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Need Advice on WereWolf Deck



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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struikje



Joined: 11 Mar 2011
Posts: 108

PostPosted: Thu May 31, 2012 12:13 pm    Post subject: Reply with quote

I'm not a fan of Wolfir Avenger, not in your deck, not in others, I'd cut those. I'd also cut the mondronen shaman for more Instigator gangs, also, Mayor of avabruck seems your most important card, so you should play 4 if you have them.

I don't see this deck being very good though, a lot of the werewolfs are just bad when they aren't flipped, and flipping them (and keeping them flipped) is not something you can fully control.
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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Thu May 31, 2012 1:31 pm    Post subject: Reply with quote

I could see Wolfir Avenger being insane in this deck just for flipping your turn 2 Mayor. And yes, there is no reason to be playing 4 Gatstaf Shepherd and 2 Mayor. Could also use some Huntmaster.
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tehkorr



Joined: 15 Oct 2011
Posts: 6

PostPosted: Sat Jun 02, 2012 8:36 am    Post subject: Reply with quote

Here is the list that I'm running:

Lands:
4x Rootbound Crag
2x Copperline Gorge
8x Mountain
8x Forest

Creatures:
3x Immerwolf
3x Reckless Waif
3x Wolfbitten Captive
3x Mayor of Avabruck
2x Mondronen Shaman
2x Daybreak Ranger
2x Wolfir Avenger
2x Wolfir Silverheart

Planeswalkers:
2x Garruk Relentless

Instants:
4x Brimstone Volley
2x Shock
4x Moonmist

Sorcery:
2x Devil's Play

Enchantments:
4x Full Moon's Rise

Sideboard:
1x Mayor of Avabruck
1x Shock
2x Devil's Play
2x Gastaf Shepard
3x Naturalize
3x Arc Trail
3x Ancient Grudge

The only thoughts I've had for this list were cutting down to 4 one drops (2 each) and cutting 4 mountains for wolf runs. How does this look?
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