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CaC 263 - Judged


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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Sun Dec 29, 2013 2:20 pm    Post subject: Reply with quote


Quote:
Godlike Helmet 2
Artifact - Equipment R
Equipped creature is indestructible and your devotion to each of its
colors is increased by 5.
Equip 3
I donít fear death, why does anyone?


My Johnny card.
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Sun Dec 29, 2013 11:54 pm    Post subject: Reply with quote

Covered Fire - 1R
Instant (uncommon)
Covered Fire deals 3 damage to target player or creature.
Cover (1) - As you play this card, you may pay (1) and discard a card from your hand. If you do, return Covered Fire to your hand after it resolves.
The tactical geniue or the mad goblin?
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Mon Dec 30, 2013 2:24 am    Post subject: Reply with quote

Temple of the Titans

Legendary Land --- Rare

Temple of the Titans enters the battlefield tapped.

When Temple of the Titans enters the battlefield, sacrifice three lands you control.

Tap: Add 5 to your mana pool.

Naming it the 8th wonder of the world would be a blasphemy for the part of it devoured for its construction.

Obvious synergies with voyaging satyr (T2), stifle (legacy), although a land tapping for 5 doesn't need much effort to make it good anyway Smile .
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coboney



Joined: 07 Jul 2005
Posts: 32

PostPosted: Mon Dec 30, 2013 4:59 am    Post subject: Reply with quote

Memory of Lost Spells - 3WBB
Enchantment
You may play cards from exile as though they were in your hand.
'Many of the great one's spells were lost to all but the council of thirteen.'

The idea here is that with this enchantment the council of thirteen can play spells exiled that were lost. They are able to, by using this relic enchantment cast the unlucky spells that were so lost.

It has strong synergy with things like Chandra, Pyromancer, Deathrite Shaman, Scavenge cards, Gideon, Champion of Justice, Legion's Initiative among others.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon Dec 30, 2013 6:09 am    Post subject: Reply with quote

Tickle the Rich 3RRR

Sorcery (rare)

If an opponent has 21 or more life, put thirteen 1/1 red Devil creature token onto the battlefield.

Well nurtured bellies wobble so nice. Also the sound when you stick something sharp into them, soooo sweet. Oh, look at what we got here, hehe...

(well that will be five numbers. Hmmm.....)


Last edited by pseudodespot on Mon Dec 30, 2013 4:57 pm; edited 1 time in total
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Dec 30, 2013 7:30 am    Post subject: Reply with quote

Clonesword
8
Artifact - Equipment - Mythic Rare
Whenever equipped creature deals combat damage to a player, put a token copy of it onto the battlefield. Put a token copy of Clonesword onto the battlefield equipping it.
Equip 2
"One can never have enough selves." -Lazav, Dimir Mastermind

Another toy for Stoneforge Mystic/True-Name Nemesis.

EDIT: Removed Legendary, haha. Whoops.


Last edited by sc4rs on Tue Dec 31, 2013 5:02 am; edited 1 time in total
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Mon Dec 30, 2013 1:25 pm    Post subject: Reply with quote

Scars, yours makes no sense, since it's LEGENDARY. And you're cloning it.
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Raybelfast



Joined: 30 Jan 2007
Posts: 165

PostPosted: Mon Dec 30, 2013 4:10 pm    Post subject: Reply with quote

Practice Makes Perfect 5UU

Sorcery - Rare

Choose 2 sorcery card's from your graveyard whose total combined mana cost is 8 or less and exile those cards.

You may cast the card's in exile and without paying their mana costs. If You do exile those cards once they resolve. You may choose the order that they resolve in.

"I've failed over and over and over again in my life and that is why I succeed"

Edit: changed to target only Sorcerys, realized you could effectively reanimate anything.


Last edited by Raybelfast on Tue Dec 31, 2013 7:14 am; edited 1 time in total
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Mon Dec 30, 2013 9:28 pm    Post subject: Reply with quote

Way of the Eldrazi 13

Tribal Enchantment - Eldrazi [Mythic Rare]

Each creature you control is an 8/8 Eldrazi with Annihilator 3 in addition to its other types and abilities.

Don't stand against them. You'll fail. Instead, stand with them.

-----------

Seems to me that Legacy Elves would love this as an alternative win condition.
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Fri Jan 03, 2014 1:40 am    Post subject: Reply with quote

Vampire Lasher - B

Creature - Vampire Warrior

At the start of your upkeep, Vampire Lasher does 1 damage to you

2/3

They flaw themselves before the hunt, to drive themselves into a frenzy. If they do not feed, they die

~~~~~~~~~~~~~~~~~~~

Do I get bonus points for using 4 numbers from the sequence? 1,1,2,3?
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sun Jan 05, 2014 5:46 pm    Post subject: Reply with quote

Scientific Bomb - 3X
Artifact
Scientific Bomb enters the battlefield with X activation counter.
X, tap: Scientific Bomb deals 1+X damage to target creature or player. X is the number of activation counters on Scientific bomb. Put X activation counters on Scientific Bomb
"It's getting harder and harder the more I use it, I don't get it. I only used it twice and it feels three times as hard already. - Kizdix, Izzet Genius"

This is a Jonny card i'd say. The strong interaction is with Voltaic Key or similar: You can activate the ability twice on the stack, to get double effect (like 3+5 damage) for low mana.


Last edited by derflippi on Sun Jan 05, 2014 5:53 pm; edited 1 time in total
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Mon Jan 06, 2014 10:19 am    Post subject: Reply with quote

No use for the winner s card If opponent has less than 21 Life Sad

GG all
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Mon Jan 06, 2014 8:59 pm    Post subject: Reply with quote

Stucco - Vampire Lacerator is a 2/2 for B that you lose 1 life at your upkeep if and only if your opponent is at more than 10 life. A 2/3 for 1 is seen twice in Kird Ape and Loam Lion, with no drawback (Besides needing the right lands, so I guess it's conditional. Then again, any deck running them runs multiple fetches and duals, so it's not even a drawback)

Additionally, Wild Nacatl is a 3/3 for G. It doesn't completely outclass 1-drops.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Jan 07, 2014 11:38 am    Post subject: Reply with quote

Guys, cards have different power levels. Not everything can be as overpowered as an island. Very Happy
Big thanks to stucco for giving me the win in this rather interesting competition.

Also just saying that a legendary! thing which clones itself, might not be as good as one might think it is.

kind regards
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