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CAC 209 - WUBRG


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StarWolf



Joined: 28 Jul 2011
Posts: 80

PostPosted: Thu May 09, 2013 9:13 am    Post subject: Reply with quote

CMA-Flippi wrote:
Urza, Planeswalker - WUBRG
Planeswalker - Urza
-2: Urza deals 2 damage to each nonwhite creature and each player.
+1: Each player draws a card, then discards a card.
-7: Each land becomes a black and green 6/6 Construct until of turn.
{4}


Does it deal 2 damage to each nonwhite player too?? Because if so, then that's racist.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Thu May 09, 2013 9:18 am    Post subject: Reply with quote

StarWolf wrote:
CMA-Flippi wrote:
Urza, Planeswalker - WUBRG
Planeswalker - Urza
-2: Urza deals 2 damage to each nonwhite creature and each player.
+1: Each player draws a card, then discards a card.
-7: Each land becomes a black and green 6/6 Construct until of turn.
{4}


Does it deal 2 damage to each nonwhite player too?? Because if so, then that's racist.


Says "each" twice, so no.
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Spyre



Joined: 11 Mar 2013
Posts: 26

PostPosted: Thu May 09, 2013 12:09 pm    Post subject: Reply with quote

Bairdsy wrote:

Quote:
Prismatic Moon
WUBRG
Enchantment - Uncommon
Basic Landcycling 0 (0, Discard this card: Search your library for a Basic Land card, reveal it, and put it into your hand. Then shuffle your library.)
Lands you control are all basic land types in addition to their other types.
“Aim for the moon... If you miss, you may hit a star.” - Rofellos.


I feel like... If this had just landcycling for zero it would be amazing. And not too powerful
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aule



Joined: 20 Jan 2008
Posts: 63

PostPosted: Fri May 10, 2013 6:02 am    Post subject: Reply with quote

Ameritus, the Prismatic | 1WUBRG
Planeswalker - Ameritus | Mythic
+1 - Draw two cards and lose two life.
-1 - ~ deals 2 damage to each creature and each player. Gain life equal to the damage done this way.
-8 - For each permanent, search your graveyard, hand, and library for a card that shares a type with it and put it onto the battlefield.
//5
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sat May 11, 2013 7:02 am    Post subject: Reply with quote

pseudodespot wrote:
Spectral Hymn WUBRG

Enchantment (mythic)

Creatures you control get +5/+5.

WUBRG, Sacrifice Spectral Hymn: Put a 8/8 Elemental creature token onto the battlefield that is all colors.


It's a big anthem effect that isn't a dead draw if you don't have a board full of creatures. It's a decent shot (I can see a Zoo-esque deck trying to power this out) but I really don't think this would ultimately see very much play in a 5 color control deck, as WWUUBBRRGG is really steep for a vanilla 8/8, and the effect is only good if you're really dedicated to getting a ton of creatures out, which is hard for a deck trying to produce WUBRG as well.

CMA-Flippi wrote:
Urza, Planeswalker - WUBRG
Planeswalker - Urza
-2: Urza deals 2 damage to each nonwhite creature and each player.
+1: Each player draws a card, then discards a card.
-7: Each land becomes a black and green 6/6 Construct until of turn.
{4}


The abilities make sense for Urza's story, but do their power level? Also, does it make sense for Urza to cost WUBRG? I'm not quite sure, especially with these abilities. Besides the abilities being on the weak side making it hard to see this card seeing play, I also think this is a bit too plain for a WUBRG planeswalker of Urza's stature - I think bigger, swingier plus effects would be in order, similar to Karn or Nicol Bolas.

Stucco wrote:
Archon of Dominance...................WUBRG
Legendary Creature - Elemental....M

Domain - Archon of Dominance enters the battlefield with a charge counter for each basic land type among the lands you control.

Remove X charge counters from Archon of Dominance: Draw X cards and creatures your opponents control get -X/-X until the end of turn.

