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Raves



Joined: 11 Oct 2007
Posts: 43

PostPosted: Mon Jun 03, 2013 11:09 am    Post subject: Reply with quote

Keep them coming guys, some great submissions so far and some that are way over/underpowered.
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checoso



Joined: 25 Mar 2012
Posts: 12

PostPosted: Mon Jun 03, 2013 11:23 am    Post subject: Reply with quote

pseudodespot wrote:
Sphinx of the Empty Minds 1UU

Creature - Sphinx (rare)

Flying

When ~ enters the battlefield, discard your hand.

When ~ dies, draw 7 cards.

4/5


That is insanely broken with dredge.

1st Turn: LED + Sphinx + Cabal Therapy = Dredge 7 times.

That's an optimal scenario, but, it's pretty powerfull.


EDIT: Words of a dumb Crying or Very sad


Last edited by checoso on Mon Jun 03, 2013 4:39 pm; edited 2 times in total
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Mon Jun 03, 2013 1:51 pm    Post subject: Reply with quote

Arcane flux UU - instant uncommon

Remove target spell from the game.

'The evolution of these imbeciles some how allowed them to develop resistance to certain magic's. So we to must evolve more effective answers.'

Some people might say this broken, I say in todays environment not at all, much needed.
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Strid3r



Joined: 18 Jan 2010
Posts: 295

PostPosted: Mon Jun 03, 2013 1:53 pm    Post subject: Reply with quote

checoso wrote:
pseudodespot wrote:
Sphinx of the Empty Minds 1UU

Creature - Sphinx (rare)

Flying

When ~ enters the battlefield, discard your hand.

When ~ dies, draw 7 cards.

4/5


That is insanely broken with dredge.

1st Turn: LED + Sphinx + Cabal Therapy = Dredge 7 times.

That's an optimal scenario, but, it's pretty powerfull.


It is impossible to cast sphinx with LED like that.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Jun 03, 2013 2:19 pm    Post subject: Reply with quote

Master of the Torn Aeons
1U
Creature - Human Wizard - Rare
At the beginning of your end step, if you have eight or more cards in hand, you may exile four cards from your hand and take an additional turn after this one.
2/1
"Your mind is a door to your future self. Your sanity is the lock. I am the key."
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aule



Joined: 20 Jan 2008
Posts: 63

PostPosted: Mon Jun 03, 2013 4:36 pm    Post subject: Reply with quote

Stucco wrote:
Spell-studded Gauntlets............1UU
Artifact - Equipment....................R

Spell-studded Gauntlets can only be attached to a creature you do not control.

You control equipped creature.

Why train an army when you can sabotage your opponent's? It's amazing how many battle hardened warriors leap at new glistening armor.

Equip 2


This wont work because Equipping can only be done to a creature you control.
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checoso



Joined: 25 Mar 2012
Posts: 12

PostPosted: Mon Jun 03, 2013 4:38 pm    Post subject: Reply with quote

Strid3r wrote:


It is impossible to cast sphinx with LED like that.


D: Sorry about that, i figured it too late.

BTW, seems a poweful add to a dredge deck.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Mon Jun 03, 2013 6:46 pm    Post subject: Reply with quote

Tidal Charm UU

Instant

Choose one - Return target nonland permanent to its owner's hand; or counter noncreature spell; or draw three cards, then put three cards from your hand on bottom of your library in any order.

Uncommon.
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BuryurDead



Joined: 21 Jul 2012
Posts: 16

PostPosted: Mon Jun 03, 2013 8:35 pm    Post subject: Reply with quote

The Mind's Eye 3UUUU

Legendary Enchantment - Mythic Rare

Your opponent plays with his hand revealed.

You may play cards from your opponents hand by exiling a card that shares a type with it.
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Tue Jun 04, 2013 3:01 am    Post subject: Reply with quote

Mind Pry 1UU
Instant Rare

Look at target player's library and shuffle. Name a card, the chosen card cannot be played this turn. Draw a card.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Jun 04, 2013 6:58 am    Post subject: Reply with quote

Stucco wrote:
Spell-studded Gauntlets............1UU
Artifact - Equipment....................R

Spell-studded Gauntlets can only be attached to a creature you do not control.

You control equipped creature.

Why train an army when you can sabotage your opponent's? It's amazing how many battle hardened warriors leap at new glistening armor.

Equip 2


Doesn't work. Becoming attached to a creature is possible in different ways than using the Equip ability. Said ability can't target creatures you do not control. So it is basically. Your Haakon example does work in a different way and can't be applied to this case.
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Dev



Joined: 27 Oct 2004
Posts: 115

PostPosted: Tue Jun 04, 2013 7:55 am    Post subject: Reply with quote

pseudodespot wrote:
Stucco wrote:
Spell-studded Gauntlets............1UU
Artifact - Equipment....................R

Spell-studded Gauntlets can only be attached to a creature you do not control.

You control equipped creature.

Why train an army when you can sabotage your opponent's? It's amazing how many battle hardened warriors leap at new glistening armor.

Equip 2


Doesn't work. Becoming attached to a creature is possible in different ways than using the Equip ability. Said ability can't target creatures you do not control. So it is basically. Your Haakon example does work in a different way and can't be applied to this case.


Could always reword it to be like the alternate cost on cranial plating. Something like: "UU: Attach ~ to target creature you don't control. Play this ability only as a sorcery."
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Raves



Joined: 11 Oct 2007
Posts: 43

PostPosted: Tue Jun 04, 2013 3:03 pm    Post subject: Reply with quote

I got a few minutes now so I'm going to go ahead and close the entries, over 15, and judge shortly.
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