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Create a Card 154


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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Tue Oct 09, 2012 1:00 am    Post subject: Create a Card 154 Reply with quote

Thanks again ikazuchi.

My card was really simple last round. I will use that: what I want for this CAC is :

Casting cost 5 or greater.
No creatures.
Playable in actual T2 at competitive lvl but not broken.
Better if it interacts with some actual T2 cards (give the name of the card please).
Less than 15 words for rules text (name of the card = 1, no new keyword).


Keep it simple, clean and flavourfull. I like fast CAC, I will judge after 12 or 15 cards something like that.



Last edited by Thelemys on Tue Oct 09, 2012 9:19 am; edited 4 times in total
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axman



Joined: 11 Apr 2008
Posts: 37

PostPosted: Tue Oct 09, 2012 2:06 am    Post subject: Reply with quote

Eternity Vale 10WWWW
Enchantment -- Mythic Rare
Affinity for enchantments.
At the beginning of your upkeep, you win the game.

It works with any type of enchantment based deck. I'm mostly thinking the new RtR enchantment, sphere of safety.
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Mizukage



Joined: 24 Jul 2009
Posts: 106

PostPosted: Tue Oct 09, 2012 2:20 am    Post subject: Reply with quote

Thelemys' Folly | 1UUU

Creature - Incarnate (Mythic Rare)

Flash

When Thelemys' Folly enters the battlefield exile your library face-down.

Buff Shroud (This creature cannot be the target of spells or abilities that you control)

Skip your draw step.

At the beginning of your upkeep, put a card exiled with Thelemys' Folly to your hand.

If Thelemys' Folly would die, target opponent gains control of it instead.

1/1

"Rules are meant to be broken" - Anarchist

WTF did i make this thing Ikazuchi. Editing to reflect thelemys.


Last edited by Mizukage on Tue Oct 09, 2012 2:13 pm; edited 5 times in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Oct 09, 2012 2:22 am    Post subject: Reply with quote

Just pointing out, that the control change will not cause the new owner's library to become exiled.
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Mizukage



Joined: 24 Jul 2009
Posts: 106

PostPosted: Tue Oct 09, 2012 2:26 am    Post subject: Reply with quote

pseudodespot wrote:
Just pointing out, that the control change will not cause the new owner's library to become exiled.


yeah. oh well.
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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Tue Oct 09, 2012 3:36 am    Post subject: Reply with quote

Curse of Rakdos
5RB
Enchantment - Aura Curse
Mythic Rare

Enchant player
Whenever enchanted player is dealt damage, he or she sacrifices a permanent.

An apology to Rakdos comes in pounds of flesh and usually his grudge weights more than the offender



Curse of Misfortunes comes to mind, it could give a cruse deck shape. Or just be a win option in a damage based deck.[/i]
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Tue Oct 09, 2012 4:30 am    Post subject: Reply with quote

Open the Gates WRBUG

Instant - Mythic

Open the Gates can't be countered.

Put a permanent card from your hand onto the battlefield.

"I have a dream. That my children will one day live in a city where they will not be judged by the colors of their guilds."


Last edited by Balaviaris on Tue Oct 09, 2012 6:48 am; edited 1 time in total
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Tue Oct 09, 2012 4:54 am    Post subject: Reply with quote

Mirror Flush - 2UUU
Instant - Rare
For each creature, every player who doesn't control that creature puts a token onto the battlefield that is a copy of that creature.
These warriors are so stupid that they didn't get that they are fighting their own reflections! - Tezzeret, agent of Bolas
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Tue Oct 09, 2012 5:14 am    Post subject: Reply with quote

edited: my bad, read challenge wrong. The previous card was awesome, though.

Strength in Diversity
4G
Enchantment (Rare)
Each creature you control gets +1/+1 for each of your permanent's colours.
"Squee alone could not have stood against the tide - yet he did. With his little silly stick. And the completed Legacy Weapon in the sky behind him, but he didn't know that. To him, the stick was magic."


Last edited by kumagmd on Tue Oct 09, 2012 12:45 pm; edited 4 times in total
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Tue Oct 09, 2012 5:29 am    Post subject: Reply with quote

Unilateral Judgment 2WWBB

Sorcery

Destroy all creatures target player controls

"In the sindicate; there are not courts, defense or trial, there is only justice. Orzhov justice"
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Tue Oct 09, 2012 6:26 am    Post subject: Reply with quote

kumagmd wrote:
Might of Guilds
1G
Sorcery (Uncommon)
Put X +1/+1 counters on target creature, where X is the number of colours among permanents you control.
"It isn't that he is alone. It's that he has some serious power behind him."
(for the art, please have Squee brandishing a silly little stick, with Tahngarth, Mirri, Gerrard and Barrin some distance behind him)


nice card, but look at the challenge, it has to be with cmc 5 or greater

my submit:

Supremacy of the Guild.....5
artifact....rare

Choose two colors. Whenever you cast a spell, it costs 1 less for each of the chosen colors it has.

Ravnica lives in a precarium equilibrium. Any action, any thought, could break that truce.
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Tue Oct 09, 2012 6:42 am    Post subject: Reply with quote

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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Tue Oct 09, 2012 6:46 am    Post subject: Reply with quote

pseudodespot wrote:
Just pointing out, that the control change will not cause the new owner's library to become exiled.

no... but it would replace their draw with one of your exiled cards. Not that it matters to you... you've got no library so you're dead anyway.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Tue Oct 09, 2012 8:04 am    Post subject: Reply with quote



Spacial Paradox Imaginarium 3UR
Artifact *Mythic Rare*
Spells and abilities are overloaded. (Each spell and ability changes its text by replacing all instances of “target” with “each.”)
The SPI caused chaos across the plane. Niv-Mizzet observed.


Last edited by Jacois on Tue Oct 09, 2012 1:52 pm; edited 1 time in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Oct 09, 2012 8:07 am    Post subject: Reply with quote

Selesnya's Blessing 3|G/W|G/W

Enchantment (rare)

If a spell you control would resolve, instead resolve that spell, then populate.

There is a soul in everything, so anything can be with us. Embrace this brother and so it will. Embrace this sister and so you will.

It turned out a bit more wordy than the original "Whenever you cast a spell, populate." which is way cleaner. But for 5 mana it would be way too weak as well. Because spells, that generate tokens would not get the chance to generate another, since the trigger will always resolve before the spell. So unless you had already a token in play the enchantment would do nothing.
Without that requirement of cmc5+ i would have entered with a casting cost of 1|G/W|G/W and the trigger, because it looks so much nicer. Smile

It obviously interacts with each spell, token making ones especially. The best synergy will be with Call of the Conclave(GW for 6 power anyone?) or Lingering Souls(two castings).
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