6/6


This definitely makes you want to play five colors, as the ability for 5 is really backbreaking. Basically Plague Winding your opponent while drawing 5 cards is fantastic, but the downside of it only working if you didn't cheat this guy into play is nice. I'm not sure it has to be Legendary, as this seems like it would be pretty unfun in Commander, but that's neither here nor there. Solid submission.

_Godica wrote:
Prismatic Renewal WUBRG

Enchantment -- Rare

Whenever a creature you control dies, reveal card from the top of your library until you reveal a creature that shares a color with it. Put the revealed creature onto the battlefield, and the rest on the bottom of your library in a random order.


I like that you made sure this didn't stack your deck, but I think more restrictions need to be here - if your deck's only creatures are Mogg Fanatics this wins the game when it resolves. I think there would be a degenerate combo deck with this. That said, it is extremely hard to cast, so it may be fine to have a build-around-me enchantment at WUBRG that basically wins the game when it resolves. I just think it needs to be a little more elegant.

Raybelfast wrote:
All Suns Return WUBRG

Sorcery Rare

Until the end of turn, lands you contro add 3 mana of one of thier producing colors into your mana pool instead of 1.

Untap all lands you control.

Until end of turn, cards named All Suns Return cannot be cast.

"The new day's sunrise over Mirrodin brings more than just the light"


At the point that you can produce WUBRG, why not produce a billion mana? That's the question this spell asks, and while it's a cool concept, I still think "WUBRG: Add at least 15 mana to your mana pool" is way too good.

Strid3r wrote:
Spill Dreams - WUBRG

Sorcery - Rare

Target opponent puts the top forty cards of his or her library into his or her graveyard.


Not particularly prismatic, this effect is entirely UB. There's nothing here that suggests why the W, G, or R mana is needed. It's also way too good in limited.

Bairdsy wrote:

Quote:
Prismatic Moon
WUBRG
Enchantment - Uncommon
Basic Landcycling 0 (0, Discard this card: Search your library for a Basic Land card, reveal it, and put it into your hand. Then shuffle your library.)
Lands you control are all basic land types in addition to their other types.
“Aim for the moon... If you miss, you may hit a star.” - Rofellos.


Basic Landcycling 0 is broken beyond belief, and this would only see play in decks because it has basic landcycling 0. Nobody would ever cast Prismatic Omen for WUBRG, which means this fails the challenge.

ck3gds wrote:
Weatherlight Rebuilt 5

Legendary Artifact Creature — Construct (mythic)

Flying

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Whenever Weatherlight Rebuilt enters the battlefield or attacks, put a +1/+1 counter on each other creature you control for each +1/+1 counter on it.

It seeks a new mission, a new crew, but above all, it seeks a new raison d'etre.

2/2


This card also fails the challenge - it's ridiculously bonkers even if you cast it with two or three colors of mana, and I don't think anyone would try to make this fit into a five color deck just to get the bigger effect.

LerYy wrote:
Into the flux WUBRG

Socery - Mythic

Into the flux can't be countered.

Cascade, cascade, cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)


“Only love can be divided endlessly and still not diminish.”
― Anne Morrow Lindbergh


Cascade multiple times has been done before on a huge multicolor card, so this doesn't really do anything for me. Into the Flux being uncounterable is also pretty redundant, as it doesn't do anything; Cascade allows you to cast the spells you cascade into when you play Into the Flux, so even if Into the Flux was countered, you'd still get the cascades. A flawed submission.

thelemys wrote:
Quote:
Dragon of Radiance WUBRG



Legendary Creature - Dragon
Persist, Flying
Dragon of Radiance has Double Strike as long as it has no -1/-1 counter on it.
Evoke 3RW
"Sometimes you have to wait for wisdom to obtain the true power of radiance. Wait or fail." - Oracle
5/5


This card is sweet. It's a great finisher if you have a five color control deck, but allows you to cast it as a vanilla 4/4 flyer for 5 if you desperately need one. The flavor is great as well - the tension of patience vs. immediate reward is nicely balanced here. Really great submisison.

