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CaC 133 - How do I win again?


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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Thu Aug 09, 2012 2:16 am    Post subject: Reply with quote

Bairdsy, your card has two names Wink
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Thu Aug 09, 2012 2:41 am    Post subject: Reply with quote

thelemys wrote:
Bairdsy, your card has two names Wink

Thanks - fixed.
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Kaesh



Joined: 10 Nov 2004
Posts: 376

PostPosted: Thu Aug 09, 2012 5:52 am    Post subject: Reply with quote

Erase From History
6UUU
Sorcery
Mythic Rare
Cast Erase From History only during your first, second or third turns of the game.
Target player loses the game.
"We have to hurry..."


Last edited by Kaesh on Thu Aug 09, 2012 10:16 am; edited 1 time in total
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LuckyDucky



Joined: 14 Jan 2012
Posts: 165

PostPosted: Thu Aug 09, 2012 6:22 am    Post subject: Reply with quote

The point of this card is to force the players to win by an alternate win condition. If your opponents can't, then you will win.

Twisted Evil

Frustrated Cause - 4UUBBRR
Sorcery - MR
You gain an emblem with, "All players cannot lose the game by having less than 1 life, drawing from an empty library, or by having more than 9 poison counters. If the game would be a draw, you win the game."
A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Thu Aug 09, 2012 9:37 am    Post subject: Reply with quote

Wall of Seals 3UW
Creature — Wall (Rare)

Flash

Defender, flying

Whenever Wall of Seals blocks a creature, put a token onto the battlefield that's a copy of that creature. It gains defender.

At the beginning of your upkeep, if you control seven creatures with defender, you win the game.

Your fate is sealed. —Isperia, the Inscrutable

0/7
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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Thu Aug 09, 2012 10:30 am    Post subject: Reply with quote

ikazuchi wrote:
Wall of Seals 3UW
Creature — Wall (Rare)

Flash

Defender, flying

Whenever Wall of Seals blocks a creature, put a token onto the battlefield that's a copy of that creature. It gains defender.

At the beginning of your upkeep, if you control seven creatures with defender, you win the game.

Your fate is sealed. —Isperia, the Inscrutable

0/7


I'm imagining a giant pile of seals that for some reason smash themselves together into copies of other creatures. It's kinda like Ground Seal.
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Thu Aug 09, 2012 5:43 pm    Post subject: Reply with quote

my submit is a cycle of 5 enchantments. all of them are rare, and their type is "enchantment - blessing" in opposition to current curses:

Blessing of Power....2ww
At the beginning of your upkeep, if you control at least another blessing you may search your library for a blessing card, reveal it, shuffle your library and put it on top of your library.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Darkness....1bb
At the beginning of your upkeep, if you control at least another blessing you may have your opponent discard a card and/or sacrifice a creature.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of the Wild....gg
At the beginning of your upkeep, if you control at least another blessing you may play an additional land this turn.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Knowledge....1U
At the beginning of your upkeep, if you control at least another blessing you may scry 1.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Fate....3rr
At the beginning of your upkeep, if you control at least another blessing you may discard your hand and draw 3 cards.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

All of them have: "Communion - Blessing": if this card is the target of a spell or ability, copy it for each card on the battlefield that shares the "blessing" type with it. You must choose a different target for each copy.

Communion is a new ability i created. Could be generic or specific, as cycling. For instance, a simple "communion" would read " if this card is the target of a spell or ability, copy it for each card on the battlefield that shares a card type with it. You must choose a different target for each copy." An specific "communion" would read as the one above.
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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Fri Aug 10, 2012 3:14 am    Post subject: Reply with quote

judas_bcn wrote:
my submit is a cycle of 5 enchantments. all of them are rare, and their type is "enchantment - blessing" in opposition to current curses:

Blessing of Power....2ww
At the beginning of your upkeep, if you control at least another blessing you may search your library for a blessing card, reveal it, shuffle your library and put it on top of your library.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Darkness....1bb
At the beginning of your upkeep, if you control at least another blessing you may have your opponent discard a card and/or sacrifice a creature.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of the Wild....gg
At the beginning of your upkeep, if you control at least another blessing you may play an additional land this turn.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Knowledge....1U
At the beginning of your upkeep, if you control at least another blessing you may scry 1.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Fate....3rr
At the beginning of your upkeep, if you control at least another blessing you may discard your hand and draw 3 cards.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

All of them have: "Communion - Blessing": if this card is the target of a spell or ability, copy it for each card on the battlefield that shares the "blessing" type with it. You must choose a different target for each copy.

Communion is a new ability i created. Could be generic or specific, as cycling. For instance, a simple "communion" would read " if this card is the target of a spell or ability, copy it for each card on the battlefield that shares a card type with it. You must choose a different target for each copy." An specific "communion" would read as the one above.


