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GP Charlotte Sealed Pool Exercise



 
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Sat Feb 23, 2013 1:54 pm    Post subject: Reply with quote

This Deck was built in 0:06:05

Total Deck Size: 40
8 Forest
8 Mountain
1 Plains

1 Adaptive Snapjaw
1 Bomber Corps
2 Crocanura
1 Crowned Ceratok
1 Ember Beast
1 Firefist Striker
1 Firemane Avenger
1 Greenside Watcher
1 Ivy Lane Denizen
1 Ripscale Predator
1 Rubblehulk
1 Ruination Wurm
1 Skarrg Guildmage
1 Slaughterhorn
1 Towering Thunderfist
1 Warmind Infantry

1 Act of Treason
1 Boros Keyrune
1 Massive Raid
1 Miming Slime
1 Mugging
1 Orzhov Keyrune


The RG pool was the better pool, imo. I attempted to splash for angel, but I have no clue if that was a good move. Also, Act of Treason would most likely go, but I think this deck will mainly win by alpha strike, so Act of Treason fits the role quite nicely.
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RTardiff



Joined: 26 Sep 2004
Posts: 9

PostPosted: Sat Feb 23, 2013 2:59 pm    Post subject: Reply with quote

Livermush, why would you play Orzov Keyrun in RGw? To bluff? To ramp? While you have 5 5+ drops, seems that plains is just better for mulligans/etc.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Sat Feb 23, 2013 4:13 pm    Post subject: Reply with quote

RTardiff wrote:
Livermush, why would you play Orzov Keyrun in RGw? To bluff? To ramp? While you have 5 5+ drops, seems that plains is just better for mulligans/etc.


It's ramp AND mana-fixing.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Sun Feb 24, 2013 8:53 am    Post subject: Reply with quote

This Deck was built in 0:03:16

Total Deck Size: 40
17 Lands
---------------
4 Forest
4 Mountain
4 Plains
1 Boros Guildgate
1 Gruul Guildgate
1 Sacred Foundry
1 Stomping Ground
1 Thespian's Stage


18 Creatures
---------------
2 Assault Griffin
2 Court Street Denizen
1 Daring Skyjek
1 Firefist Striker
1 Gruul Ragebeast
1 Luminate Primordial
2 Nav Squad Commandos
2 Scab-Clan Charger
2 Skinbrand Goblin
1 Slaughterhorn
1 Sunhome Guildmage
1 Wasteland Viper
1 Wojek Halberdiers


5 Other Spells
---------------
1 Aerial Maneuver
1 Angelic Edict
1 Boros Charm
1 Hold the Gates
1 Pit Fight


This is what I came up with, but I think the safer bet is to just build boros. I'll post one of those next.
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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Sun Feb 24, 2013 9:01 am    Post subject: Reply with quote

I think this deck might be better

4 Forest
4 Island
4 Mountain
1 Gruul Guildgate
2 Simic Guildgate
1 Stomping Ground
1 Thespian's Stage

1 Adaptive Snapjaw
1 Cloudfin Raptor
2 Deathcult Rogue
1 Drakewing Krasis
1 Firefist Striker
1 Frilled Oculus
1 Gruul Ragebeast
1 Leyline Phantom
1 Nimbus Swimmer
1 Sapphire Drake
2 Scab-Clan Charger
2 Skinbrand Goblin
1 Slaughterhorn
1 Wasteland Viper

1 Madcap Skills
1 Pit Fight
2 Scatter Arc
2 Simic Charm
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Hoaxed



Joined: 08 Dec 2012
Posts: 4

PostPosted: Tue Mar 26, 2013 11:13 am    Post subject: Reply with quote

Wrong one :3

8 Plains
10 Swamp

2 Assault Griffin
1 Basilica Guards
1 Cartel Aristocrat
2 Court Street Denizen
1 Daring Skyjek
2 Deathcult Rogue
1 Gutter Skulk
2 Kingpin's Pet
1 Lord of the Void
1 Luminate Primordial
1 Syndicate Enforcer
1 Vizkopa Guildmage
1 Zarichi Tiger

1 Aerial Maneuver
1 Angelic Edict
1 Debtor's Pulpit
1 Executioner's Swing
1 Grisly Spectacle

Splashing green in boros for Gruul Ragebeast is not what you want to be doing I think, since all you have is small guys that will get wrecked when you want to play them, same goes for simic splashing red.
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