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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon Jul 30, 2012 10:11 am    Post subject: Reply with quote

kane2 wrote:

This is a cool idea.. like dryad arbor but an enchantment.. Although if you cast it instead of putting it into play as your land for turn it should come into play untapped


Then it would be a land that is better than rampant growth (sort of) and does not take up a slot.
Won't happen, sry.
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Mon Jul 30, 2012 10:21 am    Post subject: Reply with quote

It is not better than Rampant Growth, you get only green.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon Jul 30, 2012 11:18 am    Post subject: Reply with quote

Sure it is. It does function slightly different. Instead of colorfix you get a free slot. If I would now even add another bonus (in the suggested form of a tempo bonus for example).
You can with this run 28 "lands" and include your ramp into them. Which opens additional spots in the deck and adds remarkable consistency in exchange for flexibility.
Maybe the comparison to rampant growth wasn't spot on. But since there is no other card in magic, that resembles what mine does, the fail was inevitable.

I actually thought "sort of" would protect me against comments like this Smile
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Mon Jul 30, 2012 12:51 pm    Post subject: Reply with quote

ody wrote:
Two Nation Alliance

2 - w/u/b/r/g - w/u/b/r/g

Enchantment

Creatures you control gain
If x colour was spent on the w/u/b/r/g cost
w = lifelink
u = draw a card
b = deathtouch
r = first strike
g = trample

If 2x colour was spent
the above ability and +1/+1

A coalition was the only way to succed in the modern war era

I love the part where mad WotC adds flavortext to that 20-lines cardtext card Smile

What? o_O
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Mon Jul 30, 2012 1:09 pm    Post subject: Reply with quote

ody wrote:
Two Nation Alliance

2 - w/u/b/r/g - w/u/b/r/g

Enchantment

Creatures you control gain
If x colour was spent on the w/u/b/r/g cost
w = lifelink
u = draw a card
b = deathtouch
r = first strike
g = trample

If 2x colour was spent
the above ability and +1/+1

A coalition was the only way to succed in the modern war era

I love the part where mad WotC adds flavortext to that 20-lines cardtext card Smile



Two-Nation Alliance | {W/U/B/R/G} {W/U/B/R/G}
Enchantment (Mythic)

If white was used to cast Two-Nation Alliance, all creatures get lifelink. If blue was used, all creatures get "when this creature deals combat damage to a player, draw a card". If black was used, all creatures get deathtouch. If red was used, all creatures get first strike. If green was used, all creatures get trample.

If Two-Nation Alliance was paid with two mana of the same color, all creatures get +1/+1.

A coalition was the only way to succed in the modern war era
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