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Bant Mid-Range



 
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Wed Sep 19, 2012 12:25 pm    Post subject: Bant Mid-Range Reply with quote

Why not get ahead of the game (because we all know new sets means Aggro then Mid-range then Control then Mid-range designed to beat Control again.) and start with Mid-Range?

Creatures
4 Loxodon Smiter
4 Geist of Saint Traft
4 Snapcaster Mage
2 Wolfir Avenger
3 Avacyn's Pilgrim
3 Precinct Captain

Sorceries/Instants
4 Selesnya Charm
2 Azorius Charm
3 Call of the Conclave
2 Supreme Verdict

Enchantments
4 Detention Sphere
2 Oblivion Ring

Land
4 Temple Garden
4 Hallowed Fountain
4 Sunpetal Grove
4 Hinterland Harbor
4 Glacial Fortress
1 Forest
1 Island
1 Plains

Sideboard
2 Sundering Growth
2 Pithing Needle
2 Dryad Militant
3 Heroes' Reunion
3 Soul Tithe
2 Thragtusk
1 Oblivion Ring

Criticism welcome and appreciated. I'm thinking Selesnya Charm gives it an early advantage against Control, especially in the late game. Syncopate functions in a very similar way to Mana Leak, but it's not nearly as good so it's only a two of to be easy to side out.

Heroes' Reunion just destroys the aggro matchup, and Pithing Needle turns off Scavenge. Soul Tithe can be multiple Time Walks in a row if played correctly.


Last edited by ShamedShadow on Wed Sep 19, 2012 2:40 pm; edited 2 times in total
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LuckyDucky



Joined: 14 Jan 2012
Posts: 165

PostPosted: Wed Sep 19, 2012 12:48 pm    Post subject: Reply with quote

What about supreme verdict
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fierybolt



Joined: 27 Oct 2011
Posts: 5

PostPosted: Wed Sep 19, 2012 2:08 pm    Post subject: Reply with quote

i think avacyn's pilgrim its compulsory in a bant i would leave out syncopate and maybe a wolfir avenger the rest is very correct
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Wed Sep 19, 2012 2:40 pm    Post subject: Reply with quote

I've revised it to include the suggested changes. I'm not entirely sure cutting Wolfir Avenger completely for a third mainboard Supreme Verdict and fourth mainboard Avacyn's Pilgrim is a bad move, but I have yet to play the deck yet so it's hard to say for sure what works better.

Also, I revised the sideboard to include Thragtusk, because Thragtusk.
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GreenBear



Joined: 27 Jul 2010
Posts: 901

PostPosted: Wed Sep 19, 2012 3:12 pm    Post subject: Reply with quote

If your going to play pilgrim which you should (2nd turn gesit is awesome), you need far more lands that can produce green turn 1, you currently have 5, you need a minimum of 10.
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Wed Sep 19, 2012 7:52 pm    Post subject: Reply with quote

*plays GW without Angeltusk* *always loses to it*
*plays captain without rancor and silverblade*
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JeZeus



Joined: 05 Sep 2004
Posts: 225

PostPosted: Thu Sep 20, 2012 9:24 am    Post subject: Reply with quote

Sigarda??? It seems like the format has very few answers to a resolved Sigarda. May want to keep that in mind.AngelTusk is VERY strong as well. I wouldn't use snapcaster or captain in this deck what so ever, I would also cut your instants and sorceries down to a minimum. With three colors you should focus on dropping threats your opponents cannot deal with. I would consider a small ramp package? Like 4 pilgrim and 3-4 uhmmm im drawing a blank here but its the replacement for Rampant growth, that will allow you to nab your shock lands and drop your end threats much sooner.
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Thu Sep 20, 2012 2:33 pm    Post subject: Reply with quote

i agree with those statements ssaying this is a mix of aggro and midrange but not excelling in neither of both styles. to sum up: either choose angeltusk or captain-conclave.
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