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Mono red goblin/burn


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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Thu Jul 12, 2012 6:12 am    Post subject: Mono red goblin/burn Reply with quote

// Lands
18 Mountain
4 Cavern of Souls

// Creatures
4 Goblin Arsonist
3 Krenko, Mob Boss
4 Goblin Chieftain
4 Goblin Wardriver
4 Mogg Flunkies
4 Spikeshot Elder

// Spells
3 Incinerate
4 Goblin Grenade
3 Shock
4 Krenko's Command
2 Reverberate

// Sideboard
3 Smelt
2 Bonfire of the Damned
3 Surgical Extraction
3 Manabarbs
2 Ratchet Bomb
3 Grafdigger's Cage


Last edited by infam0usne0 on Tue Aug 07, 2012 5:11 pm; edited 4 times in total
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JohnnyBravo



Joined: 22 Apr 2011
Posts: 46

PostPosted: Thu Jul 12, 2012 6:20 am    Post subject: Reply with quote

I dont think you really need Chandra and Burn at the stake
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Thu Jul 12, 2012 6:41 am    Post subject: Reply with quote

yeah i was thinking that about chandra too, but burn at the stake has won me alot of games. if i can't attack cause of big blockers for some reason, then basically 5 goblins on deck is game
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Thu Jul 12, 2012 7:10 am    Post subject: Reply with quote

why only 20 lands???
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Thu Jul 12, 2012 7:28 am    Post subject: Reply with quote

you think i should run more? 20 is proving to be enough in testing
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Thu Jul 12, 2012 7:46 am    Post subject: Reply with quote

with 23 I not always hit 4 on turn 4 for the crucial krenko...
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Thu Jul 12, 2012 2:02 pm    Post subject: Reply with quote

ran 22 lands and got constantly flooded with mana.
made some other changes though, any other suggestions?
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Thu Jul 12, 2012 2:35 pm    Post subject: Reply with quote

play 23 lands, play 4 krenko play no arms dealer play 4 spikeshot elder play 4 shrine in side play no gut shot main
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JohnnyBravo



Joined: 22 Apr 2011
Posts: 46

PostPosted: Thu Jul 12, 2012 3:17 pm    Post subject: Reply with quote

I like gut shot in main, i mean it could be a good choice in a RG Aggro- Naya Pod- Mono Green metagame... Maybe not 4, but 3 seems good.
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Devon1235



Joined: 30 Nov 2011
Posts: 2

PostPosted: Fri Jul 13, 2012 6:31 am    Post subject: Reply with quote

I ran Goblins a month or so ago and it's a really good deck. I don't really like anything from M13 in the deck, but heres the list I ran

Artifacts
1 Mimic Vat
3 Shrine of Burning Rage
2 Sword of War and Peace

Creatures
4 Goblin Arsonist
4 Goblin Chieftain
4 Goblin Fireslinger
4 Goblin Wardriver
4 Spikeshot Elder

Instants
3 Brimstone Volley
4 Galvanic Blast
2 Shock

Sorceries
3 Goblin Grenade

Basic Lands
22 Mountain

Sideboard:
2 Ratchet Bomb
1 Sword of War and Peace
3 Vulshok Refugee
2 Act of Aggression
1 Bonfire of the Damned
4 Slagstorm
2 Traitorous Blood

As for the SB, If you can run a playset of bonfires, do it. I only had access to 1 so I ran 4 Slagstorm. Also 2 Combust would probably be good vs Resto Angel.
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Fri Jul 13, 2012 9:58 am    Post subject: Reply with quote

yeah i'm warming to spikeshot he's good, but again krenko is really good. If you drop chieftain and krenko the turn after that can be game right there provided you had some goblins on the field other than chiefy.
You can activate krenko as soon as he's in and then you have a horde of 2/2 hasters right away.
Gut shot is kind of a lifesaver when it comes to playing against infect cause of the inkmoth being the only thing you can't just block out with tokens, also the low back end of the infect stuff makes them all hittable with it if it's early game. Hits delver too which is always good.

But yeah don't underestimate krenko he's a game winner both defense and offense wise. Works really well with the arms dealer, as you can just kill off your tokens with any free mana without really caring because you know you're just gonna get more.
Plus at 3/3 he's out of range of a lot of common removal
Definately a build here somewhere, just gotta find the right balance.
But personally i don't see how you could leave out krenko.
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Iso1nano



Joined: 04 Jul 2012
Posts: 84

PostPosted: Sat Jul 14, 2012 10:03 am    Post subject: Reply with quote

Spikeshot IS A MUST IN GOBLINS O.o his ability to ping and ping can be crucial vrs many decks Smile krenko is good and what about hellrider with all those tokens and 1 drops hellrider is pretty good.
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Sat Jul 14, 2012 11:03 am    Post subject: Reply with quote

i'll give em a go
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Ffancrzy
Level 1 Judge


Joined: 30 Apr 2006
Posts: 258

PostPosted: Mon Jul 16, 2012 3:29 am    Post subject: Reply with quote

As just 1 piece of advice I don't like Gut Shot in any deck with Red mana. Gut Shot is a good card, but it fills a very specific roll in the decks it is in, and that is killing 1 toughness creatures. Luckily Red has a plethora of options for doing that, and most of them can also go to the face and do more damage at that.
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infam0usne0



Joined: 31 Jan 2012
Posts: 8

PostPosted: Mon Jul 16, 2012 6:17 am    Post subject: Reply with quote

Updated the build after some more testing and advice, main deck is about where i want it to be, now i just need help with the side.
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