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CAC #266


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shadowist



Joined: 14 Dec 2009
Posts: 140

PostPosted: Sun Jan 19, 2014 9:06 pm    Post subject: CAC #266 Reply with quote

Awesome! I've finally won a CAC!

Homecoming!
The first block I played was the original Ravnica block. So without further ado, this CAC will return to my (Magic) hometown. The challenge is to create a card that uses a mechanic from the original Ravnica block (RAV, GPT, DIS). Judging will be based on flavor, functionality, printability, and creativity. Tiebreakers will go towards those that chose less popular guilds at the time of their own posting. As a reminder, the ten mechanics are: radiance, convoke, transmute, dredge, replicate, bloodthirst, haunt, hellbent, forecast, graft.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Mon Jan 20, 2014 1:13 am    Post subject: Reply with quote

Darkarts Adept 2UB

Creature - Skeleton Wizard - Rare

You may cast Darkarts Adept from your graveyard, but not from anywhere else.

UB - Transmute

Deathtouch.

When Darkarts Adept enters the battlefield, draw a card.

2/1


The Dimir appreciate knowledge from the grave.

Had to change the casting cost on this one...was OP...


Last edited by AxiomBlurr on Tue Jan 21, 2014 6:00 pm; edited 1 time in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon Jan 20, 2014 3:01 am    Post subject: Reply with quote

Hibernation Invoker 3G

Creature - Elf Shaman (common)

Convoke

When ~ enters the battlefield, you gain one life for each tapped creature you control.

2/3
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Mon Jan 20, 2014 3:35 am    Post subject: Reply with quote

art: http://moulinbleu.deviantart.com/art/Gluttony-the-Dining-Hall-336626030

Quote:
Gluttony U
Instant U
Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target player draws 2 cards then discards 2 cards.
Your eyes could be bigger than your stomach!


Could be played for digging your own deck or to mill your opponent (even kill him with infinite U).
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Raybelfast



Joined: 30 Jan 2007
Posts: 165

PostPosted: Mon Jan 20, 2014 5:42 am    Post subject: Reply with quote

Rakdos Carnival Master 1RB

Black and Red creatures you control gain +1+1

Hellbent - Creatures you control get +3+3 instead.

2/2
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Jan 20, 2014 9:21 am    Post subject: Reply with quote

Scare to Death
WB
Sorcery - Rare
Destroy all haunted creatures.
Haunt
When the creature Scare to Death haunts dies, destroy all haunted creatures.
"Boo!"

One of the things I hated about haunt the first time around was that there was no real way to build a synergistic haunt deck. This is my attempt to rectify that.
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Mon Jan 20, 2014 12:09 pm    Post subject: Reply with quote

Zhur-Taa Debris
Land - (rare)
Bloodthirst 1
Zhur-Taa Debris enter the battlefield tapped.
T: add (R) or (G) to your mana pool
(r/g): Zhuur-Taa Debris becomes 1/1 Barbarian Scout creature untill the beginning of next end step.
This ruins are still inhabited
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BIRDYYY



Joined: 25 Jan 2006
Posts: 159

PostPosted: Mon Jan 20, 2014 12:12 pm    Post subject: Reply with quote

Imp of the Stink.
(1B), 1/1 Flying.

Discard a card, Imp of the Stink gets +2/+0.

If Imp of the Stink is in your graveyard at the beginning of your upkeep, draw 1 card then discard 1 card.

Dredge 2.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Mon Jan 20, 2014 4:31 pm    Post subject: Reply with quote

Solifuge Elemental | (R/G)(R/G)(R/G)(R/G)
Creature - Insect Elemental (Mythic)

Bloodthirst 4

Trample, haste, and shroud.

At the end of turn, sacrifice Chaos Elemental.

4/1
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Mon Jan 20, 2014 7:23 pm    Post subject: Reply with quote

Banner of the Legion 1RW

Enchantment - Aura [Rare]

Radiance - Enchanted creature and creatures that share a color with it get +2/+0 and gain first strike.

Tattered it may be, but it is ever flying.
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Mon Jan 20, 2014 8:48 pm    Post subject: Reply with quote

Golgari immortal GGBB3

Creature - Zombie - Rare
Dredge 5

Pay half your life, rounded up: Discard Golgari Immortal

7/7


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bomb, but that's not the point. Would quite probably see play in dredge, but the cost is high. Was originally dredge 8, but I figured that was way overboard. The discard may have to be sorcery speed....
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Tue Jan 21, 2014 11:50 am    Post subject: Reply with quote

Cytoplast Deluge
5UUU
Creature - Ooze Mutant Elemental
Mythic Rare

Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)

All creatures are 0/0.

0/0

"Absorbtion: Excellent; Transfer: Deficient; Researchers Lost: 34; Verdict: Continue Project Kraj in less fluid state." - Momir Vig, research notes
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shadowist



Joined: 14 Dec 2009
Posts: 140

PostPosted: Wed Jan 22, 2014 3:52 am    Post subject: Reply with quote

Entries close Thursday 23:59 PST. Judging Friday.
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GreenBear



Joined: 27 Jul 2010
Posts: 901

PostPosted: Wed Jan 22, 2014 7:32 am    Post subject: Reply with quote

Livermush wrote:
Solifuge Elemental | (R/G)(R/G)(R/G)(R/G)
Creature - Insect Elemental (Mythic)

Bloodthirst 4

Trample, haste, and shroud.

At the end of turn, sacrifice Chaos Elemental.

4/1


Might want to stick to one name for your card:P
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Wed Jan 22, 2014 10:03 am    Post subject: Reply with quote

GreenBear wrote:
Livermush wrote:
Solifuge Elemental | (R/G)(R/G)(R/G)(R/G)
Creature - Insect Elemental (Mythic)

Bloodthirst 4

Trample, haste, and shroud.

At the end of turn, sacrifice Solifuge Elemental.

4/1


Might want to stick to one name for your card:P


Yeah, I was thinking Ball Lightning in the beginning but then I couldn't resist the Giant Solifuge nod. Thanks!
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