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CaC 233 (Judged)


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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Sat Aug 10, 2013 5:41 pm    Post subject: CaC 233 (Judged) Reply with quote

Thanks for ShamedShadow, hope everything is fine.

I might face the same fate of ShamedShadow, that is, I'm not be able to do a proper judgning so once again I give away the chance to someone else to do a challenge and judge.

THE FIRST PERSON TO POST A CHALLENGE AFTER THIS POST WILL JUDGE THIS ROUND.
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sat Aug 10, 2013 6:15 pm    Post subject: Reply with quote

Create a card that works well against tribes.
For example, should decrease the use of slivers goblins, zombies as tribe in Standard.

At the same time, it shouldnt be obvious like Engineered Plague.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Sat Aug 10, 2013 6:50 pm    Post subject: Reply with quote

Corrupter of Identity 2BB

Creature - Horror

Intimidate

All other creatures lose all creature types and become colorless.

"If it doesn't kill you it's only because it enjoys the trauma it causes in you much more"

4/3

Mythic
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aqualad33
Level 1 Judge


Joined: 18 Jan 2010
Posts: 272

PostPosted: Sat Aug 10, 2013 7:18 pm    Post subject: Reply with quote

I really like this challenge. Create a card that is good against tribal without being obvious. Any time you make a card that includes the words "creature type" in it, it is pretty obvious what it is used for. Now then to create a card that is good against tribals without just quoting a creature type or just negatively effecting all creatures, also I want this card to be main deckable and not just a sideboard card since it should decrease the use of tribal decks in general, not just if they are good. Here is my card.

Galion, the intimidating 1W

legendary creature - human R

First Strike

creatures your opponents control cannot attack you unless he or she pays 1 for each creature that's attacking you.

2/1.

his eyes have seen a lot of blood. I don't want them to see mine
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warwizard87



Joined: 04 Oct 2006
Posts: 201

PostPosted: Sun Aug 11, 2013 5:28 am    Post subject: Reply with quote

Burning animosity
1RR
Enchantment
When ever a creature enters the battlefield it deals damage equal to its power to another random creature its controler controls.
To a berserker the first few moments of battle everyone is a foe, unfortunately for the villagers that rage was contagious

This would be good vs a verity of aggro decks but would punish most tribal strategies since most of its creatures are approximate the same size and can never get a critical mass of them as long as this is out and active.


Last edited by warwizard87 on Sun Aug 11, 2013 5:34 am; edited 1 time in total
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NearSideMoon



Joined: 29 Mar 2012
Posts: 65

PostPosted: Sun Aug 11, 2013 5:46 am    Post subject: Reply with quote

Racial Tensions
1BB - Enchantment

When ~ enters the battlefield, draw a card.

Whenever an opponents creature enters the battlefield, you can change its creature type. Your opponent may pay 2 to counter this ability.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sun Aug 11, 2013 6:54 am    Post subject: Reply with quote

Labyrinth of Solitude
WWW
Enchantment - Rare
When Labyrinth of Solitude enters the battlefield, each player chooses a creature he or she controls. Exile all other creatures until Labyrinth of Solitude leaves the battlefield.
"Don't count on your friends finding you in there. You must find yourself."
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Sun Aug 11, 2013 8:07 am    Post subject: Reply with quote

art: http://www.inprnt.com/gallery/mike-nash/dryad/

No abilities: no good tribes deck Smile

Quote:
Cycles of Nature 1GG
Enchantment
Creatures lose all abilities.
1GG, Sacrifice a creature: Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle your library.
The nature keeps it simple. Youíre strong: you win, youíre weak: you feed the soil...




Last edited by Thelemys on Sun Aug 11, 2013 2:09 pm; edited 1 time in total
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Mrrr



Joined: 06 Aug 2011
Posts: 65

PostPosted: Sun Aug 11, 2013 8:12 am    Post subject: Reply with quote

Shouldn't that be immigration officer? Anyways:

Thraben Purger WW

Creature - Human Cleric RARE

When Thraben Purger enters the battlefield, choose a creature type.

Creature spells of the chosen type cost 2 more to cast.

2/1
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Sun Aug 11, 2013 7:25 pm    Post subject: 1 Reply with quote

Fall to darkness. 3B w/u (5CC) Instant Exile two target creatures and all copies in play, their controller's hand(s), libraries and graveyard(s).
For Flavor, "You have one more wish"


Last edited by Epic-Juzam37 on Sun Aug 11, 2013 7:25 pm; edited 1 time in total
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Mon Aug 12, 2013 2:54 am    Post subject: Reply with quote


Quote:
Intercede
2WW - Rare
Sorcery
Each player chooses a creature. Destroy all other creatures.

ďItís then that I realized that all hope was not lost, because all I ever needed was divine intervention." - Rubinia Soulsinger
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Mon Aug 12, 2013 7:52 am    Post subject: Reply with quote

Plague the Swarm 1BRW

Enchantment- (R)


When ~ enters play choose a creature type. Creatures of that type can't attack or block. Whenever a creature of that type enters play, deal 2 damage to target player, and each opponent sacrifices a creature.


"The more of them there were, the harder it was to contain the plague!"
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Mon Aug 12, 2013 8:47 am    Post subject: Reply with quote

Blood Bond of the Brotherhood BBB

Enchantment - Aura Curse [Mythic Rare]

Enchant player

Creatures enchanted player controls lose all abilities and become 2/1 black vampires with lifelink.

-------------

Turns off tribal buffs from things like elves, but doesn't make the player instantly lose.
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Mon Aug 12, 2013 3:34 pm    Post subject: Reply with quote

Bairdsy wrote:

Quote:
Intercede
2WW - Rare
Sorcery
Each player chooses a creature. Destroy all other creatures.

ďItís then that I realized that all hope was not lost, because all I ever needed was divine intervention." - Rubinia Soulsinger


Doesn't this already exist?

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245196
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JacobMatthew



Joined: 16 Dec 2009
Posts: 131

PostPosted: Mon Aug 12, 2013 11:33 pm    Post subject: Reply with quote

Dredge
1B - Instant - Rare
Destroy target creature if there are no other creatures with a different name that share a type with it on the battlefield.
----------
Allegiance
2U - Sorcery - Rare
Gain control of target creature if that creature's controller controls at least two other creatures that share a type with it.
Fuse (must be played as a sorcery)
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