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Bant Control



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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hett



Joined: 16 May 2012
Posts: 4

PostPosted: Sat Oct 06, 2012 7:48 am    Post subject: Bant Control Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
2 [DDH] Evolving Wilds
1 [LND] Plains (6)
2 [OD] Forest (4)
1 [OD] Island (4)
4 [DIS] Hallowed Fountain
3 [RTR] Temple Garden
4 [ISD] Hinterland Harbor
2 [M10] Sunpetal Grove
2 [ISD] Ghost Quarter
2 [M13] Glacial Fortress
2 [AVR] Alchemist's Refuge

// Creatures
2 [AVR] Sigarda, Host of Herons
4 [M13] Thragtusk
1 [RTR] Armada Wurm
1 [RTR] Angel of Serenity
3 [AVR] Restoration Angel

// Spells
3 [RTR] Detention Sphere
3 [ISD] Feeling of Dread
4 [RTR] Supreme Verdict
4 [RTR] Jace, Architect of Thought
4 [RAV] Farseek
3 [M13] Garruk, Primal Hunter
1 [DDG] Oblivion Ring
2 [AVR] Tamiyo, the Moon Sage

// Sideboard
SB: 3 [ISD] Geist of Saint Traft
SB: 2 [JU] Ray of Revelation
SB: 2 [FNM] Tormod's Crypt
SB: 3 [RTR] Loxodon Smiter
SB: 4 [M13] Knight of Glory
SB: 1 [ISD] Tree of Redemption


basically its win with big things and control with tamiyo and such. Alchemist refuge allows you to do things that you shouldnt and pretty much puts you that much more ahead of most decks.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sat Oct 06, 2012 10:22 am    Post subject: Reply with quote

You sir, made a deck with Restoration Angel and Thragtusk.
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struikje



Joined: 11 Mar 2011
Posts: 108

PostPosted: Sat Oct 06, 2012 1:46 pm    Post subject: Reply with quote

If you play restoration angel, at least add some centaur healers in the sideboard (or main).

11 creatures in the sideboard seems weird for a control deck. I don't like the random guys like sigarda or restoration angel when you run sweepers. Restoangel at least kinda works with thragtusk, and the 1 armada wurm, but there's little cohesion.

You should play some azorius charms main, and some selesnya charms in the sideboard (gets rid of big guys). A bit less garruks and jaces aswell I think. Also you should play a few terminus (in the side) for zombies (you don't want to wrath gravecrawlers, messengers and lothleth trolls).
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Sat Oct 06, 2012 2:32 pm    Post subject: Reply with quote

24 land 12 pw 12 ramp 12 removal
tamiyo garruk jace farseek keyrune keyrune supreme terminus detention

learn to be duodax and to buid godly deck from scratch.
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hett



Joined: 16 May 2012
Posts: 4

PostPosted: Tue Oct 09, 2012 6:50 pm    Post subject: Reply with quote

I have changed the make up quite a bit, but i mean even using this build you are pretty well off. I have had insane success with it, and I hope instead of just bashing it you make it , play with it for more than a game or 2, and then see how it runs. Promise you won't bash it.
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Mon Oct 22, 2012 7:50 am    Post subject: Reply with quote

4xjace 2-3x tamiyo 2x garruk 2 snapcasters and 12 removal terminus detention sphere supreme verdict and then angel tusk and ramp package.
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