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Sealed suggestions?



 
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jdblack



Joined: 13 Jun 2010
Posts: 16

PostPosted: Mon Nov 12, 2012 1:36 pm    Post subject: Sealed suggestions? Reply with quote

Could I get some feedback my sealed deck from Sunday's trial? Lost first round, although my opponent had a ridiculous deck and went on to win so I don't think that is much of a comment. I think I lost to my opponent's sewer shambler/stab wound.

I was going for a defensive deck with win cards of the regent, lobber crews or stab wounds. Looking back I think I made a couple of mistakes (more launches, imp b/c of decent scavenge), but I am hoping for feedback. I tried building white/blue/green first and wasn't really happy with that deck apart from a couple bombs, but could be wrong.

Thanks -

(Edited decklist to match the format other people have used.)

Deck
1 Slitherhead B/G
1 Abrupt Decay BG
2 Drudge Beetle 1G
2 Gatecreeper Vine 1G
1 Axebane Guardian 2G
1 Dreg Mangler 1BG
2 Lobber Crew 2R
1 Rakdos Keyrune 3
1 Sewer Shambler 2B
2 Stab Wound 2B
3 Trestle Troll 1BG
1 Bloodfray Giant 2RR
1 Deadbridge Goliath 2GG
1 Launch Party 3B
1 Towering Indrik 3G
1 Traitorous Instinct 3R
1 Necropolis Regent 3BBB
2 Transguild Promenade
7 Forest
4 Mountain
4 Swamp

Gold
1 Abrupt Decay BG
1 Archon of the Triumvirate
3 Azorius Charm
1 Chemister's Trick
1 Dramatic Rescue
1 Dreg Mangler 1BG
1 Fall of the Gavel
1 Goblin Electromancer
1 Golgari Keyrune
1 Golgari Longlegs
1 Hussar Patrol
1 Izzet Keyrune
1 Nivix Guildmage
1 Niv-Mizzet, Dracogenius
1 Rites of Reaping
1 Rakdos Keyrune 3
1 Search Warrant
1 Slitherhead B/G
2 Spawn of Rix Maadi
1 Sundering Growth
1 Tablet of the Guilds
3 Trestle Troll 1BG

Green
1 Aerial Predation
1 Axebane Guardian 2G
1 Axebane Stag
1 Deadbridge Goliath 2GG
2 Drudge Beetle 1G
2 Druid's Deliverance
2 Gatecreeper Vine 1G
1 Gobbling Ooze
2 Golgari Decoy
2 Horncaller's Chant
1 Towering Indrik 3G
1 Urban Burgeoning

Blue
1 Aquus Steed
1 Cancel
2 Mizzium Skin
1 Psychic Spiral
1 Runewing

White
1 Concordia Pegasus
1 Armory Guard
1 Azorius Arrester
1 Precinct Captain
1 Rootborn Defenses
1 Selesnya Sentry
2 Seller of Songbirds
2 Trained Caracal
1 Trostani's Judgment

Red
1 Bellows Lizard
1 Bloodfray Giant 2RR
2 Lobber Crew 2R
1 Traitorous Instinct 3R

Black
1 Catacomb Slug
1 Daggerdrome Imp
1 Dead Reveler
1 Destroy the Evidence
1 Deviant Glee
1 Drainpipe Vermin
3 Launch Party
1 Mind Rot
1 Necropolis Regent 3BBB
1 Sewer Shambler 2B
2 Stab Wound 2B

Land
1 Azorius Guildgate
2 Transguild Promenade
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StarWolf



Joined: 28 Jul 2011
Posts: 80

PostPosted: Mon Nov 12, 2012 3:06 pm    Post subject: Reply with quote

I see no reason to splash red, especially when your "splash" involves a 2RR casting cost dude and some generally solid but unremarkable cards. I think black/green is the correct color combination since red, white and blue are extremely shallow apart from the bombs (archon and izzet) and a few okay commons/uncommons. Here's the playables that I see:

1 Abrupt Decay BG
1 Dreg Mangler 1BG
1 Golgari Keyrune
1 Golgari Longlegs
1 Rites of Reaping
1 Slitherhead B/G
3 Trestle Troll 1BG
1 Axebane Guardian 2G
1 Axebane Stag
1 Deadbridge Goliath 2GG
2 Drudge Beetle 1G
2 Gatecreeper Vine 1G
2 Golgari Decoy
2 Horncaller's Chant
1 Towering Indrik 3G
1 Daggerdrome Imp
1 Dead Reveler
3 Launch Party
1 Mind Rot
1 Necropolis Regent 3BBB
1 Sewer Shambler 2B
2 Stab Wound 2B

So that's 31 playables in just two colours - no splash is necessary. I don't know how I'd build it from here but I'd probably take out the super high casting cost cards (horncallers/axebane stag), slitherhead, and mind rot among others.
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RTardiff



Joined: 26 Sep 2004
Posts: 9

PostPosted: Tue Nov 13, 2012 10:21 pm    Post subject: Reply with quote

Seems really strong - all the walls, then the launch parities and all the synergy with scavenge.

1 Slitherhead B/G
1 Daggerdrome Imp
2 Drudge Beetle 1G
2 Gatecreeper Vine 1G
1 Axebane Guardian 2G
1 Sewer Shambler 2B
1 Dead Reveler
1 Dreg Mangler 1BG
1 Towering Indrik 3G
2 Golgari Decoy
1 Deadbridge Goliath 2GG
1 Golgari Longlegs
1 Necropolis Regent 3BBB

1 Abrupt Decay BG
1 Rites of Reaping
3 Launch Party
2 Stab Wound 2B

1 Golgari Keyrune
8 Forest
8 Swamp
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oskiyaa



Joined: 11 Aug 2012
Posts: 2

PostPosted: Wed Nov 14, 2012 5:18 am    Post subject: Reply with quote

Slitherhead it's suboptim, 1/1 for 1 are bad in sealed, maybe in draft,
-1 slitherhead
+1 land

u play cost five and six you never wont 3 lands and the keyrune only
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RTardiff



Joined: 26 Sep 2004
Posts: 9

PostPosted: Wed Nov 14, 2012 9:22 pm    Post subject: Reply with quote

Slitherhead usually stinks, but with 3 launch party, it seems much better Smile With 3 wall lands, 16 lands should be enough.
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RTardiff



Joined: 26 Sep 2004
Posts: 9

PostPosted: Sat Nov 17, 2012 2:59 pm    Post subject: Reply with quote

JD, here's another possible build - looks great to me:

2 Gatecreeper Vine 1G 
1 Nivix Guildmage 
1 Axebane Guardian 2G 
2 Lobber Crew 2R 
1 Towering Indrik 3G 
1 Deadbridge Goliath 2GG 
1 Bloodfray Giant 2RR 
1 Runewing 
1 Niv-Mizzet, Dracogenius 
1 Archon of the Triumvirate 
1 Abrupt Decay BG 
1 Aerial Predation 
2 Stab Wound 2B 
1 Launch Party
1 Trostani's Judgment 
1 Rites of Reaping 
1 Horncaller's Chant 

1 Izzet Keyrune 
1 Rakdos Keyrune 3 
1 Golgari Keyrune 
2 Transguild Promenade
1 Azorius Guildgate 
4 Mountain
6 Forest
3 Island
1 Swamp
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