Domine wrote:
Elsewhere Reinforcements - WUBRG

Sorcery - Mythic

Search your library for two planeswalker cards and put them into play.

"Suddenly... planeswalkers"

I was tempted to name the card "summon the avengers" but that wouldn't be printed.


This would have been a great un-set card if its name was "Summon the Avengers". That said, I think it's a little too silly and if it ever did see print, wouldn't actually see much play; it's just too many hoops to jump through (playing multiple planeswalkers AND five colors AND somehow consistently surviving to cast this)

ShamedShadow wrote:
Miraculous Rise WUBRG

Sorcery [Mythic Rare]

Choose one - Return target creature card from your graveyard to the battle field; or search your library for a creature card and put it onto the battlefield, then shuffle your library; or put a creature card from your hand onto the battlefield.

Miracle 4


Seems pretty broken to me. "Here's an Emrakul" for WUBRG is a pretty ridiculous deal, and sometimes getting it for 4 off the top is even better.

Dr_Moo wrote:
Potpourri - WBURG (Mythic Rare)
Sorcery

When you cast Potpourri, if you control a land of each basic land type, copy it.

You gain 3 life. Target opponent discards a card. Potpourri deals 3 damage to target creature or player. Put target card from a graveyard on top of its owner's library. Draw a card.

Variety is the spice of life.


Last Stand-like effects have never worked before, but this might get enough value that someone would try for it. It basically ends the game by taking away their gas, their board, and their next two draws, but a lot of it is conditional and there's only so far behind you can be that this will catch you up. I do like the fact that if you cast this "fairly" it gives you a bonus; that's very clever.

Livermush wrote:
Charm of Omnipotence | (PW)(PU)(PB)(PR)(PG)
Chromatic Instant (Mythic)

Chromatic (Copy this spell for each different color mana used to pay it's cost.)

Choose one of the following: put a 2/2 white Knight token with vigilance onto the battlefield, tap target permanent, target creature gets -2/-2 until end of turn, deal 2 damage to target player, or search your library for a land card, reveal it, and put it in your hand.

---------------------------------------------------------------------------------

"P" means Phyrexian. You can either pay white or 2 life. The Chromatic supertype would do something as well, but I'm too stoned to thing of it right now.

Edit: Gave it counter evasion with the new supertype.


I think this is far too complicated and wordy, and on top of that the flavor is a little wacky - you can choose to get the black effect three times if you pay GWU and 4 life. I think the templating and the design needs some work, and the effects are weak enough that I don't think this sees play anyway.

Spyre wrote:
Reap the rewards WUBRG
sorcery rare

gain 2 life, draw a card, target opponent loses 1 life, deal 1 damage to target creature, put a 3/3 beast into play

Storm


"you know this kind of stuff only happens in alara..."
-elspeth to tezzeret


Anything with "draw a card" and "storm" is almost definitely broken beyond belief, even if it costs WUBRG to cast. I'm pretty sure Channel the Suns existing means that this would be the new storm finisher. I don't really like the design, as it feels sort of lazy that the green effect is so much bigger than the rest.

aule wrote:
Ameritus, the Prismatic | 1WUBRG
Planeswalker - Ameritus | Mythic
+1 - Draw two cards and lose two life.
-1 - ~ deals 2 damage to each creature and each player. Gain life equal to the damage done this way.
-8 - For each permanent, search your graveyard, hand, and library for a card that shares a type with it and put it onto the battlefield.
//5


This guy suffers the same problem Urza did - a 5 color planeswalker wants to have bigger, swingier plus and minus effects. The abilities being split up so that they're "The Black Ability", "The Red White Ability", and "The Green Blue Ability" also doesn't feel quite right to me.

------

In my opinion, the best submission that makes you want to pay WUBRG but is still Constructed playable (and at a power level Wizards would feel good printing) is thelemys with Dragon of Radiance.

I also liked Stucco and Dr_Moo's cards a lot.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Sat May 11, 2013 7:08 am    Post subject: Reply with quote

Thank you for this.
I'll create next.
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