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mana



Joined: 04 Nov 2004
Posts: 24

PostPosted: Mon Nov 18, 2013 7:02 am    Post subject: Reply with quote

Grave Lotus 0
Artifact - (Mythic Rare)
As an additional cost to play Grave Lotus, sacrifice a legendary permanent you own.
T: For each colored mana symbol in the sacrificed card's mana cost, add one mana of that color to your mana pool. (For example, if the sacrificed card's mana cost is 1UUB, add UUB to your mana pool.)

It grows only on the graves of the truly great.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Nov 18, 2013 8:16 am    Post subject: Reply with quote

Battle Standard
4
Artifact - Rare
1, T: Choose one: Creatures you control get +2/+0 until end of turn, or creatures you control get +0/+2 until end of turn.
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_Godica



Joined: 26 Nov 2012
Posts: 254

PostPosted: Mon Nov 18, 2013 10:03 am    Post subject: Reply with quote

Bone Dice 3

Artifact -- Uncommon

At the beginning of your upkeep, flip a coin. If you win the flip, scry 3. If you lose the flip, scry 1 and lose 1 life.


Last edited by _Godica on Tue Nov 19, 2013 12:06 pm; edited 1 time in total
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Mon Nov 18, 2013 11:10 am    Post subject: Reply with quote

March of the Eldrazi 4

Tribal Enchantment - Eldrazi [Rare]

XX: Put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon Nov 18, 2013 12:28 pm    Post subject: Reply with quote

Damn you shamedshadow, now my card looks like a cheap copy. Speaking of copy:

Mirrorator 4

Artifact Creature - Golem Artificer (rare)

X, T: Put a token onto the battlefield that is a copy of target non-land permanent with converted mana cost of X. Exile it at the beginning of the next end step.

2/3
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Steveman



Joined: 13 Apr 2007
Posts: 154

PostPosted: Mon Nov 18, 2013 9:40 pm    Post subject: Reply with quote

Dream Orb (Mythic Rare)
1
Artifact
XX2, Exile Dream Orb: You gain X life; or draw X cards; or deal X damage to target creature; or target creature gets +X/+X until end of turn, or put target creature in a graveyard with converted mana cost of X or less onto the battlefield under your control.
"It'll grant you any wish just once"
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Mon Nov 18, 2013 9:56 pm    Post subject: Reply with quote

Botomless Coffin 0

Artifact

Whenever a creature you control dies, exile it instead

7, Sacrifice -this-, tap: Return all creatures exiled with -this- to the battlefield.

"You never stop falling, until you see a light, a blinding light then you're ready to fight again"

Uncommon.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Tue Nov 19, 2013 1:15 am    Post subject: Reply with quote

Spell Bond (1)
Artifact (U)

(2): Exile Spell Bond and target enchantment.
(2): Return Spell Bond and the exiled enchantment to the battlefield from exile.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Tue Nov 19, 2013 1:54 am    Post subject: Reply with quote

Ancient Sarcophagus (2)

Artifact - Rare

Whenever you discard a card put an entombed counter on Ancient Sarcophagus.

Remove two entombed counters from Ancient Sarcophagus: Search your library for a card and put that card into your graveyard. Then shuffle your library.

Sacrifice Ancient Sarcophagus: Put target card from your graveyard on top of your library.

Wise tutorledge is a rare thing indeed.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Tue Nov 19, 2013 6:06 am    Post subject: Reply with quote

I don't really think that's so much ramp. The point of ramp is to be ahead in the land count, that card only allows you to catch up. My submission is a stab at a more efficient ramping system.


Ethereal Sarcophagus | 3
Artifact (Rare)

1, tap: Sacrifice Ethereal Sarcophagus, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


"That is not dead which can eternal lie,
And with strange aeons even death may die."
-
The Call of Cthulhu
H. P. Lovecraft
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Tue Nov 19, 2013 6:07 am    Post subject: Reply with quote

Shiny Whirliging - (1)
Artifact (rare)
T: add (2) to your mana pool. put Shining Whirliging on the top of your library
I'm so used on this little thingie and cant just get rid of it - Maro, the sorcerer
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Tue Nov 19, 2013 7:39 am    Post subject: Reply with quote

Time Accelerator 4

Legendary Artifact -- Mythic

At the beginning of each player's upkeep, if it's not an extra turn, he or she takes an extra turn after this one.

Creatures cannot attack during extra turns.
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Raybelfast



Joined: 30 Jan 2007
Posts: 165

PostPosted: Tue Nov 19, 2013 10:46 am    Post subject: Reply with quote

Changeling Amulet 2


Artifact Equipment - Rare

Equip - 2

Upon equipping changeling amulet, equipped creature gains,
1: Equipped creature becomes a copy of target creature, un-equip Changeling Amulet.
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aule



Joined: 20 Jan 2008
Posts: 63

PostPosted: Tue Nov 19, 2013 5:56 pm    Post subject: Reply with quote

Blood Pool | 3
Enchantment Artifact | Rare
1, T: Join Forces - Starting with you, each player may pay any amount of life. Each player draws X cards, where X is half the total amount of life paid this way, rounded down.
The sacrifices of all are beneficial to all.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Nov 20, 2013 1:47 am    Post subject: Reply with quote

art: http://www.deviantart.com/art/Majora-s-Mask-414513016

Quote:
Voodoo Mask 1
Legendary Artifact - Equipement M
Equipped creature has “Whenever you cast a spell targeting this creature, add X mana of any color to your mana pool where X is that spell’s mana cost.”
Equip 2 if you equip to a legendary creature, otherwise Equip 4.
More colors, more magic, more voodoo.
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