I feel like only one of the blessings needs to say that you win the game with the cycle in play. I know it seems pointless but it's probably the way it would be if it were to be printed for real.
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mtgsoldier



Joined: 17 Dec 2007
Posts: 59

PostPosted: Fri Aug 10, 2012 5:57 am    Post subject: Reply with quote

Duodax wrote:
Pentacle Realm WURBG

Enchantment

You win the game if you control 5 creatures and 5 lands, have 5 cards in your hand and in your graveyard and your life total is 5.


Why 5 duodax. Isnt 4 the right number?
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Awaclus



Joined: 28 Feb 2012
Posts: 11

PostPosted: Fri Aug 10, 2012 9:26 am    Post subject: Reply with quote

Thought Spiral {3}{U}{U}{U}
Sorcery [Mythic]
Exile the top card of your library. If you can't, you lose the game. If it is a Sorcery card with converted mana cost 6, you win the game. Otherwise, put the top twenty cards of your library into your graveyard and repeat this process.

Remember it's for Legacy.
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Fri Aug 10, 2012 10:24 am    Post subject: Reply with quote

InWaking wrote:
judas_bcn wrote:
my submit is a cycle of 5 enchantments. all of them are rare, and their type is "enchantment - blessing" in opposition to current curses:

Blessing of Power....2ww
At the beginning of your upkeep, if you control at least another blessing you may search your library for a blessing card, reveal it, shuffle your library and put it on top of your library.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Darkness....1bb
At the beginning of your upkeep, if you control at least another blessing you may have your opponent discard a card and/or sacrifice a creature.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of the Wild....gg
At the beginning of your upkeep, if you control at least another blessing you may play an additional land this turn.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Knowledge....1U
At the beginning of your upkeep, if you control at least another blessing you may scry 1.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

Blessing of Fate....3rr
At the beginning of your upkeep, if you control at least another blessing you may discard your hand and draw 3 cards.
At the beginning of your upkeep, if you control [the whole cycle] you win the game.

All of them have: "Communion - Blessing": if this card is the target of a spell or ability, copy it for each card on the battlefield that shares the "blessing" type with it. You must choose a different target for each copy.

Communion is a new ability i created. Could be generic or specific, as cycling. For instance, a simple "communion" would read " if this card is the target of a spell or ability, copy it for each card on the battlefield that shares a card type with it. You must choose a different target for each copy." An specific "communion" would read as the one above.


I feel like only one of the blessings needs to say that you win the game with the cycle in play. I know it seems pointless but it's probably the way it would be if it were to be printed for real.


you're probably right, and it should probably be the white one, but i'll leave it that way as it's harmless to all effects and i'm so lazy to edit it...

a thought that came to me is that the blue and black ones have great sinergy and would probably be the only to see play, in some sort of UB control (not in legacy, but in modern?).
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BIRDYYY



Joined: 25 Jan 2006
Posts: 158

PostPosted: Fri Aug 10, 2012 12:26 pm    Post subject: Reply with quote

ck3gds wrote:
Bloodthirsty Ravager RG

Creature - Avatar

Bloodthirsty Ravager's power is equal to the total power of all other creatures.

At the beginning of your upkeep, you may have Bloodthirsty Ravager deal damage equal to its power to target opponent if its power is equal to that player's life total.

It listens closely to the ebb and flow of your life-force, waiting for the perfect moment to stem it.

*/2

---

No intervening if-clauses to nerf this dude!




this doesnt follow the CaC rules lmao
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BIRDYYY



Joined: 25 Jan 2006
Posts: 158

PostPosted: Fri Aug 10, 2012 12:41 pm    Post subject: Reply with quote

Eliminator wrote:
Apex Mantle - 1G
Enchantment -- Aura (R)
Enchant creature
At the beginning of your upkeep, if the creature Apex Mantle is enchanting has at least four other Auras enchanting it, you win the game.




Uril, The miststalker in EDH with this card..=/
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Fri Aug 10, 2012 3:58 pm    Post subject: Reply with quote

Awaclus wrote:
Thought Spiral {3}{U}{U}{U}
Sorcery [Mythic]
Exile the top card of your library. If you can't, you lose the game. If it is a Sorcery card with converted mana cost 6, you win the game. Otherwise, put the top twenty cards of your library into your graveyard and repeat this process.

Remember it's for Legacy.



This card needs the Mind's Desire fix of "Shuffle your library." at the start of its text.
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Omnom



Joined: 27 Feb 2008
Posts: 54

PostPosted: Sat Aug 11, 2012 9:25 am    Post subject: Reply with quote

ck3gds wrote:
Bloodthirsty Ravager RG

Creature - Avatar

Bloodthirsty Ravager's power is equal to the total power of all other creatures.

At the beginning of your upkeep, you may have Bloodthirsty Ravager deal damage equal to its power to target opponent if its power is equal to that player's life total.

It listens closely to the ebb and flow of your life-force, waiting for the perfect moment to stem it.

*/2

---

No intervening if-clauses to nerf this dude!


What happens when there's two on the battlefield; what's their power?
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