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CAC 174


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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Fri Dec 07, 2012 4:50 pm    Post subject: CAC 174 Reply with quote

This CAC is all about Shrines.
There are three cycles of Shrines in Magic.

The Odyssey Shrines that were named after Tribes and cared about multiples of the same spells and graveyards.

The Hondens from Champions of Kamigawa which were legendary and cared about getting many Shrines into play.

Most recently there were the New Phyrexia Shrines that were artifacts triggering at your upkeep and caring about the color of spells you play.

All these cycles were mono colored in their effects. Your task now is to expand one of these cycles into multicolor territory. Keep to the naming conventions and stay true to what the cycle was about but make your card multicolored in effect and/or cost.
The flavor should make sense and fit whatever setting you choose your shrines to appear in.
The card needs to be recognizeable as an extension of one of these cycles.
I will rate printability too and wording, as well how much i personally am exited about the design.
If you want to explain things about your card or what context you would put it in, feel free to. It won't be used against you.
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Fri Dec 07, 2012 5:38 pm    Post subject: Reply with quote

Honden of Life's Cycle 4WB

Legendary Enchantment - Shrine [Rare]

At the beginning of your upkeep, you may return a creature card from your graveyard to the battlefield for each Shrine you control. If you do, sacrifice a creature for each Shrine you control.

To the sorrow of all, its life was granted to those who would most miss those it took.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Fri Dec 07, 2012 7:00 pm    Post subject: Reply with quote

Honden of Arcane Wisdom WUB

Legendary Enchanment - Shrine

At the beginning of your upkeep, for each shrine you control; reveal the top card of your library, and put it into your hand, you gain life equal to its converted mana cost.

To the sorrow of all, it drove mad those who once understood its more secret lessons.

Rare
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Fri Dec 07, 2012 7:45 pm    Post subject: Reply with quote

Shrine of Frozen Fire 1UR

Enchantment - Rare

At the beginning of your upkeep or whenever you cast a blue or red spell, put a charge counter on Shrine of Frozen Fire.

1UR, Sacrifice Shrine of Frozen Fire: Tap up to X target permanents where X is the number of counters on Shrine of Frozen Fire. Shrine of Frozen Fire deals damage to each creature and each player equal to half the number of counters on Shrine of Frozen Fire rounded up.
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ed_slaying



Joined: 07 Mar 2009
Posts: 4

PostPosted: Sat Dec 08, 2012 5:47 am    Post subject: Reply with quote

Storm's Heart Territory - WG
Legendary Artifact (Rare)

Whenever a player lose life put a charge counter of Storm's Heart Territory.

2,{T}: Remove a charge counter from Storm's Heart Territory: Choose one - Target creature gets +2/+0 and has trample until end of turn; or destroy target artifact or enchantment.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Sat Dec 08, 2012 7:50 am    Post subject: Reply with quote

Art source: http://najtkriss.deviantart.com/

Quote:
Honden of Glittering Hope GW
Legendary Enchantment - Shrine (Unco)
At the beginning of your upkeep, target creature you control gains lifelink and +2/+2 for each Shrine you control.
The skirmish is over, we won it with ease: follow the leader, follow the light.




Sorry this card is better without boobs on art Rolling Eyes
Note: 702.14e Multiple instances of lifelink on the same object are redundant.


Last edited by Thelemys on Mon Dec 10, 2012 7:18 am; edited 4 times in total
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Sat Dec 08, 2012 7:52 am    Post subject: Reply with quote

Boobs:)
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kendiggy



Joined: 30 Nov 2004
Posts: 441
Location: not here

PostPosted: Sat Dec 08, 2012 10:10 am    Post subject: Reply with quote

1GB
Honden of Perpetual Death - Rare
Legendary Enchantment - Shrine

At the beginning of your upkeep, each player sacrifices a non-land permanent for each shrine you control. When Honden of Perpetual Death is put into a graveyard from play, each player shuffles his or her graveyard into his or her library.



The balance between life and death is a precarious one. To promote life, everyone must sacrifice their fair share.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Sat Dec 08, 2012 1:26 pm    Post subject: Reply with quote

Shrine of Living Death 2

Artifact - Uncommon

At the beginning of your upkeep or whenever you cast a black or green spell, put a charge counter on Shrine of Living Death.

5, tap, Sacrifice Shrine of Living Death: Return a creature card with converted mana cost equal to the number of charge counters on Shrine of Living Death from a graveyard to the battlefield under your control.
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Omnom



Joined: 27 Feb 2008
Posts: 54

PostPosted: Sun Dec 09, 2012 12:40 am    Post subject: Reply with quote

Shrine of the Firemind 3

Artifact (Uncommon)

At the beginning of your upkeep or whenever you cast a blue or red spell, put a charge counter on Shrine of the Firemind.

{T}, Sacrifice Shrine of the Firemind: Copy target instant or sorcery spell with converted mana cost X or less, where X is the number of charge counters on Shrine of the Firemind. You may choose new targets for the copy.


Last edited by Omnom on Tue Dec 11, 2012 8:53 pm; edited 1 time in total
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doc_morriar



Joined: 15 May 2008
Posts: 82

PostPosted: Sun Dec 09, 2012 7:34 pm    Post subject: Reply with quote

shrine of life and death RGBUW (all phyrexian mana)
legendary artifact: shrine

at the beginning of your upkeep each player sacrifces a creature for each shrine you control.

3 T pay 2 life: return target creature from a graveyard to play under your control with converted mana cost x or less, where x is the number of shrines you control.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Sun Dec 09, 2012 9:12 pm    Post subject: Reply with quote

Shrine of the Mortis Nim 1WB

Artifact - Shrine - Rare

During your upkeep or whenever you cast a black or white spell you may put a charge counter on Shrine of the Mortis Nim.

WB, Remove two charge counters from Shrine of the Mortis Nim: Each player gains 1 life and sacrifices a permanent.

To the Mortis Nim a stone given is worth a diamond taken.


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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Mon Dec 10, 2012 3:15 am    Post subject: Reply with quote

Image source: http://venomousblaze.deviantart.com/art/Hakurei-Shrine-303663047



Note: I did check the comp rules that enchantment tokens were possible before posting. They are, they just have never been done directly before, although cards like Followed Footsteps or Kiki Jiki could technically create them by copying animated enchantments.
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Mon Dec 10, 2012 5:04 am    Post subject: Reply with quote

Let suppose some shrines:

Shrine of brutal struggle (BRG)
Enchantment - Shrine (Rare)
Whenever a non-token creature you control dies, put 1/1 black, red and green Plant creature onto the battlefield.
Even if you are devoured here, new life starts

Shrine of Primal Hunt (RGW)
Enchantment - Shrine (Rare)
Power of creatures you control equals to five.
In this place, every squirell may feel behemoth's power

Shrine of Infinite Unburial (UBR)
Enchantment - Shrine (Rare)
Creature cards you control can't be exiled.
Corpses never disappear in this place

Shrine of Holy Brotherhood (GWU)
Enchantment - Shrine (Rare)
Whenever a creature you control attacks alone, this creature gets +X/+Y until the end of turn, where X is total power and Y is total toughness of all other creatures you control
Here you may feel support of all brothers who beg for you

Shrine of Etherium (WUB)
Enchantment - Shrine (Rare)
Whenever artifact enters the battlefiled under you control, draw a card
Sources of etherium here are totally unlimited for making new mechanisms
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Ynzo



Joined: 07 Nov 2012
Posts: 11

PostPosted: Mon Dec 10, 2012 6:16 am    Post subject: Reply with quote

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