much life.)

1/4


Keywording Wall of Hope's ability is interesting, but the flavor does sort of limit it to white. I think that putting it on a non-defender creature might have been more interesting/unique, but as a keyword it definitely has potential to be a reusable, useful one. This could easily be common.

CMA-Flippi wrote:
Descendant of Garruk - G
Enchantment - Aura (Uncommon)
Enchant creature with Trample
Enchanted creature has +3/+3.


"Enchant creature with characteristic" is interesting. I can see this making for very interesting decisions in limited. I'm not sure if this would end up being too good in constructed (as it's still an aura, which is a pretty bad strike one, and its conditional as well), but I like the thought process and the original way to look at the challenge.

Dr_Moo wrote:
Deep-Woods Troll - 1GG (Uncommon)
Creature - Troll

G: Regenerate Deep-Woods Troll

Whenever Deep-Woods Troll regenerates, put a +1/+1 counter on it.

What doesn't kill it...

3/3


This is one of those rattlesnake abilities like Sengir Vampire's that probably doesn't actually do anything - if your opponent can't actually kill it, they won't bother. I think the stats are too aggressive - a single mana regenerator that's on curve shouldn't be at uncommon, especially not with added upside.

khara wrote:
blacsteel knight 1B
creature-human knight [uncommon]

precision strike(this creature ignores protection when dealing combat damage. Spells or effect cannot prevent combat damage dealt by this creature)

"a lance made of fear and an armour built of hate"

2/2


This ability could just be "this creature's combat damage can't be prevented" - it would work for protection as well. I think the name would cause confusion with players immediately linking it to first strike and double strike, despite the damage being dealt in the normal combat damage step.

pseudodespot wrote:
Brake through Boredom 1B

Instant (uncommon)

Destroy target homogeneous creature. (Homogeneous creatures have equal power and toughness.)

Laaaaaame....


A funny un-card, but it's not an evergreen keyword on a creature, it's a new descriptive word for a type of creature, so it doesn't fit the challenge.

yajiko wrote:
Slitherling 1GG
creature - hydra [unc]



evade(this creature cannot be blocked except by 2 or more creatures)

whenever cardname becomes blocked by 2 or more creature, put 2 +1/+1 counter on it.

"never face this menace alone... rather never face this menace alone with one sword"

2/2


This is a good ability to keyword as its seen a lot. I think the second ability could just be "whenever this creature becomes blocked" - as is its redundant with the first ability. That said, it's a very well costed card and will cause combat headaches for an opponent trying to deal with it with creatures - it's a good evasive three drop in a color that sometimes has a hard time coming up with them.

Bairdsy wrote:


Thief of Souls
3BB - Rare
Creature - Human Wizard
1BB: Regenerate Theif of Souls (The next time this creature would be destroyed this turn, it isnít. Instead tap it, remove all damage from it, and remove it from combat.)
When Theif of Souls regenerates, destroy target creature. (This occurs only if Theif of Souls would be destroyed but isnít)
3/2


Very similar to a previous submission, and the same critique applies here. This is a lot weaker from a mana cost standpoint than that submission, but the flavor is pretty cool and makes up for it somewhat.

BIRDYYY wrote:
Goblin Master Chief. (Mythic)
(1GWR) 3/1. Goblin.

Double Strike.

All Goblins on your side of the field gain trample, vigilance and first strike.

"I can't believe Goblins can learn all these new techniques"


This doesn't really fit the challenge - none of these are using keywords in a particularly new way. In addition, this not saying "other" means that it's probably pretty overpowered, not to mention confusing since it will have first strike and double strike.

Canabiest wrote:
Rabid Screecher
1B
Creature - Bat
Common

Flying, Intimidate

1/2




Using two evergreens to give black an almost unblockable guy.


I think this might work actually. I don't know if it should really be common, but uncommon doesn't seem right either. I like that two of these force a stalemate. It's definitely an interesting design with some tension to it.

Jacois wrote:


I don't think a mono-white card should ever have deathtouch, so the hybrid isn't doing it for me. With first strike being tertiary in black for knights, I think this should have just cost BB, or 1BB perhaps. That said, the card (or something like it) will probably see print eventually. Solid, simple design.

I think that Flippi's card is the best design, followed very closely by yajiko, and in third place would be Canabiest.

Sorry to not judge when I said I would. I wasn't going to abandon it, though I know people doing so in the past makes it stressful, and for that I apologize.
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saurgoth



Joined: 21 Feb 2005
Posts: 267

PostPosted: Thu Apr 17, 2014 1:38 am    Post subject: Reply with quote

Thanks for doing a good job with the judging, sc4rs. I'm glad to have ended up picking someone who sounds like they know what they're talking about.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Thu Apr 17, 2014 2:52 am    Post subject: Reply with quote

Shamedshadow you never took time to judge cac272, you lazy boy Wink
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