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CaC 229 - A Timely Challenge!


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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Wed Jul 24, 2013 12:10 pm    Post subject: Reply with quote

Doomsday Clock 4

Legendary Artifact (MR)

~ comes into play with 4 time counters.

T Remove a time counter from ~

4: Add a counter to Doomsday Clock. Any opponent may activate this ability only at any time they could cast a sorcery.

When there are no time counters on ~, each opponent loses the game.

"When the clock strikes 12, we are surely all doomed"


Last edited by huntergatsby on Mon Jul 29, 2013 7:47 am; edited 1 time in total
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Wed Jul 24, 2013 12:22 pm    Post subject: Reply with quote

huntergatsby wrote:
Doomsday Clock 4

Legendary Artifact (MR)

~ comes into play with 4 time counters.

T Remove a time counter from ~

4: Add a counter to Doomsday Clock. Any opponent may activate this ability only at any time they could cast a sorcery.

"When the clock strikes 12, we are surely all doomed"


Funny, a clock that does nothing but tick Smile
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Wed Jul 24, 2013 12:24 pm    Post subject: Reply with quote

Sisay's Altimeter (4)
Artifact - R
Flying creatures you control get +1/+1 for each flying creature you control.
Our falcons are aflight!
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Jul 24, 2013 12:58 pm    Post subject: Reply with quote

Age
B
Enchantment - Aura - Common
Enchant nonartifact creature
At the beginning of each player's upkeep, put a -1/-1 counter on enchanted creature.
"We are time's subjects, and time bids begone." -Shakespeare
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_Godica



Joined: 26 Nov 2012
Posts: 254

PostPosted: Wed Jul 24, 2013 2:12 pm    Post subject: Reply with quote

Pre-emptive Strike R

Instant -- Uncommon

Cast Pre-emptive Strike only during your opponent's combat phase, before attackers are declared.

Pre-emptive Strike deals 4 damage divided as you choose between any number of target creatures. For each creature targeted, its controller may choose to tap it. If they do, Pre-emptive Strike deals no damage to it.


Last edited by _Godica on Wed Jul 24, 2013 5:11 pm; edited 3 times in total
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GreenBear



Joined: 27 Jul 2010
Posts: 898

PostPosted: Wed Jul 24, 2013 2:23 pm    Post subject: Re: CaC 229 - A Timely Challenge! Reply with quote

ck3gds wrote:
(I'd certainly say all, but I'm also pretty sure that there's an obscure non-blue card that talks about time...)

.


Time of need:D
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GreenBear



Joined: 27 Jul 2010
Posts: 898

PostPosted: Wed Jul 24, 2013 2:52 pm    Post subject: Reply with quote

Timely Challenge GR - instant

Target creature your control fights target creature you do not control.

'The importance of good timing is not to be underestimated in combat.'
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Wed Jul 24, 2013 3:45 pm    Post subject: Reply with quote

On a side note: White with Timely Reinforcements

On to my submission

Time Flux 2GG

Sorcery - Uncommon

Target opponent puts a land they control from the battlefield on top of its owner's library.

You may put a land card from your hand onto the battlefield.

"What Just happened?" - Sisay to Ertai
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_Godica



Joined: 26 Nov 2012
Posts: 254

PostPosted: Wed Jul 24, 2013 4:50 pm    Post subject: Re: CaC 229 - A Timely Challenge! Reply with quote

GreenBear wrote:
ck3gds wrote:
(I'd certainly say all, but I'm also pretty sure that there's an obscure non-blue card that talks about time...)

.


Time of need:D


every card with fateful hour
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Jul 24, 2013 4:58 pm    Post subject: Reply with quote

Temporal Velocity 1RR

Enchantment - Rare

Creatures with haste get +2/+0.
Creatures without haste get -2/-0.


Last edited by Balaviaris on Wed Jul 24, 2013 11:27 pm; edited 1 time in total
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brianhri
Level 1 Judge


Joined: 30 Jun 2010
Posts: 48

PostPosted: Wed Jul 24, 2013 6:52 pm    Post subject: Reply with quote

Time flux R2

Enchantment Rare

T,R1 : Flip a coin, if heads return all spells to their owner's hands.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Wed Jul 24, 2013 7:35 pm    Post subject: Reply with quote

Decay 2BB

Sorcery

Put two time counters on each creature you don't control, they gain Vanishing (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

"None can withstand the test of time, that's why is such a great ally"

Rare.
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BIRDYYY



Joined: 25 Jan 2006
Posts: 158

PostPosted: Wed Jul 24, 2013 10:36 pm    Post subject: Reply with quote

Eternal Timer.
Legendary Enchantment. (Rare)
(1B)
You cannot lose the game as long as you control Eternal Timer.

At the beginning of your upkeep, discard your hand and put the top 10 cards from your library into your graveyard.

When Eternal Timer leaves play, you lose the game if you have 30 or more cards in your graveyard.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Jul 24, 2013 11:26 pm    Post subject: Re: CaC 229 - A Timely Challenge! Reply with quote

GreenBear wrote:
ck3gds wrote:
(I'd certainly say all, but I'm also pretty sure that there's an obscure non-blue card that talks about time...)

.


Time of need:D


Temporal Extortion Smile
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NearSideMoon



Joined: 29 Mar 2012
Posts: 65

PostPosted: Thu Jul 25, 2013 12:53 am    Post subject: Reply with quote

Soul of Fruitful Harvests - 1G

2/2 - Elemental

If you cast ~ on your 4th turn of the game, it gets +3/+3

If you cast ~ on your 6th turn of the game, it gets +4/+4 and Trample

If you cast ~ on your 8th turn of the game, it gets +8/+8, Trample, and Hexproof.

"In my home town, the harvest always came on time"

_____________________________
Get it??? It does different things based on the time! :3
And by that, it supposedly alludes to the concept of late/early harvests (also a Magic card)


Last edited by NearSideMoon on Sat Jul 27, 2013 6:28 am; edited 1 time in total
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