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CaC 236 - Split Card with Fuse (judged)


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Steveman



Joined: 13 Apr 2007
Posts: 154

PostPosted: Wed Aug 21, 2013 8:05 am    Post subject: CaC 236 - Split Card with Fuse (judged) Reply with quote

Woot, I won the first CaC I entered!

Anyways, I'm not too sure what's been done / hasn't been done before so let's go with something fairly recent...

Challenge: Design your own split card with fuse. Should be at least Modern playable, bonus points if it's Legacy / Vintage / Cube playable. Your card should be powerful but not enough to get banned / restricted in the Eternal formats. Unglued / Unhinged cards are also welcomed, they should focus more on humor than playability.

I will pass judgement in at least 48 hours or so.


Last edited by Steveman on Fri Aug 23, 2013 3:13 pm; edited 1 time in total
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Aug 21, 2013 9:03 am    Post subject: Reply with quote

All Work
R
Instant
Up to three target creatures attack this turn if able.

// FUSE

No Play
1BB
Instant
At the beginning of the end step, exile all tapped creatures.

-Rare
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Wed Aug 21, 2013 10:11 am    Post subject: Reply with quote

Divide
1RR
Instant
Rare

Two target creatures fight each other.

/// Fuse ///

Conquer
2UU
Instant
Rare

Gain control of target permanent if it was dealt damage this turn.


Last edited by Canabiest on Wed Aug 21, 2013 6:22 pm; edited 1 time in total
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Wed Aug 21, 2013 11:36 am    Post subject: Reply with quote

Might - 1G
Instant (uncommon)
Target creature gets +3/+3 until the end of turn

Magic - 1R
Instant (uncommon)
Target creature gets double strike until the end of turn
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Wed Aug 21, 2013 12:42 pm    Post subject: Reply with quote

Blood to Iron 1W

Sorcery (R)

All creatures become artifacts that are still creatures until end of turn.

Iron to Rust 2RR

Sorcery (R)

Destroy all Artifacts
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warwizard87



Joined: 04 Oct 2006
Posts: 201

PostPosted: Wed Aug 21, 2013 1:01 pm    Post subject: Reply with quote

Loot UU sorcery

Draw 3 cards then discard three cards.

Pillage RR

Deal X damage to target creature or player where X is equal to the number of card put in your graveyard this turn.

Fuse.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Aug 21, 2013 2:11 pm    Post subject: Reply with quote



Quote:
Lost 2R
Sorcery R
Each player sacrifices an artifact and a land.
Fuse
Quote:
Found G
Sorcery R
Search your library for a Forest or a green creature with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.
Fuse
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Wed Aug 21, 2013 2:38 pm    Post subject: Reply with quote



Should be uncommon... not common.
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Wed Aug 21, 2013 2:47 pm    Post subject: Reply with quote

Dusk - BB

Sorcery - Uncommon

Target player sacrifices a creature

Dawn - WW

Sorcery - uncommon

Put a 2/2 white Soldier token with first strike onto the battlefield.

Fuse
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Wed Aug 21, 2013 3:46 pm    Post subject: Reply with quote

Never Gonna - 1W
Instant - R
Creatures can't attack this turn.
// Fuse //
Give You Up - 1U
Instant - R
Until end of turn, players can't be cast spells.
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Strid3r



Joined: 18 Jan 2010
Posts: 295

PostPosted: Wed Aug 21, 2013 4:20 pm    Post subject: Reply with quote

Fall 2B
Instant - Uncommon
Destroy target creature.

Rise 3W
Instant - Uncommon
Put a creature from a graveyard onto the battlefield under your control.

Fuse
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Wed Aug 21, 2013 6:17 pm    Post subject: Reply with quote

To Be - 1B

Instant

Regenerate all creatures you control.

Not To Be 4WW

Instant

Destroy all creatures.

Fuse


Rare
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Wed Aug 21, 2013 7:09 pm    Post subject: Reply with quote

Salt WW Sorcery Rare

Split Second. Lands may not be put into play this turn.

Pillaging Flame 2R Sorcery

Split second. Destroy target land unless its controller pays 2.

Fuse

I think this would be a neat mechanic vs all the fetchlands and make your opponent make more decisions on their turns.
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_Godica



Joined: 26 Nov 2012
Posts: 254

PostPosted: Wed Aug 21, 2013 7:33 pm    Post subject: Reply with quote

Wake 1G

Sorcery -- Uncommon

Untap all creatures you control. If a creature is untapped this way, it gets +1/+1 until end of turn.

//Fuse//

Bake 1R

Sorcery -- Uncommon

Bake deals 1 damage to each untapped creature, and 2 damage to each tapped creature.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Wed Aug 21, 2013 8:20 pm    Post subject: Reply with quote

Strid3r wrote:
Fall 2B
Instant - Uncommon
Destroy target creature.

Rise 3W
Instant - Uncommon
Put a creature from a graveyard onto the battlefield under your control.

Fuse
I think I would do this card more like http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=259266
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